Maps Submitted For Ns 2.1
KungFuDiscoMonkey
Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
Well, I submitted co_sirius. I would have liked to add more detail but I feel that the layout, texture work, and lighting are pretty good and that if it needs any improvements I can just update it later. What other maps have yall submitted (I would like to have the map AUTHORS to post about their map that they submited and any thoughts on the submissions. I just don't want random people saying that random maps are submitted when they aren't. Anyone can coment though)
Edit: And yes I do see that there are a few maps listed under the 2.xx changelog but I know that's not the most up to date especially since tonight is the deadline.
Edit 2:Also, the list on the change log doesn't show who the authors are. I like to know the authors so I can compliment them on their awsome work.
Edit: And yes I do see that there are a few maps listed under the 2.xx changelog but I know that's not the most up to date especially since tonight is the deadline.
Edit 2:Also, the list on the change log doesn't show who the authors are. I like to know the authors so I can compliment them on their awsome work.
Comments
You watch it KungFuDiscoMonkey! We're on to you and your japery sky larkings! Just wait till we catch you, we'll get XP-Cagey to hack you or something horrible like that.
Eyes and ears...
.... everywhere!
You watch it KungFuDiscoMonkey! We're on to you and your japery sky larkings! Just wait till we catch you, we'll get XP-Cagey to hack you or something horrible like that.
Eyes and ears...
.... everywhere! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL
KFDM: So umm, XP-Cagey, I found this source code to the latest rebuild of the compile tools you posted. What's this "if(mapname==co_sirius) {lightmode=circus};"? And would it have anything to do with my "random light colors everywhere" problem?
Cagey: Umm, ohh, ahhh, if you want better compile tools you'll hush up about that.
KFDM: So umm, XP-Cagey, I found this source code to the latest rebuild of the compile tools you posted. What's this "if(mapname==co_sirius) {lightmode=circus};"? And would it have anything to do with my "random light colors everywhere" problem?
Cagey: Umm, ohh, ahhh, if you want better compile tools you'll hush up about that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That is a good one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Now, now, we all know the <i>real</i> code I use for that sort of thing is
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if(mapper_comments_on_boards(username) == annoying)
{
compile_time += several_dog_years;
random_HLRAD_crash_chance= 0.50;
}<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
The code for mapper_comments_on_boards() was really tough to write...
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->if(mapper_comments_on_boards(username) == annoying)
{
compile_time += several_dog_years;
random_HLRAD_crash_chance= 0.50;
}<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
The code for mapper_comments_on_boards() was really tough to write...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ROFL, I must be a textbook computer nerd or something because I found that pretty funny. Anyone going to acctaully post about submitted maps or is this thread doomed to go more and more off topic?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If(user_status==administrator)
{
enable_pwnzor_moderation();
}
enable_pwnzor_moderation();
{
bool this_guy_is_a_turd;
add_menu_item(this_guy_is_a_turd);
}
add_menu_item();
{
If(turdstatus==1)
{
ip=find_turd_ip();
won=find_turd_won();
tell_compile_software_to_fail(ip);
enable_extra_server_lag(won);
enable_drop_incoming_killshot_packets(won);
}
}<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I expect having to modify and tweak it still, but the core map exists again. IT LIVES! *cackles as he raises his post count gleefully*
You watch it KungFuDiscoMonkey! We're on to you and your japery sky larkings! Just wait till we catch you, we'll get XP-Cagey to hack you or something horrible like that.
Eyes and ears...
.... everywhere! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even his name... a little remeniscent of a certain Squirell...
LOL
I haven't finished anything in time for submission, I need to bust my balls and get a map ready for the next time this sort of official inclusion thing goes on.
EDIT* Except the Nancy Remake which I helped out in. ^_^
~ DarkATi
Anyway, i submitted co_hyper. I posted screenshots when i first started, a little after that, and half-way through, but never after i finished it. Mostly cuz i was going crazy trying to get it in on time. I suppose i could post pics of the finished of version. ah well, maybe later if lyndak wants to host more images for me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I specifically arranged with him to allow for a bit more time, as this isn't a 'new' map being submitted, but a recovery of a previously-accepted map. That is the only reason, so far as I know.
You watch it KungFuDiscoMonkey! We're on to you and your japery sky larkings! Just wait till we catch you, we'll get XP-Cagey to hack you or something horrible like that.
Eyes and ears...
.... everywhere! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hehehehehehe <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I expect having to modify and tweak it still, but the core map exists again. IT LIVES! *cackles as he raises his post count gleefully* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Kick ****!
Wow, so many good looking maps being submitted..... So many...
LOL<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually, I used the name KungFuDiscoMonkey online even before I got into serious level design and before I even heard of NS. Mabye great minds think a like :-) J/k. Anyways, it's cool to see that nancy is comming back in, I never played it a lot in NS 1.xx but mabye since I see the strong following it has then I'll be playing it more often. I look forward to seeing all the new maps.