Co_nassau Layout

JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
<div class="IPBDescription">feedback wanted</div> <img src='http://members.lycos.nl/jezpuh2/co_nassau.gif' border='0' alt='user posted image'>

Maybe I'll put some vents in it later and resize the hive room.
But I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Do you?
Feedback plz.

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    yes we like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    but that upstairs area far right seems kinda big... i think. can't tell
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited September 2003
    looks good, but it is hard to imagine the two layers in 3D
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I don't think it is too big. After all it is a death match map, so big areas are welcome for the teams to meet and battle it out 10 vs. 10.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' alt='user posted image'> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' alt='user posted image'> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' alt='user posted image'> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' alt='user posted image'> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' alt='user posted image'> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

    ...looking at those emoticons i fear for major lag on this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    is it just me, or is there a fairly direct black route from the MS to the hive?
    if you can run right at their spawn, why search out the opponent when you have the advantage.
    unless the spawn points are concealed or hard to camp...
    otherwise it looks pretty good.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited September 2003
    The CC is upstairs and the Hive down? If so it looks good. This might clarify it for some people:
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    That is correct enforcer.
    As for the big room on the right, it's split in 2 halfs.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    It seems to me that co maps don't really have many requirements as far as layout goes. The marine and khaara start should be on opposite ends from each other, there should be more than one route between them, and there shouldn't be any "useless" places to go... but those guidelines are really easy to follow, and this one meets them as well.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited September 2003
    Just add lots of things in the big room. Maybe have an arch in the middle of it. Have a fountain on the side or maybe pillers, with a couple knocked over.

    Big rooms like that present great oppertunity. I would make it beautiful and then make it the major chokepoint.

    PS Jez, where do you get that thing to make layouts? Every time I try in NS paint it comes out terribly.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin--#Ha.Ze-+Sep 28 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Sep 28 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS paint <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ooh!
    I use PowerPoint, it's really great for simple line-drawings.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--Fieari+Sep 28 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fieari @ Sep 28 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems to me that co maps don't really have many requirements as far as layout goes. The marine and khaara start should be on opposite ends from each other, there should be more than one route between them, and there shouldn't be any "useless" places to go... but those guidelines are really easy to follow, and this one meets them as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well he does have 3 staircases between the levels.. and the starting points are a level between eachother so i don't unnderstand where you are comming from with this...
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    I'm only saying that there's less reason to post a thread asking "Is my co map layout okay?" than to post a thread asking "Is my ns map layout okay?" Normal NS maps have lots and lots and lots of things that can make or break balance... but co? Nearly anything'll work out okay. Maybe there are things to avoid, but not having actually played yet, we wouldn't know anyway.
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