Entity Editing
Belgarion
Join Date: 2002-07-19 Member: 973Members
<div class="IPBDescription">without recompiling?</div> Let's just say a friend of mine had compiled his map, and then realized that there was one flag he forgot to check for an entity. Now it took a long time for him to compile, and he doesn't wanna do it again. Does he HAVE to compile the map again with the change or could he use one of those 'ripent' things to just change that entity flag instead? All this of course is purely hypothetical...
Comments
Once you have the text file ripents creates you can add/delete entities or modify/add specifics to them like when you disable SmartEdit in Hammer. A seldom used effect is that you can duplicate brush based entities because their geometry is saved in bsp-models. You'll find a specific called 'model' there with a number like *1. Some insiders use this to save on bsp resources. Just note that if you use it for two doors that look the same you'll have the same lighting and the same bullet holes on the second door because it simply draws the same model at a different location. So better use it for unlit, illusionary entities like repeating holograms or for stuff that consumes a lot of faces.
...of course only if you really have a friend that has a source to a map that he compiled and is his own map and so on... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->