What Is Gl Good For?

StaberindeStaberinde Join Date: 2003-10-02 Member: 21381Members
<div class="IPBDescription">except clearing vents</div> What is GL good for?

IME, as a replacement for the siege cannon, it does miserable damage. A res tower is downed with 12 shots. A hive with 30+ shots. It can not down a single OC if there is a gorge healing it, against say, 3 OCs, 1 DF and a gorge, it is completely useless.

Does anyone regularly gets alien kills using a GL? A regen onos is killed with 4 direct hits. A carapace skulk can withstand a direct hit (I think a vanilla skulk also can survive a direct hit, but I am not sure). Can anyone claim they regularly get direct hits against something smaller than an onos?

Except being the only indirect fire weapon in the marine arsenal, what is the tactical use of the GL?

Comments

  • bigbadbunnybigbadbunny Join Date: 2002-11-05 Member: 7142Members
    use the gl with mt <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    and don't compare it with the siege .
    the tactical use is imho to get pressure on the aliens .
    in groups u can easy clear a room cause most aliens run if they see or hear any grens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    GL does very excellently against 3 OCs, 1 DC and a gorge. You seem to not realize that it does splash damage, so not only is the OC that you're firing at taking 150 damage per nade, so are the other 2 OCs, the DC and the gorge.

    It's good for catching running fades. As you mentioned it's the only indirect fire weapon that the marines have. In my opinion it's essential for assaulting hives even if the aliens have no lame because the splash makes the skulks sit by the hive and heal instead of biting your shotguns. And finally it has the mental area denial effect. No one is going to run into an area with grenades. You should always have a GL in a group of attacking marines, if you have it available.
  • StaberindeStaberinde Join Date: 2003-10-02 Member: 21381Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    GL does very excellently against 3 OCs, 1 DC and a gorge. You seem to not realize that it does splash damage, so not only is the OC that you're firing at taking 150 damage per nade, so are the other 2 OCs, the DC and the gorge.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Try it and you might be surprised. The grenadier does around 500 average damage to the OCs and cosiderably less to the DF and the gorge. The gorge then closes in and heals the towers to full health while the grenadier is performing the reloading rituals. It is not possible to get the towers before getting the gorge first.
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    GL's are definitely a good counter to lerk support and acid rocket fades.

    I'm pretty sure an OC can't survive four direct nade blasts, especially with level 3 weapons, so the gorge is going to be mighty surprised when he runs in to save it during your reload.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    GL works well as an area-of-denial weapon,blocking access <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    BTW,GL does double damage to structures,so they actually take 300 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Skulks are surprisingly easy to hit with the GL , when they're not wallclimbing.

    One grenade = 125 damage. Cara skulk can sustain 110 damage. Cara skulk instagibbed by grenade.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Stakhanov+Oct 4 2003, 12:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Oct 4 2003, 12:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Cara skulk can sustain 110 damage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, a carapaced Skulk can sustain 155 damage. An uncarapaced Skulk can sustain 108 damage.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    It's also anti-umbra.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Ventilation terror mostly.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    You all are forgetting that the GL is a support weapon, much like lerks. Lerks aren't much good for anything but annoying the marines without an Onos to Umbra or Primal Scream at - or fade really.

    Much like that the GL needs HMG support, those structs WILL go down if while the GLer is reloading the HMGers are firing upon the structs.

    ~ DarkATi
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Aside from clearing vents......


    Clearing WoLs. I've yet to see a WoL stand up to a GLer.
    Penetrating Umbra - Sure you might not hit..... but you MIGHT hit, and that worries the enemy.

    Frontline defence - fire into your friends if they're getting skulk rushed, very nice sometimes.


    I don't count it as an offensive weapon tbh, since once skulks get close, you die. It's very good defensively, and if you run into a WoL you'll be glad you have it.




    BTW - why would you waste precious GL ammo on an RT?
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Stoneburg+Oct 4 2003, 11:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Oct 4 2003, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's also anti-umbra. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My thought exactly. Not effected by umbra. Against any decent alien team, this is a god send as the lerks will be umbra everything in sight and only 1 out of every 3 bullets will be hitting. Put that in your HMG and smoke it.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    The GrenadeLauncher is the most devastating Weapon in the TSA Arsenal my friends.
    If you wanna secure Vents, you can also use mines btw. GL is for clearing huge areas off the alien infestation and as the Supportive Path of Flame and Destruction.
    It is the choice for purification of all territory.
    A good HA squad of 5 would consist of 2SG 2HMG and 1 GL. GL would lob Grenades on the path of the squad, clearing everything and make the ground shake like an earthquake!
    WOL,Webs,Umbra,Gorges,Lerks,Skulks, even Fade and Onii will be purified and end as 1-3 res for the Human cause! And HMG is for killing Lifeforms! Stay Cover and let those GL and SG clear the structures!
    FOR THE EMPEROR!! GROOOAAAR!!!!
  • devil-firedevil-fire Join Date: 2002-11-09 Member: 7912Members
    a gl can survive on its own too, try running away an lobbing some just infront of you (mostly at the ground). if you do it right it will blow just behind you, dealing major damage to anything following you. its also great for keeping the skulks spawning in under control if there is a team at a hive but you generaly have to be in HA to put it to good use
    *plus the uses said above*
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    gl rocks, in the hands of an expert. in the hands of a n00b, its pretty pathetic. actually, i like the fact that you can kill yourself with nades, it tends to keep it out of the hands of the less-competent.

    gls can kill pretty much any light class (skulk,lerk,gorge) with an indirect hit. which is more than you can say for other weapons. to add to this, it shoots around corners, in vents, over oc's, nothing but net.

    i'm not meaing to boast, as i'm nowhere near being uber-"elite" mega h4x0r at ns, but i'm deadly with a gl. i like to think of it as a 3d mini-golf game, and i am pretty "elite" at golf.

    unlike other weapons, the trick is to lead your target a little, and account for the arc.

    taking those into consideration, its not hard to hit anything, including flying lerks. all it takes is practice.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    The GL is, as Garg mentioned, a pathmaker. It's a portable mini-siege which needs no maintnence outside of the guy carrying it, can continue firing as long as it is supplied with ammo, and doesn't require the time and res to put down a TF, upgrade, and put down a siege, all while the aliens have time to regroup. Unlike the siege, it can do more than really really REALLY crush alien structures with doubledamage. You can hunt aliens with the GL, something the siege can't do. The GL can go more places and is cheaper and more versatile. The siege and the GL seem to take out structures at roughly the same rate, but the GL can be aimed at precisely the structures that matter, ignoring the ones that don't immediately need marine love and attention. Just like a lone siege, a lone GL is usually bait and will get taken down by a swarm of skulks. However, assuming the GL knows where they are coming from, a vent hopefully, he can usually do pretty well for himself. A GL HA can fire shells point blank and not lose that much armor, allowing him time to get back to his buddies and stop ramboing. GLs also MURDER lerks.

    So in summary, the GL is good for quite a lot, and there are plenty of times when a quick 20 res goes a long way to giving your squad the ability to march straight into fortified territory, as well as saving time and money by providing an alternative to siege-crawling. About the only thing sieges do that GLs don't is fire directly through walls. Sieges have a place, but if you can just as easily have a guy with a GL lob an endless stream of shells just around the corner, you should do that instead. Post a HMG/SG combo with him to keep the baddies off, and watch as alien structures turn to goo. You'll get the job done faster and cheaper, which is what it's all about.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    The gl is used as:

    1. Areadenial
    Spamming grenades in all entrances to a room makes sure no alien gets in without beign hurt , and many aleins dont like to take the chance

    2. WoL cleaning
    4 Grenades almost kill one OC, almost kills 8 OCs if theyre stacked...one lmg or SG will help kill anything...

    3. Spawncamping
    Shooting Grenades into a hive will hurt the hive and kill skulks spawning(one skulk dies without carapace)

    4. Teamwork
    The Gl alone cant do much, but two gls can spam alot of grenades all over the place while hmgs, sg and lmg s make short work of survivors...
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    The gls primary use is late game when you have hev armor (or are camping in your base while the aliens have three hives). As commander, I normaly give out weapons like this:
    Shoty, HMG, GL, Shoty, HMG, GL, Shoty, HMG, GL, etc
    The GL is very important for any attacking squad, it also has its uses for defending squads as well. One GL lets you get through alien defenses much faster then normal hmgs and shoties would. It also doesn't expose you to return fire, which means all the hev armors will have full armor and their guns out. While a squad without a gl will have half their people hurt, with empty clips, and the other half will be trying to weld them.
    Another use of the GL that I'm amazed hasn't been posted yet, its its ability to find sensory chambers. Yes, those annoying little things that you know are somewhere near, but the commander can't/wont scan the area.
    Also, it is very rare that anyone sees two GLs inaction. Just like siege cannons, one is good, but two are more then twice as good. Two glers can *almost* keep a constant stream of grenades going (one fires while the other reloads). In games where I had 6 people on my team (enough for two gls), aliens defenses and hive rooms went down insanly fast. Two glers with level 3 upgrades firing both their clips at the same building can do something like 2500 damage in about 5 seconds.
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    edited October 2003
    the key is not to do precisiobn nading... thatll get u killed. the key is to spam like ur life depends on it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. i dont know bout u but im alien most of the time and most of the time im lerk. ive never ever been fragged by a gl ever. sry to disappoint u but if a lerk flies around like a madman( like me) then just bout nothing will hit it short of turrets (i think they have a sort of super autoaim that makes it impossible to miss).
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    what will u say if i told u i took structures much bigger then 3 oc's 1 dc and a gorge?

    GL is the best weapon ino and the most tactical!

    it has so many purposes, like clearing ways, making sure a wont go threw doors by shoting nades there, scaring off onos's and more, and it will allways kill a skulk chewing a post if u shto there.... very easy to kill a that run stright to u too. and as fat_wang said... the key is spamming it every werhe when ur going as a group of ha, it is a support weapon!

    BTW never ever ever give a GL with no HA and some more ha guys! it will be useless and get lost in seconds... maybe the ha isnt important but just never give a lone GL to 1 marine so he will rambo with it!
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