[mwip] Twiggy's Lmg Concenpt
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">well my retooled version of</div> Heres a picture of what i have so far. i havent added the shoulder pad. also, its a good thing i have the ejection port on the side it is, because gmax was screwing up the model when i tried to make the port better, so that has to suffice. anyway, comments? suggestions? post em plz.
oh and i think its only around 500 polys. i could be wrong though.
oh and i think its only around 500 polys. i could be wrong though.
Comments
and damn i mispelled concept in title...
a bit flat, otherwise very shagadelic
I like MS3d more though...but I want to get used to 3DSMax.
jee thast kus it is lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> the handle started as a p90 style grip, but was edited along the way.
anyway, nice working on the model Bashh!
<img src='http://world.guns.ru/assault/sar21_1.jpg' border='0' alt='user posted image'>