[mrel]2.0-compatible 360deg Observatory

Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members Posts: 2,597
edited September 2003 in NS Customization
I claim only 1% credit of this model!
Right, like I said, all I did was take the 1.0 Observatory, and tweak the .qc so it spun 360 degrees in idle2 (the standard 2.0 anim). Barely anything, but it looks alot better. I'm not posting a pic since unless I decided to make an excessively large .gif, a pic wouldn't do it justice (the anims are the only difference). It's just the standard 1.0 observatory with it's quaint little 1.0 animations in this 2.0 world. Oh, and did I mention that ALL I DID WAS CHANGE THE ANIMATION SEQUENCE!!! I CLAIM NO CREDIT FOR THIS MODEL, ITS ANIMATIONS, SKINS, OR CONCEPT(S)!!!!

put both the files into ...\ns\models\

Default: [x]
High-Poly: [x]

//edit
Credits to BlackPanther for the high-poly model smile.gif
Post edited by Unknown User on

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