Serious func_weldable questions
Maveric
Join Date: 2002-08-07 Member: 1101Members
<div class="IPBDescription">I searched but i didn't find my answers</div>ok, im trying to get some func_weldables in my level and i have some questions (yes, i seached, but none of them answered my questions here.)
1- How many times can you weld a func_weldable? once? twice? how many times?
2- How do i get it so that when i weld the door shut, the door stays shut? i weld the thing in the game and it doesn't work. (as in the door continues to open even though i welded it)
3- not a func_weldable question, but does the welding gun do any damage? if it doesn't, how does the mapper know that they set the strength high enough so it wouldn't get destroyed easy?
thanks in advance.
1- How many times can you weld a func_weldable? once? twice? how many times?
2- How do i get it so that when i weld the door shut, the door stays shut? i weld the thing in the game and it doesn't work. (as in the door continues to open even though i welded it)
3- not a func_weldable question, but does the welding gun do any damage? if it doesn't, how does the mapper know that they set the strength high enough so it wouldn't get destroyed easy?
thanks in advance.
Comments
2. Only func_weldables can be welded, and func_weldables can't be used as doors or vice versa (last I checked)
3. damage is broken in the NSTR2, but the welder does do damage in NS. (NS will probably be out before you finish your map, so you shouldn't worry about this)
and, who said i was gonna make a map, anywho? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
j/k. i am making some basic maps like messing with the commander mode, new entities, and all the nice effects like the func_weldable. thanks again!
Is it just like planting a bomb in CS where you get a timer and you just get sparks at the end of the welder.
Or does it actually look like it's welding the door shut.
Release a movie of the animation in action ;p
--Scythe--
the_only_scythe@subdimension.com