Okay, This Is Probably A Bug...
WolfWings
NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
<div class="IPBDescription">2.01 vs 2.00 has an oddity...</div> ...Skulks apparently can't wallclimb onto the bottom of brush-based entities in 2.01, with or without the hullfile. In stock 2.00, they can. These are perfectly flat, horizontal surfaces I'm talking about here, so it's not the angle they're at. If I merge them back into worldspawn, they work. But as entities... no dice. I can't 'push' up close enough to them anymore, no matter what I do in 2.01, but in 2.00 I could nudge up as 'close' as I can to the ground, if that makes any sense?
Oddly, I <b>can</b> nudge up against WorldSpawn that close, but not brush-based entities no matter how hard I try...
Oddly, I <b>can</b> nudge up against WorldSpawn that close, but not brush-based entities no matter how hard I try...
Comments
Posting it here for a simple reason... I THINK it's a bug, but wanted other mappers to be aware of it also, and possible investigate it to either verify its existance, or tell me what I did wrong that's causing it on my end. =^.^=
u use to be able to climb onto the glass, as cloked, and para the rines
i think its a bug
amckern
But it is obviously a bug since it IS undesired behavoir and appeared in 2.01 with no changes made to the map. Well for me the case is clear <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Maybe they react when they become spammed themselves, hehe.
(Kinda like my suspicion that some of the onos changes to make stomp work might have accidentally broken devour....)
So where is the evidence that skulks can't hang down from a brush entity?
So where is the evidence that skulks can't hang down from a brush entity? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've actually found out it was caused by incorrect handling of hulls by Zoners compile tools in regards to func_illusionaries. Specifically, it wasn't actually disabling their hulls, but replacing them with what it thought were static hulls elsewhere, which was causing this bug I was noticing.
It's a bug Cagey is fixing so far as I know, as it's turned out to be compile-related, not server-related, but was made VISIBLE by 2.01. In other words, the problem was just made a lot more apparent thanks to 2.01, but it wasn't actually caused by 2.01 that I can see. :-)
And as for clip-brushes being walkable finally... WOOHOO! Gods... Nancy can lose a dozen or so entities then. =^.^=