Dont Shoot The Onos
JPP
Join Date: 2003-09-26 Member: 21221Members
<div class="IPBDescription">with your lmg</div> i think its natural instinct to shoot and try to kill any enemy in sight. most of the time this is the most effective way to kill anything but its not the case with the onos. too often i see marines spamming their lmg's dry at an onos in an attempt to kill him but he just retreats to heal up. some marines even try to chase him but because theyve probably exhausted their ammo theyre probably only left with a knife or pistol which isnt enough firepower to finish the onos off (and if he has regeneration hes probably gained another 50-100health). Because of the huge res cost for an onos theyre generally quite cautious and will retreat quite early. The key to killing them (this is with lmg's btw) is to keep the onos exposed as long as possible while hes trying to escape. most available marines should take high ground out of range of meelee attack or try to stay as far away as possible or even behind boxes - anything that will slow the onos down is good. then try to draw the onos out possibly by baiting with a marine or just letting him come out unknowing how many marines there really are. then the important bit. Dont shoot at him yet. As long as the onos isnt being shot at, he wont retreat. when hes waddled in far enough (when it looks like hes gonna retreat or is getting to close ) everyone should open fire. after he takes a bit of damage he'll probably turn back and try to get away only to find himself dead before he can reach cover :>
another thing to try is to block his escape with a brave marine. the marine will probably die after 2 seconds but thats another 10 shots from a couple of lmg and could be enough to finish the onos off.
another thing to try is to block his escape with a brave marine. the marine will probably die after 2 seconds but thats another 10 shots from a couple of lmg and could be enough to finish the onos off.
Comments
My tactic:
Stand off to the side of the doorway, helps if you've got a friend who understands the mission with you. As Onos rushes in, do not fire. Do not let him know you're there. Let him run on in, goring whatever he sees. Eventually, as he turns to run, you and your friend run infront of the exit, 1 behind the other, and open fire. Assuming you are at full HP, it will take him 2 gores to kill each of you, and at roughly 2 gores per second that will mean the Onos is stuck while escaping for a crucial 1 second. 1 second with 4-5 LMGs trained on him (hes is going to be pretty much stopped while goring you) means hes pretty much screwed seeing as most onos run at about 200hp. You and your friend will probably die, but its worth it to bring down a 100 res cow that easily.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->another thing to try is to block his escape with a brave marine. the marine will probably die after 2 seconds but thats another 10 shots from a couple of lmg and could be enough to finish the onos off. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Brave marine? Don't you mean suicidal marine?
heh perhaps RaZa but i prefer to think of myself as brave :>
And if there are five-six of you and the onos is pretty far from cover, HOLD YOUR FIRE. Or make 2-3 round, very carefully aimed bursts right at the centre on the onii. That way, if any skulk is hanging back waiting for him to soak up the bullets, you will have a lovely surprise waiting for it. And if the onii looks like actually making it out alive/to cover, only then should you unleash the rest of your clip.
Actually that grouped marines tactic pretty much applies in every situation. Time and again I have seen a sacraficial skulk soak up nearly 300 bullets and half the pistol clip from 6 rines, and then three more skulks clean up the reloading fools. Be the man who holds his fire, that skulk is already dead. Wait for the next guy.
Great, so now the entire NS community has read this, they'll all think: "Heh. I'll just wait for the one of the other six marines to kill that skulk." They're all thinking this. "Ouch its biting me! Must...ow...hold...ouch...fire...!" The other six marines are thinking the same thing, so this solitary skulk eats em all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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Heheh. But nice ideas.
My tactic:
Stand off to the side of the doorway, helps if you've got a friend who understands the mission with you. As Onos rushes in, do not fire. Do not let him know you're there. Let him run on in, goring whatever he sees. Eventually, as he turns to run, you and your friend run infront of the exit, 1 behind the other, and open fire. Assuming you are at full HP, it will take him 2 gores to kill each of you, and at roughly 2 gores per second that will mean the Onos is stuck while escaping for a crucial 1 second. 1 second with 4-5 LMGs trained on him (hes is going to be pretty much stopped while goring you) means hes pretty much screwed seeing as most onos run at about 200hp. You and your friend will probably die, but its worth it to bring down a 100 res cow that easily. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You've described a situation where a full marine team attacks one onos. However, you must take into consideration a few skulks or lerks (at least) creeping around. :/
id go through.. IMMEDIATLY HIT THE SWITCH AGAIN.... as the onos came to gore me.. then jump around like a rabbit on crack... i ALWAYS DIED.. but every single time it was after the onos was stuck in the lift... it would ocme around.. and BAM.. dead onos..... lol
We got 5 onos and 2 fades like this... funniest thing ever....
~Jason
When facing a few skulks and an onos, or a similar situation, what you shoot at first should depend on your chances of winning. If you have no hope of killing the onos, just shoot the skulks. If you know you won't win the combat, but you might be able to take out the onos, chase that bugger down and ignore the skulks (you might as well make your death worth something nice). If you have a good chance of winning the situation, take out the skulks first (the easy reduction in enemy damage potential will help with killing the onos).
Our comm was relatively good but had one fatal flaw, he wasted res overprotecting the base, leaving our outposts open for attack. As they fell one after another to a group of 1 onos and several fades, we were finally locked into our base. The fades had been killed but the onos still pressed the attack. We had a turret farm several of several rows and columns. The onos came charging into our base but for one reason or another, we never shot at it. (Too busy trying to kill off the skulks before they xeno'ed). Anyway, it plowed right into our turret farm and was about in the middle went it started to turn around and run off. Just from that movement our comm guessed that it didn't have redemption, <i>so he spawns several turrets where the old turrets were, effectively locking the onos in the tf square.</i> The onos managed to make its way past the first row, but before it could take down the second and flee, it was wasted.
It is doubtful that this could be replicated, but spawning low cost buildings in doorways is always an option, just don't cc spam, its retarded to spend that much res on something with no chance of usage if it were to survive.
BTW: We did not win that game because the next wave had 2 onos's, both of which had been waiting to die as fades before onosing. Note: We were all vanillas.
Basically, I say if you doubt you will kill the onos, kill the small kharaa to get RFK, but if you have good weapons and have a pretty good shot at killing the cow, then by all means I'd sacrifice 5 rineswith 3 shotties to do so.
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I prefer to hide in a corner.......theres no escape if he sees you, but if he dont ya sweet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
What're we supposed to use, harsh language?
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Can't resist an <b>Aliens</b> quote.
Don't shoot the Ooohnos, uh huh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Yeah, knifing Oni is fun, yup. This is so off-topic. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Pistol = 200 dmg
2 marines = 1400 dmg
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My bet is, shot at the damn thing with lmg, on or two people run towards it, as it tries to run you empty a pistol clip in its back...400 dmg in less than a sec, makes onos not alive...
Pro: Funny
Con: Protential ban
Or you can empty your lvl 3 hmg at it while hovering around him with a jet pack.
Have fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I am waiting for my computer to be fixed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
2 WAYs:
cover a TF in about 2 packs of mines.. wait for the onos to get near the tf, sell the tf.. BOOOOM!!!!!!! teh OHNOEZ IZ DED MEIGHT!!!
other way: cover an afk guy in about 3 packs of mines around his legs and let the onos abuse the afk guy for making his score oh so pro.. but wait..
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> : 1
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> : 0
these are CLEARLY the only way onos's have ever died
ps: <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
(vanilla)
Onos:700/600 = 1900 HP
Mine damage = 100
Onos can walk over sentries without jumping
CCs can be recycled
Siege turrets don't target lifeforms
So, it takes 19 mines (almost 5 packs = 50 res) to kill an onos.
Targetting skulks over a fade or onos is a pretty good idea in a hopeless situation, but not if you're holding a HMG and maybe even a shotgun. These can actually kill a fade / onos.
It's true that concentrated marines can easily own anything. But a single sporing lerk can break up their concentration. So a lerk is always useful to have to make marines less effective at massing.
Knife knockback is very evil against the onos, but it's being removed in B6 so that's going to go away as a viable option
That said..... with no knockback you could STILL have a knife frenzy on any onos who has his back to you and is being shot from the front.