Uva-lan4

GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
How could you? How COULD you?

You go to my school before I return for the next semester and show off NS without me there to play, how could you?

I feel left out <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

Comments

  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    Victems, are'nt we all.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Well, now who's fault is it for not going to summer semester, eh?
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    uumm, uuhh, uumm, uuhh, uumm, uuhh, now what was that one part with the how could you and the semester stuff? geez  :|
  • horror_kidhorror_kid Join Date: 2002-06-14 Member: 765Members
    Hrm, this sorta looks to me like what I had suggested a bit back. They intended to do similar just before NS releases. Please, share with us what you have learned from the LAN party. Which devs were there(MonsE I assume)? Did they catch on quickly enough? Any major balance issues that will need to be worked out with all new people playing? Were they happy with the gameplay, or disapointed? Any other interesting bits of information?

    THX...
  • h2oh2o Join Date: 2002-08-07 Member: 1098Members
    i feel sorry for u becuz it seems uve waited suck a long time

    everyone cry for this man <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--horror_kid+Aug. 13 2002,04:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (horror_kid @ Aug. 13 2002,04:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hrm, this sorta looks to me like what I had suggested a bit back. They intended to do similar just before NS releases. Please, share with us what you have learned from the LAN party. Which devs were there(MonsE I assume)? Did they catch on quickly enough? Any major balance issues that will need to be worked out with all new people playing? Were they happy with the gameplay, or disapointed? Any other interesting bits of information?

    THX...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    MonsE and Flayra.

    Yes.

    No.

    Happy.

    I like cheese.

    WLCME...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    stalker, I move in on the 24th, earlier if I can manage it.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Actually, these guys are among the most hardcore players I've ever seen.  We showed them NS and most of them were like "Oh.  Sounds cool.  Give it to me.".  Most of them were commanding and happily gunning us down within a few minutes.  These guys play Tribes 2, one of the most complex games I've ever seen.  NS was a cakewalk for them.  That doesn't mean your average player would be able to pick up NS that fast, but man, these guys were good.

    I only wish we could've gotten the word out to more people while we were there.  Only a small percentage got to play, and it would've been great to try some bigger games.

    Someone there (Trem_r) told us we should talk to his friend TommyD to see if he could do an NS map.  Little did he know...
  • TiCKTiCK Join Date: 2002-05-30 Member: 708Members
    So a bunch of random people were there and they got to play NS, a mod most of them probably hadn't heard of.

    While tons of dedicated NS fans refresh the forums and idle in IRC and they still haven't played it..

    *eye twitches*
    *falls dead*
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Flayra+Aug. 13 2002,11:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Aug. 13 2002,11:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Someone there (Trem_r) told us we should talk to his friend TommyD to see if he could do an NS map.  Little did he know...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Heheh...
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    OMG, trem was there?  well, i should have figured, with the LAN having a Tribes 2 and all.  we were in a HLDM clan a while ago, and we hung out at some local LAN's in new jersey.  that kid was wicked good at HLDM, and im sure he's equally as good in Tribes.  

    if i wasnt in the process of moving to my new apartment, i definitely would have been there.

    it's a small world!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <!--QuoteBegin--TiCK+Aug. 13 2002,11:30--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (TiCK @ Aug. 13 2002,11:30)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->So a bunch of random people were there and they got to play NS, a mod most of them probably hadn't heard of.

    While tons of dedicated NS fans refresh the forums and idle in IRC and they still haven't played it..

    *eye twitches*
    *falls dead*<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Obviously, there was much more to it than this. We needed to show NS to people <b>because</b> they had never heard of it before, so that any learning curve issues could be noted and loked at before declaring the game ready for release. People who know about the game are not useful for this type of work.

    Let's all try and use our brains for something besides keeping our ears from slamming together.
  • TiCKTiCK Join Date: 2002-05-30 Member: 708Members
    Banzai is rubbing off on me.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    It's also a ton easier to sit over people's shoulders and guide them past the confusing or bug-ridden areas of the game, and help them have fun despite them.  Letting you guys play would essentially mean the game has to be done, because we're not there with you to get you past the broken parts.  We've been testing and showing NS to friends and small local LANs for many many months now, this is nothing new (Iron Lore, the F.o.R. LAN, etc.).

    I'm sure it's painful to hear, but that's just the way it is!



    <!--EDIT|Flayra|Aug. 13 2002,12:42-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    Still would have loved to have been there, ah well, but... ** This is how rumours get started **

    Whatever the problems are I'm sure you'll fix them.  It couldn't have been that bad...

    ** This is how rumours get started **



    <!--EDIT|MonsieurEvil|Aug. 13 2002,13:31-->
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    if that really happens u should find some new playtesters <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> *hint hint* hehe
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The bugs Flayra's talking about, most of the time, are bugs that happen under pretty specific circumstances, and if you know the "trick" to it, you can get around them for the time being, until Flay can fix it.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    I have to see if there are any clans down here in Tidewater.  Then there could be a LANfest here!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Sounds like they had a great time with NS.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    I have had some experience with Fps/Rts games so hopefully I will get used to this games features and style a little quicker.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    so the answer is: yes, they know how to avoid them and that is why testing is progressing
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