Dont Shoot The Onos

JPPJPP Join Date: 2003-09-26 Member: 21221Members
<div class="IPBDescription">with your lmg</div> i think its natural instinct to shoot and try to kill any enemy in sight. most of the time this is the most effective way to kill anything but its not the case with the onos. too often i see marines spamming their lmg's dry at an onos in an attempt to kill him but he just retreats to heal up. some marines even try to chase him but because theyve probably exhausted their ammo theyre probably only left with a knife or pistol which isnt enough firepower to finish the onos off (and if he has regeneration hes probably gained another 50-100health). Because of the huge res cost for an onos theyre generally quite cautious and will retreat quite early. The key to killing them (this is with lmg's btw) is to keep the onos exposed as long as possible while hes trying to escape. most available marines should take high ground out of range of meelee attack or try to stay as far away as possible or even behind boxes - anything that will slow the onos down is good. then try to draw the onos out possibly by baiting with a marine or just letting him come out unknowing how many marines there really are. then the important bit. Dont shoot at him yet. As long as the onos isnt being shot at, he wont retreat. when hes waddled in far enough (when it looks like hes gonna retreat or is getting to close ) everyone should open fire. after he takes a bit of damage he'll probably turn back and try to get away only to find himself dead before he can reach cover :>

another thing to try is to block his escape with a brave marine. the marine will probably die after 2 seconds but thats another 10 shots from a couple of lmg and could be enough to finish the onos off.
«1

Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I find that the best tactic for killing Onos is to trap them. Face it, you're not gonna get pub marines to hold their fire, and clan Onos are probably too smart and will see it coming.

    My tactic:

    Stand off to the side of the doorway, helps if you've got a friend who understands the mission with you. As Onos rushes in, do not fire. Do not let him know you're there. Let him run on in, goring whatever he sees. Eventually, as he turns to run, you and your friend run infront of the exit, 1 behind the other, and open fire. Assuming you are at full HP, it will take him 2 gores to kill each of you, and at roughly 2 gores per second that will mean the Onos is stuck while escaping for a crucial 1 second. 1 second with 4-5 LMGs trained on him (hes is going to be pretty much stopped while goring you) means hes pretty much screwed seeing as most onos run at about 200hp. You and your friend will probably die, but its worth it to bring down a 100 res cow that easily.
  • RaZaRaZa Join Date: 2003-08-24 Member: 20144Members, Constellation
    Ahaha, great idea. Must get around to trying that.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->another thing to try is to block his escape with a brave marine. the marine will probably die after 2 seconds but thats another 10 shots from a couple of lmg and could be enough to finish the onos off. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Brave marine? Don't you mean suicidal marine?
  • JPPJPP Join Date: 2003-09-26 Member: 21221Members
    Yeah you are right there Typhon although I find yelling over the mic works quite well for me most of the time :> blocking is probably the most efficent strategy againist an onos on a pub but its actually quite hard to block an onos unless its a really tight space :/

    heh perhaps RaZa but i prefer to think of myself as brave :>
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    edited September 2003
    Yep, pretty much all gold here. If you are on your own, and you come up against a single onos, shooting at it is a waste of time. Turn and run, you will give yourself at least a little chance.

    And if there are five-six of you and the onos is pretty far from cover, HOLD YOUR FIRE. Or make 2-3 round, very carefully aimed bursts right at the centre on the onii. That way, if any skulk is hanging back waiting for him to soak up the bullets, you will have a lovely surprise waiting for it. And if the onii looks like actually making it out alive/to cover, only then should you unleash the rest of your clip.

    Actually that grouped marines tactic pretty much applies in every situation. Time and again I have seen a sacraficial skulk soak up nearly 300 bullets and half the pistol clip from 6 rines, and then three more skulks clean up the reloading fools. Be the man who holds his fire, that skulk is already dead. Wait for the next guy.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Be the man who holds his fire, that skulk is already dead. Wait for the next guy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Great, so now the entire NS community has read this, they'll all think: "Heh. I'll just wait for the one of the other six marines to kill that skulk." They're all thinking this. "Ouch its biting me! Must...ow...hold...ouch...fire...!" The other six marines are thinking the same thing, so this solitary skulk eats em all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->



    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Heheh. But nice ideas.
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    this works great on ns_origin (the one with biodome?) dunno. it has two closable doors. the idea is to let the onos in, then close the door. the rines did this as part of the endgame-onos-rush counter. we must have killed 4 onii with lmg's this way. we did make a small comeback, partly because we managed to take down the onii. we ended up losing, but to other factors...
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    <!--QuoteBegin--Typhon+Sep 27 2003, 04:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Sep 27 2003, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find that the best tactic for killing Onos is to trap them. Face it, you're not gonna get pub marines to hold their fire, and clan Onos are probably too smart and will see it coming.

    My tactic:

    Stand off to the side of the doorway, helps if you've got a friend who understands the mission with you. As Onos rushes in, do not fire. Do not let him know you're there. Let him run on in, goring whatever he sees. Eventually, as he turns to run, you and your friend run infront of the exit, 1 behind the other, and open fire. Assuming you are at full HP, it will take him 2 gores to kill each of you, and at roughly 2 gores per second that will mean the Onos is stuck while escaping for a crucial 1 second. 1 second with 4-5 LMGs trained on him (hes is going to be pretty much stopped while goring you) means hes pretty much screwed seeing as most onos run at about 200hp. You and your friend will probably die, but its worth it to bring down a 100 res cow that easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You've described a situation where a full marine team attacks one onos. However, you must take into consideration a few skulks or lerks (at least) creeping around. :/
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    i remember a particular game on bast.... it was basically a stalemate.. and i got tired of it.... got about half the team to wait on the one side of the rotating doors...

    id go through.. IMMEDIATLY HIT THE SWITCH AGAIN.... as the onos came to gore me.. then jump around like a rabbit on crack... i ALWAYS DIED.. but every single time it was after the onos was stuck in the lift... it would ocme around.. and BAM.. dead onos..... lol

    We got 5 onos and 2 fades like this... funniest thing ever....

    ~Jason
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It would be more concise to say, "don't shoot the onos unless you can actually hit it," which applies to other kharaa as well. Not shooting the onos at all means that he'll mow you all over, instead of mowing some of you over and running away.

    When facing a few skulks and an onos, or a similar situation, what you shoot at first should depend on your chances of winning. If you have no hope of killing the onos, just shoot the skulks. If you know you won't win the combat, but you might be able to take out the onos, chase that bugger down and ignore the skulks (you might as well make your death worth something nice). If you have a good chance of winning the situation, take out the skulks first (the easy reduction in enemy damage potential will help with killing the onos).
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I just had to relate a story. Dunno what the map was called, its the one where right outside the marines spawn is a cafeteria, and past that is the sleeping quarters for the marines. Anyway...

    Our comm was relatively good but had one fatal flaw, he wasted res overprotecting the base, leaving our outposts open for attack. As they fell one after another to a group of 1 onos and several fades, we were finally locked into our base. The fades had been killed but the onos still pressed the attack. We had a turret farm several of several rows and columns. The onos came charging into our base but for one reason or another, we never shot at it. (Too busy trying to kill off the skulks before they xeno'ed). Anyway, it plowed right into our turret farm and was about in the middle went it started to turn around and run off. Just from that movement our comm guessed that it didn't have redemption, <i>so he spawns several turrets where the old turrets were, effectively locking the onos in the tf square.</i> The onos managed to make its way past the first row, but before it could take down the second and flee, it was wasted.

    It is doubtful that this could be replicated, but spawning low cost buildings in doorways is always an option, just don't cc spam, its retarded to spend that much res on something with no chance of usage if it were to survive.

    BTW: We did not win that game because the next wave had 2 onos's, both of which had been waiting to die as fades before onosing. Note: We were all vanillas.
  • MendevelMendevel Join Date: 2003-09-27 Member: 21274Members, Constellation
    As much as shooting skulks around the onos has its strategic advantage if there are enough of you, STRIKE WHILE THE IRON IS HOT. Onos can be likened to queens in chess they are very powerful but ARE DEFINITELY worth some sacrifice to take out. If you can take the onos down before the skulks kill you the 100+ res loss for the enemy is well worth it. I've seen my team empty shells into skulks (many shooting the same target and wasting ammo) when while the onos is close you might as well go out with a bang because you will suffer losses regaurdless and the onos will retreat and comeback once he gets his health back in the meantime you are even less likely to take it down as you have lost team members.

    Basically, I say if you doubt you will kill the onos, kill the small kharaa to get RFK, but if you have good weapons and have a pretty good shot at killing the cow, then by all means I'd sacrifice 5 rineswith 3 shotties to do so.
  • MuntermanMunterman Join Date: 2003-09-25 Member: 21215Members
    <!--QuoteBegin--Marine01+Sep 27 2003, 06:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marine01 @ Sep 27 2003, 06:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yep, pretty much all gold here. If you are on your own, and you come up against a single onos, shooting at it is a waste of time. Turn and run, you will give yourself at least a little chance.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I prefer to hide in a corner.......theres no escape if he sees you, but if he dont ya sweet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XeNoMoRphx4XeNoMoRphx4 Join Date: 2003-09-03 Member: 20533Members
    Lol ur right once a onos see's you ur already dead but if you just single handedly retreat you'll die a slow and painfull death. anyway heres my strategy have like 1 LA cooped up in this small corner and have like 2 or 3 ha's in this passage way if a onos or fade comes weaken the thing with the lmg once its in poisition let all hell go loose and blast it to hell
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Dont Shoot The Onos, with your lmg<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What're we supposed to use, harsh language?

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Can't resist an <b>Aliens</b> quote.
  • ThoraXThoraX Join Date: 2003-06-19 Member: 17519Members
    one thing i like to do when a single onos attacks... while everyone else fires on the onos, i chase it from behind swinging my knife like a lunatic and constantly jump to the side to stay out of it's vision. as far as the onos knows, the damage is only from bullets, so it continues to charge forward and destroy everything else. nothing is more satisfying than killing an onos with a knife... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ReconRecon Join Date: 2002-12-11 Member: 10583Members
    good tactics.., I always try and trap the onos to get the other rines to slaughter him <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Anonymous_CowardAnonymous_Coward Join Date: 2003-08-15 Member: 19768Members
    God damn it. Everytime I see this post I think of the 'Don't drink the water song'...
    Don't shoot the Ooohnos, uh huh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Yeah, knifing Oni is fun, yup. This is so off-topic. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Teh best way to kill an onos is to equip each matine with mines then take cover in a room with 1 marine as bait when the onos rushs in past the hiding marines they run to each door dropping a carpet of mines then open fire on the onos then it trys to retreet Boom dead or badly wonded onos
  • Island_SavageIsland_Savage Join Date: 2003-09-30 Member: 21354Members
    I think marines should be able to do something while being devoured. Depending on different variables, i think there should be a chance that the onos suffers damage from being stabbed from inside of something of that nature. not all the time, but just sometimes. a Random occurance of negetive side effects from devouring someone.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    LMG = 500 dmg
    Pistol = 200 dmg

    2 marines = 1400 dmg

    ---

    My bet is, shot at the damn thing with lmg, on or two people run towards it, as it tries to run you empty a pistol clip in its back...400 dmg in less than a sec, makes onos not alive...
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    I think trapping the onos is fine.
  • fyremp3fyremp3 Join Date: 2004-04-30 Member: 28331Members, Constellation, Reinforced - Shadow
    thanks for reviving a 2 year old thread, you're awesome.
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
  • gtccoldgtccold Join Date: 2005-01-10 Member: 34609Members
    The best way to kill an onos is to build sieges, after that you should send someone over to alien team. Have him go gorge and stalk onos. And when the time is right, have him drop a structure to block the onos' escape route while you watch your Sieges take down the onos.


    Pro: Funny
    Con: Protential ban

    Or you can empty your lvl 3 hmg at it while hovering around him with a jet pack.

    Have fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    I am waiting for my computer to be fixed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Best way is to drop a comm chair in its path. Perfectly CAL legal I think. Don't do it if the server doesn't allow it of course, but do practice it sometime because it takes practice to pull it off consistently.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Very effective way of blockign is also the abusable use of da knifezor. Wait for the onos to retreat then stand and crouch as late as you can spare so the onos has to dig your hitbox from down while you slash your knife to knockback him. This works quite good especially if you are alone blocking. The first tactic need 3 guys which is quite a lot of normal sized team.
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    to killz0r teh on0z u muzt mek teh BOMZOR!!!

    2 WAYs:

    cover a TF in about 2 packs of mines.. wait for the onos to get near the tf, sell the tf.. BOOOOM!!!!!!! teh OHNOEZ IZ DED MEIGHT!!!

    other way: cover an afk guy in about 3 packs of mines around his legs and let the onos abuse the afk guy for making his score oh so pro.. but wait..
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> : 1
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> : 0


    these are CLEARLY the only way onos's have ever died

    ps: <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Blocking is good for catching an Onos who isn't careful with his hitpoints. So long as everyone is shooting at him while he's blocked, hehe.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Plenty of misconceptions here about NS, let's clear them up:

    (vanilla)
    Onos:700/600 = 1900 HP
    Mine damage = 100
    Onos can walk over sentries without jumping
    CCs can be recycled
    Siege turrets don't target lifeforms

    So, it takes 19 mines (almost 5 packs = 50 res) to kill an onos.

    Targetting skulks over a fade or onos is a pretty good idea in a hopeless situation, but not if you're holding a HMG and maybe even a shotgun. These can actually kill a fade / onos.

    It's true that concentrated marines can easily own anything. But a single sporing lerk can break up their concentration. So a lerk is always useful to have to make marines less effective at massing.

    Knife knockback is very evil against the onos, but it's being removed in B6 so that's going to go away as a viable option
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yes, its best to work on new strats for B6 as opposed to recycling B5 strats which won't cut it in the new system.

    That said..... with no knockback you could STILL have a knife frenzy on any onos who has his back to you and is being shot from the front.
Sign In or Register to comment.