Timed Door

StegSteg Join Date: 2003-09-18 Member: 20985Members, Constellation
Can some1 help me, i need to make a door with has a time limit before it opens, ie the same as the door in the siege maps, can some1 tell me how

ive posted it here so ppl wouldnt moan at me if i did it on the main mapping forum thingy

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Just place a trigger_multiple somewhere, where the marines or aliens will trigger it, then go to properties. Go to "delay before fire" parameter (considering that you are in smart mode) and select the delay amount, you wish. Or, create a brush that represents a button, tie it to a func_button and set the delay before fire. Voila. (I hope you know the other basic stuff that I didn't describe here...) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StegSteg Join Date: 2003-09-18 Member: 20985Members, Constellation
    Well u where a bit breif, do i set the target to the name of the door?
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    If you want to make the door open a certain time after the map starts you can use trigger_auto, and you can set the time to something like 300 seconds (5 minutes).
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    isn't there a target name that can be used basically to trigger any entity when the game starts?
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    You can just use that trigger_random entity and set the time to 0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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