[mreq] Skulk Mouth
Grimm
Join Date: 2003-04-13 Member: 15448Members
I was wondering if anyone can make the Skulk mouth parts (when you are a Skulk) more narrow, I'd like to change from the current one for two reasons:
1. I noticed that, in first person, the current view is very wide, but when you look at other Skulks, their mouth appears to be pointed more.
2. I had tried out an Aliens Runner mouth model that came with the Skulk/Runner replacement model, and I subconsciously started trying to get the Marines (or whatever I was attacking) in the center of my screen, where the Runner teeth were.
Now that I'm past that whole "lets change all the NS models to other random stuff" phase, I'd like to continue with normal NS models, with a few models that fit NS but are still custom models (Maus' res tower, for example).
1. I noticed that, in first person, the current view is very wide, but when you look at other Skulks, their mouth appears to be pointed more.
2. I had tried out an Aliens Runner mouth model that came with the Skulk/Runner replacement model, and I subconsciously started trying to get the Marines (or whatever I was attacking) in the center of my screen, where the Runner teeth were.
Now that I'm past that whole "lets change all the NS models to other random stuff" phase, I'd like to continue with normal NS models, with a few models that fit NS but are still custom models (Maus' res tower, for example).
Comments
It's apparently close to hacking if you change models to accurately reflect things.
Sidenote: I agree that certain amounts of the screen SHOULD be blocked when you're using certain things, but thats a different subject.
Well shoot, that might blow my whole idea out of the water...
<img src='http://w1.522.telia.com/~u52224022/skulkview.gif' border='0' alt='user posted image'>
this is how it should look- in my opinion
works fine
just a question, its not flaming..
IMHO if you get to the stage where you're wanting custom models of high quality, then you've reached a stage where you've learned where to bite/shoot things.
Sadly I have no modelling skill. The most I could do would be to mangle the runner teeth with a reskin in more kharaa colours - but thats a rather poor and time consuming solution.
<img src='http://www.unknownworlds.com/forums/html/avatars/avatar6.gif' border='0' alt='user posted image'>
If so...then i finally understand why the viewpoint was from the teeth. (The whole **** head is a pair of jaws. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
[edit] I do not mean the actual view is rotated, just the view model [/edit]