Ns_coolant : #2

Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
<div class="IPBDescription">Second set of ns_coolant shots...</div>Corridor leading to the elevators.
On the right is the Frost Room.
On the left is a panel that Level1 aliens can crawl behind which connects to the duct systems.
<img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0002.jpg" border="0">

Comments

  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    The main elevator’s which lead to the North Hive.
    <img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0009.jpg" border="0">
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    This is the main access to the North Hive.
    <img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0013.jpg" border="0">
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    The North Hive.
    <img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0016.jpg" border="0">
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I'm sorry but you will have to stop mapping...

    Your level is so pancing scary that marines have no chance of winning.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    LOL! well it has a nice atmosphere but uumm, well its to narrow  :|
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ant, this is BEAUTIFUL.  Why couldn't you have showed up 2 months ago, and submitted it for official release?!?!?!

    3 things:
    1) you don't need to start a new thread... just add new posts to the original.  It makes it easier to find all the pics at once.  (:
    2) How 'bout a layout?  Pretty please?
    3) I'm paranoid... you *have* read the Mapping FAQ, right?  Know about r_speed limits, texture limits, layout requirements, etc?  I just want to make sure this map doesn't get killed on a technicality!  (:



    <!--EDIT|coil|Aug. 13 2002,00:18-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Looking very beautiful. Lots of nice variation in the lighting across the map. That infested area looks especially good with the red up the top and the green down the bottom, that fallen light is perfect. In the third pic that blue screen seems to poke out of the wall without any visual explanation.

    --Scythe--
    the_only_scythe@subdimension.com
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Hmm... question brought up in IRC: where exactly did that light fall *from*?
  • Arch0n1usArch0n1us Join Date: 2002-07-31 Member: 1037Members
    /me !unfs the map.

    Omg.  This map looks amazing.  I only wish I were good enough for that D:

    Anyway.... keep up the good work... I'd love to see a layout!!!  It's creepy already...  

    IM SCARED! I WANNA GO HOME! *soils self*
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    -==-
    Thanx alot fellas, to touch on some topics mentioned.
    ----
    1.["... that fallen light is perfect."],["...where exactly did that light fall *from*?"] Actually its a capacitor thats not in its place due to infestation.
    2.["... you don't need to start a new thread... "] A new topic raises more attention to those who posted in the previous one. Though what I'll do is link both posts next time.
    3.["... I just want to make sure this map doesn't get killed on a technicality!]
    - r_speed limits : below 600 all times (even commandor mode).
    - layout requirements : approved by Flayra.
    - texture limits: tiny bit over (4.06mb).
    ----
    -==-
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yeah, its looking good, i woul use a few less texturelights and more point based light entities to improve the lighting a bit, otherwise its looking good.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    nice shots! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> love the atmosphere... but did they really need a new thread?
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    is a good start, a good base i think, but u got to improve, i think u have the skillz to do <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    so put some intersting architecture there, like some pipes connected in the walls; put some rough supports and double floors/ceilings(i mean: u put a grate on the ceiling/floor that is a false floor/ceiling cos under there is a bit more space, filled for eg with a pipe <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->)
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    the first pic , change the texture of the grates leading into the wall on the left , or make the grate on the left see tru , so u can c where they end ..
  • Ant2coolAnt2cool Join Date: 2002-06-18 Member: 796Members
    -==-
    1. Gameplay over Beauty, r_speeds might suffer due to those
    implementations since its a "hot-spot" area.
    2. Point based lights are horrible in my experience in NS. Besides, I prefer texture/spot lights as they give off a more direct shine.
    -==-
  • dragonsbladedragonsblade Join Date: 2002-08-07 Member: 1104Members
    nice maps they will provide good tension and atmospher even if r speeds suffer
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    WHY are you pulling up a two-week-old post to add nothing useful?  Dragonsblade, please stop doing this... I agree that Coolant looks really nice, but wait for Ant2Cool to post new shots, please.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Well, since it has been resurected, and I missed it the first time, I'll add my comments <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    In the shot that your looking through the door into the infested hallway, I found it a bit odd that the infestation stopped immediatly at the door frame.  You may have changed it since, but it just seems a bit unusual to me.
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