Ns_coolant : #2
Ant2cool
Join Date: 2002-06-18 Member: 796Members
<div class="IPBDescription">Second set of ns_coolant shots...</div>Corridor leading to the elevators.
On the right is the Frost Room.
On the left is a panel that Level1 aliens can crawl behind which connects to the duct systems.
<img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0002.jpg" border="0">
On the right is the Frost Room.
On the left is a panel that Level1 aliens can crawl behind which connects to the duct systems.
<img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0002.jpg" border="0">
Comments
<img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0009.jpg" border="0">
<img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0013.jpg" border="0">
<img src="http://members.bellatlantic.net/~vze24bg6/ns_coolant0016.jpg" border="0">
Your level is so pancing scary that marines have no chance of winning.
3 things:
1) you don't need to start a new thread... just add new posts to the original. It makes it easier to find all the pics at once. (:
2) How 'bout a layout? Pretty please?
3) I'm paranoid... you *have* read the Mapping FAQ, right? Know about r_speed limits, texture limits, layout requirements, etc? I just want to make sure this map doesn't get killed on a technicality! (:
<!--EDIT|coil|Aug. 13 2002,00:18-->
--Scythe--
the_only_scythe@subdimension.com
Omg. This map looks amazing. I only wish I were good enough for that D:
Anyway.... keep up the good work... I'd love to see a layout!!! It's creepy already...
IM SCARED! I WANNA GO HOME! *soils self*
Thanx alot fellas, to touch on some topics mentioned.
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1.["... that fallen light is perfect."],["...where exactly did that light fall *from*?"] Actually its a capacitor thats not in its place due to infestation.
2.["... you don't need to start a new thread... "] A new topic raises more attention to those who posted in the previous one. Though what I'll do is link both posts next time.
3.["... I just want to make sure this map doesn't get killed on a technicality!]
- r_speed limits : below 600 all times (even commandor mode).
- layout requirements : approved by Flayra.
- texture limits: tiny bit over (4.06mb).
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so put some intersting architecture there, like some pipes connected in the walls; put some rough supports and double floors/ceilings(i mean: u put a grate on the ceiling/floor that is a false floor/ceiling cos under there is a bit more space, filled for eg with a pipe <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->)
1. Gameplay over Beauty, r_speeds might suffer due to those
implementations since its a "hot-spot" area.
2. Point based lights are horrible in my experience in NS. Besides, I prefer texture/spot lights as they give off a more direct shine.
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In the shot that your looking through the door into the infested hallway, I found it a bit odd that the infestation stopped immediatly at the door frame. You may have changed it since, but it just seems a bit unusual to me.