[mwip] Twiggy's Lmg Concenpt

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
edited September 2003 in NS Customization
<div class="IPBDescription">well my retooled version of</div> Heres a picture of what i have so far. i havent added the shoulder pad. also, its a good thing i have the ejection port on the side it is, because gmax was screwing up the model when i tried to make the port better, so that has to suffice. anyway, comments? suggestions? post em plz.

oh and i think its only around 500 polys. i could be wrong though.

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    close up of the clip, and mag port.

    and damn i mispelled concept in title...
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    you dont waste any time, do you? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    a bit flat, otherwise very shagadelic
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i agree its a tad flat.... its my first time with gmax though. so eh. lol
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Good job so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Wow, nice job for a first-timer.

    I like MS3d more though...but I want to get used to 3DSMax.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i like MS3d better right now too, but g/3ds max has things like chamfers that you cant do in MS
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Looks like an extruded spline with chamfered edges. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--MalambisBZ+Sep 28 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MalambisBZ @ Sep 28 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like an extruded spline with chamfered edges. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    jee thast kus it is lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    hope this hits the taste buds a little better. all that huge front end... lets add a LAM!
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Looks better, use smoothing groups on those curves though.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    there were a few problems converting, and this is what it looks like in milkshape.... i can redo the whole thing in milkshape if you want. i realised that gmax does nice things fast, but gives you other problems in the end... :\ i think that if i do finish this i will redo it once again, in MS
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Interesting grip design, Kinda reminds me a bit of the P90. Reminds me a bit of the HK PDW.
  • TwiggyTwiggy Join Date: 2003-06-29 Member: 17785Members
    <!--QuoteBegin--Beast+Sep 29 2003, 05:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Sep 29 2003, 05:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting grip design, Kinda reminds me a bit of the P90. Reminds me a bit of the HK PDW. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> the handle started as a p90 style grip, but was edited along the way.

    anyway, nice working on the model Bashh!
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    reminds me of SAR21! :o
    <img src='http://world.guns.ru/assault/sar21_1.jpg' border='0' alt='user posted image'>
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Am i only modeller who doesnt use Eny Standard primitives to build up the model? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Sign In or Register to comment.