Okay, This Is Probably A Bug...

WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
<div class="IPBDescription">2.01 vs 2.00 has an oddity...</div> ...Skulks apparently can't wallclimb onto the bottom of brush-based entities in 2.01, with or without the hullfile. In stock 2.00, they can. These are perfectly flat, horizontal surfaces I'm talking about here, so it's not the angle they're at. If I merge them back into worldspawn, they work. But as entities... no dice. I can't 'push' up close enough to them anymore, no matter what I do in 2.01, but in 2.00 I could nudge up as 'close' as I can to the ground, if that makes any sense?

Oddly, I <b>can</b> nudge up against WorldSpawn that close, but not brush-based entities no matter how hard I try...

Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Well, post it in the bug report forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--NerdIII+Oct 3 2003, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Oct 3 2003, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, post it in the bug report forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Posting it here for a simple reason... I THINK it's a bug, but wanted other mappers to be aware of it also, and possible investigate it to either verify its existance, or tell me what I did wrong that's causing it on my end. =^.^=
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    this happens in eclyips as well

    u use to be able to climb onto the glass, as cloked, and para the rines

    i think its a bug

    amckern
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I know that you posted it for that reason that's why I didn't say: Don't post it here - post it in the bug report forum.
    But it is obviously a bug since it IS undesired behavoir and appeared in 2.01 with no changes made to the map. Well for me the case is clear <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Other problem is... Maxx, the guy in charge of the movement-code now, follows this forum. The last three or four or five posts I've made on the Bug Reports forum, NONE of them have been posted yet. Last I heard, over 1000 bug-reports are 'pending' because none of the Mods with the technical knowledge to vet any bug-reports have the stomach to wade into that morass.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Well seems like they do some excellent teamwork there *rofl*. They have fixed the most noticable bugs already, but it is not good to carry even the exploits few people know from one version to the next. Why not begin with someone sorting out double reports. The report rules say that you should choose a fitting topic so most of them don't even have to be read through. Well, I just notice that it doesn't matter if I post this here or not. *sends pm to max*
    Maybe they react when they become spammed themselves, hehe.
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    The only thing i know is that skulks cant walk on sky, and i think that the code for newest ns has made skulks unavaible to climb entintys like sky and illusionary.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I think the problem may have occured when they stopped skulks from being able to climb on players (which I never saw any problem with... sure skulks could wall climb each other so that they'd end up floating in midair, but it's not like that would be ANY help ingame lol...). I'm thinking instead of blocking skulks from walking on player entities, they accidentally blocked skulks from walking on all entities...

    (Kinda like my suspicion that some of the onos changes to make stomp work might have accidentally broken devour....)
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    WolfWings, I just tried to reproduce the bug, but my skulk could climb on the bottom of an entity ok. I tried func_wall and func_seethrough. Could you send me the map where the error occurs? Even Max(x??) is baffled, but on a sidenote skulks will be able to walk on clip brushes in 2.1. He didn't say: Tell everyone! but I though you might want to know that you don't need to make railings out of a lot of brushes and that skulks will be able to walk over the sky again. (try trigger_push to keep them off.)
    So where is the evidence that skulks can't hang down from a brush entity?
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--NerdIII+Oct 22 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NerdIII @ Oct 22 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WolfWings, I just tried to reproduce the bug, but my skulk could climb on the bottom of an entity ok. I tried func_wall and func_seethrough. Could you send me the map where the error occurs? Even Max(x??) is baffled, but on a sidenote skulks will be able to walk on clip brushes in 2.1. He didn't say: Tell everyone! but I though you might want to know that you don't need to make railings out of a lot of brushes and that skulks will be able to walk over the sky again. (try trigger_push to keep them off.)
    So where is the evidence that skulks can't hang down from a brush entity? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've actually found out it was caused by incorrect handling of hulls by Zoners compile tools in regards to func_illusionaries. Specifically, it wasn't actually disabling their hulls, but replacing them with what it thought were static hulls elsewhere, which was causing this bug I was noticing.

    It's a bug Cagey is fixing so far as I know, as it's turned out to be compile-related, not server-related, but was made VISIBLE by 2.01. In other words, the problem was just made a lot more apparent thanks to 2.01, but it wasn't actually caused by 2.01 that I can see. :-)

    And as for clip-brushes being walkable finally... WOOHOO! Gods... Nancy can lose a dozen or so entities then. =^.^=
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