Bink Video- Better Than All Else?

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">(for games)</div> After seeing NUMEROUS videos on BINK, I'm starting to think Bink is just better. Its crisper, more fine-tuned, less instant halts, and it will make you think your playing the game.

The only problem is that the video sizes(aka, kb and all) are bigger than with the MPEGs or MOVs.

Comments

  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    You got the thing about "feeling like playing the game" right.

    While watching those HL2 vids I had the urge numerous times to move my mouse and cap those zombies. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    For a while I actually thought my computer was rendering it that. Then my dreams came to a stop when I remembered I own a Geforce 4 MX.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    DL the RAD Game tools, and open your bink vids with that....you can change an immense amount of options, you can save out as different file types, change resolutions, color depth or as Bink format that doesnt autoexec, etc. Files can be as big or as small as you like, and with the abundance of options available you can find a happy medium for filesize, and quality.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Bink has been THE definitive game video format for at least 10 years now. Warcraft 2 and the original Command & Conquer used it, and hundreds (if not thousands) of games since have followed suit. In fact, only now is it starting to actually become less popular. For Warcraft III, Blizzard (who had previously used nothing but Bink) switched to Divx. AFAIK Homeworld 2 also uses Divx as its coded, as does a few other games.

    Personally, I think they're both great. Bink still seems to be the best for capturing game footage with loss-less compression (Max Payne 2 & Half-Life 2 videos), while Divx works better with rendered scenes (Warcraft III... omg the beauty).
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    Bink's okay; its biggest selling point in the past was that it didn't require much in the way of processor time to decode, making full-screen video viable on older systems. Plus there are supposed to be nice, simple libraries for a wide variety of platforms so it can be easily integrated with software projects, and fairly sensible licensing.

    It's not particularly high quality for a given bitrate when compared with others, though, and processor speeds have increased dramatically.

    What I'm looking forwards to is Ogg Theora, the video equivalent of Ogg Vorbis, the open, free audio codec which is used in quite a wide range of games. Theora's in the 'nearly ready, honest' stage, but could become fairly interesting...
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Personally, I'm not too fond of Ogg Vorbis. It always sounds washed out to me.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--Hand Me The Gun And Ask Me Again+Oct 3 2003, 01:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hand Me The Gun And Ask Me Again @ Oct 3 2003, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bink's okay; its biggest selling point in the past was that it didn't require much in the way of processor time to decode, making full-screen video viable on older systems. Plus there are supposed to be nice, simple libraries for a wide variety of platforms so it can be easily integrated with software projects, and fairly sensible licensing.

    It's not particularly high quality for a given bitrate when compared with others, though, and processor speeds have increased dramatically.

    What I'm looking forwards to is Ogg Theora, the video equivalent of Ogg Vorbis, the open, free audio codec which is used in quite a wide range of games. Theora's in the 'nearly ready, honest' stage, but could become fairly interesting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm, is that an improved version of the existing Ogg Vorbis video codec (.ogm)? The ogm format is excellent and i love it's support for multiple audio streams which is either not supported or just not used with other video codecs.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Ogg Theora is going to be a video equivalent of Ogg Vorbis (.ogg)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited October 2003
    <!--QuoteBegin--404NotFound+Oct 3 2003, 02:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Oct 3 2003, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ogg Theora is going to be a video equivalent of Ogg Vorbis (.ogg) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But that's what i'm saying, there is an ogg video format already out there.

    Hmm, or not. AVInfo is telling me there is, GSpot's telling me there isn't. I hate you AVI probes.
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