Idle Hands
Geminosity
:3 Join Date: 2003-09-08 Member: 20667Members
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in Off-Topic
<div class="IPBDescription">modding?</div> Basically I'm kinda at a loss what to do with myself right now; I feel like doing something constructive but when I think what I'd like to do it usually ends up being artwork or a mod.
The problem with modding is, what for?
HL1 is still here and everyone has it, but HL2 is somewhere over that horizon... sure I wouldn't be making anything huge or the next NS or anything but I definitely mean to mod for HL2 and I'm sure as heck not gonna try converting some old work from Half-life to the crisp fresh freshness of HL2's spanky new engine.
There's always... <span style='font-size:7pt;line-height:100%'>Unreal Tournament 2003</span> but not everyone has that and it can be a bit of a pain to run (though mapping for it is a joy next to half-life and you can make much prettier maps with it in general).
Is it really worth cracking the old code muscles and tinkering with ye olde half-life for a giggle (especially in these times of steam o.O) or should I just go brush up on artwork instead until HL2 hits?
I really want to make a silly chatroom mod thingy lol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The problem with modding is, what for?
HL1 is still here and everyone has it, but HL2 is somewhere over that horizon... sure I wouldn't be making anything huge or the next NS or anything but I definitely mean to mod for HL2 and I'm sure as heck not gonna try converting some old work from Half-life to the crisp fresh freshness of HL2's spanky new engine.
There's always... <span style='font-size:7pt;line-height:100%'>Unreal Tournament 2003</span> but not everyone has that and it can be a bit of a pain to run (though mapping for it is a joy next to half-life and you can make much prettier maps with it in general).
Is it really worth cracking the old code muscles and tinkering with ye olde half-life for a giggle (especially in these times of steam o.O) or should I just go brush up on artwork instead until HL2 hits?
I really want to make a silly chatroom mod thingy lol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
One of my problems is I'm pretty much a stereotype of the gemini starsign... I'm always interested in lots of different things at the same time so I tend to pick up a lot of mixed skills. Net result is I end up doing everyone's job for them because I'm never happy with they way they've handled it, unless they're much, much better than me =s
if you've got Unreal Tourny (not 2k3; the old <b>good</b> one =3 ) theres some sort of weird social mod in the making a friend just told me about...
<a href='http://www.esconline.org/' target='_blank'>http://www.esconline.org/</a>
might have to check it out for ideas ^^
The models are horrible though lol
I believe Fam did this awhile back, with FamMod or something.
Do something whacked, like RocketCrowBar.
What was ArchHL about anyways? as far as I could tell it was a crowbar fight with weird trails coming off the players o.O
Or maybe it was just an abbrev for something. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Purpose of ARCHL was to "smaq" people into the "bottomless pit" by "hitting" them with your "crowbar". All in low-g for phun. Madly unpredictable and unfair at high pings, which is why I played and enjoyed it once or twice.
How'd that work? Integrate the pads with Half-Life's Engine? Would be popular if you got it working. Yeah, ArchHL was just a Low Grav Crowbar fight.
I think!
How'd that work? Integrate the pads with Half-Life's Engine? Would be popular if you got it working. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well, when you use a PC adaptor for a dance mat, Windows detects it as a Game Pad. All they'd have to do is set up the game pad in the options menu. You could also just use the keyboard, if you want. What we're planning is servers... You can have 2-4 people playing at a time. The rest can watch and chatter and cheer them on until it's their turn to play. It keeps track of scores based on how many "Great"s and "Perfect"s you get, gives no points for a "Good" and takes off points for a "Boo" or a "Miss". Using Steam, server ops can use custom songs (They'd have to create their own dance steps. Maybe we could even implement a system for automatic randomly generated steps. That'd be a little difficult, though.) that are downloaded when entering the server. How we'll have it work is: We'll have the arrows be models that float up in box-like thing in front of the virtual mat. You can look around while you're dancing, which will be good for doing moves, if you've memorized the song. Another thing I'd like to implement is custom models. If you're using a custom model, you upload it to the server when you connect (Servers can limit model size), and all the players download it (They can limit model download size.) Once the server detects that nobody is using the model, it deletes it. Clients keep it, if they want to. (It would be a good system for getting your models noticed, yes? And there's no reason to complain about fullbright models, because it makes no difference to gameplay.)
This is all stuff I've been thinking of. It hasn't been finalized yet.
For the record, both ARCHL and my other, more substantial mod, Hyperpuck, are both available here: <a href='http://www.evolutionarily.org/creation/halflife/mods.html' target='_blank'>EvoCreation</a>
It's about as social as HL deathmatch <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Guess I might give them ARCHL and Hyperpuck a look sometime =3