I Love! D-m-s

XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
<div class="IPBDescription">However it promotes...</div> The point of D-M-S is so res **** can get to there fades and oni and go die after a while,well i see this as getting rid of the res ****. If you put up a mvt or sens on a pub that will mean that u will have 20 or so noobs screaming at you over voice comm.

Also another thing i hate is when somebody quick gorges just to put up 1 sens or mvt and no body else bothers with the other 2.I could use any chamber as long as there are >>>3<<< chambers of its kind although i would dislike a sens at first hive and mvt at second as i need defense to take down there secured hive later in the game and thats hard without support.

Sooo it all comes down to D-M-S being used to res ****.

All i have left to say is res whoreing is ****.
I would rather be a team player and lose then be a res **** anyday.

I play as --X-- Godlike in rr.org and today my brother nicknamed teh reswhore was playing.I just wanted to get this off my chest.
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Comments

  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    edited September 2003
    **** ****** ** ******** **** ***** * ************** *** ****** **** **** ****** *** * ** ********** ****!!!!!!!!!
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Irony?

    That's english.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ...or is it british? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DementedDemented Join Date: 2003-07-30 Member: 18573Members
    edited September 2003
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    I always ask what chamber to put down first and the ones with the most screams/votes is what I put down. If I dont get an answer like what happened the other day, I drop my favorite, sensory. I then got screamed at by 3 or 4 people saying that they said over vc and chat that they wanted def. I did not hear or see any requests for DC so after a minute or so waiting I just gave one last warning that if no one spoke up it would be sensory. No one spoke up so thats what I dropped.

    I dont mind being a team player and I always ask what chamber first but Im no mind reader if you want it youd better type it or say it otherwise I will put what I feel we need.

    I just had to get that off my chest <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    that's fine joe, I've had that a few times myself but I'm a dc hog so I don't really get any screams if they didn't respond to my 'which chamber?' calls.

    for some reason if you ask 'what chamber do you guys want?' you won't get many replies but if you simply say 'dc, mc or sc?' suddenly everyone answers. Go figure =3

    I wish the voicecommers would be more considerate and sometimes take the time to type, I know vc is for quick communication but not everyone's going to understand you through the fizzle of a mic and a weird accent XD
    I sometimes also get the impression Voicecommers ignore teamchat and then they get miffed with me when I tell them I don't listen to vc because I can never understand what they're saying anyways lol

    but yeah, it's depressing when you realise you're just playing builder/nurse for a team of res hogs; usually because it means you have to do all the work or shout at them to get anything done -.-
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If it comes to the worst, drop sensory, and they'll learn how to cooperate.

    I go by votes, and that usually means DMS, and to be honest I don't really care as long as the team knows what its doing. I spend 90% of my games as permagorge anyhow.

    Sometimes I can only afford to drop one chamber, having just dropped a hive, rts or OCs in order to defend an area noone on the team will. Thats tough luck on the team. I don't always have enough res to drop three at once, but I will sit and patiently churn them out as the res comes in.


    The worst thing to do to someone is to scream for DCs so you can "pwnzor" or "go fade/onos". I don't particularly enjoy sens first but I'll drop it if only to force people to communicate. Or get them to clear off. Whichever they prefer.
  • WinterWinter Join Date: 2003-08-21 Member: 20042Members
    I honestly don't know why people complain about SC first.

    Think about it:

    You have the whoring n00bs who just want Onos as fast as possible right? But if you drop SC instead of DC, they complain and call you a n00b gorge no matter how good you really are.

    But if you haev SC first, get cloaking (or even SoF) and you can sit and quietly wait outside the Marine Start and rack up several kills in minutes, much more efficient than getting an extra kill or two with a little bit more carapace IMHO, and i know some of you agree. Second I would say DC then MC that way Onos and Fade and Regen / Redeem. You don't <i>need</i> adrenaline, but damnnit it sure is nice to have <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I usually get celerity for my movement upgrade as an onos. Even with using stomp, I rarely use up all my energy before having to run off to heal (with regen).
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But if you haev SC first, get cloaking (or even SoF) and you can sit and quietly wait outside the Marine Start and rack up several kills in minutes<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is precisely the reason I dislike SC first. True, it does aid in containment efforts, but it lacks offence. Notice its not "run in and kill everyone/take out a fortified area" chamber, but a defensive chamber to back up areas you <i>already</i> have controlled.

    Defense chambers don't give too much benefit to skulks, in my opinion, and since I usually spend my whole game as skulk after dumping my resources into team projects, I prefer a chamber that helps me out. Defence just deals too much with percentages, but skulks have such little health, the percent of benefit is small.

    This leaves me with my personal favorite, movement chambers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . 2 of the 3 upgrades are hugely beneficial to 1-hive skulks. And movment chambers have an upgrade that <b>every</b> class can use. Also, if I get to go fade, usually after a resource node or two, movments are a near necessity. By this time though, 2 hives are usually up, so the benefits of both MCs and DCs are available.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    What really bothers me is not that DMS dominates, its that DMS is the ONLY way to play. I really don't mind DMS most of the time, but there comes that one game in 4 where I wan't to have some fun (this is a game after all), and sens is fun. Yeah, theres a good chance sens will lose you the game, who cares. With rc2 you pretty much have a 50% chance of losing anyway so why not have some fun while doing it?

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DMS
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--SkulkBait+Sep 27 2003, 10:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkulkBait @ Sep 27 2003, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What really bothers me is not that DMS dominates, its that DMS is the ONLY way to play. I really don't mind DMS most of the time, but there comes that one game in 4 where I wan't to have some fun (this is a game after all), and sens is fun. Yeah, theres a good chance sens will lose you the game, who cares. With rc2 you pretty much have a 50% chance of losing anyway so why not have some fun while doing it?

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DMS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    In pubs.
    In pubs where aliens are unusually skilled(like one of the finnish servers I went to O_o), or in clan play, SDM or SMD is far better it seems.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I play as --X-- Godlike in rr.org and today my brother nicknamed teh reswhore was playing.I just wanted to get this off my chest. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is what I would have said, had I not noticed at the last second that you're implying that it's your brother who does the resource hogging:

    <span style='font-size:8pt;line-height:100%'><i>Godlike, I play with you nearly every day, and I have yet to see a game where you don't spend your initial resources to become a fade early on. Granted, you get a lot of kills, but you mustn't call other people resource hogs when you do it yourself, consistently. You're always spamming the voice chat with requests for <b>other players </b>to build defense chambers, or drop the second hive, or this and that. When you make such requests, and I check the scoreboard and see that you're a fade, it upsets me quite a bit.
    A fade requires 50 resources. 50 resources = gorge (10) and hive (40)

    I'm not trying to razz you too hard, here, but it seems to me quite hypocritical for you to admonish others for not using their resources to help the team when you don't seem to do so yourself. We even talked about this in-game, didn't we?</i></span>

    Now, apparently, you're claiming it wasn't you. I'll take your word for it. But if that's the case, your brother needs to be beaten because it's very hard to get mobilized in an 8-alien economy when nobody's willing to spend their first 25 res going Gorge and capping a node.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I tend to find if less than half your team are willing to cap a res node before they go or defend rts when they're under attack you will lose every time. The amount of times I've had to defend double res as a single lonely gorge taking out 2-3 marines on my own before finally going down as the team galavants about res hoarding annoys heck out of me. They usually wake up and start listening to me in the end... the end that involves HAs and HMGs pummeling heck out of a bunch of skulks -.-
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin--Align+Sep 27 2003, 11:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Sep 27 2003, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In pubs where aliens are unusually skilled(like one of the finnish servers I went to O_o), or in clan play, SDM or SMD is far better it seems. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    SDM I can understand , it was the main build order back in 2.0 , but SMD ? I have yet to see an alien victory with that (unless the teams are grossly uneven)

    I agree that sensory + movement can be a deadly combo , but any decent comm knows "sensory > go for hive lockdown" ; with the cheaper marine upgrades , this order isn't viable imho.

    In fact , this could only work if you're able to secure all 3 hive sites. That is , you can afford to lose one hive maybe , but you have to end up with all 3 upgrades or you're in trouble.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Why this belief that only in clan play sensory is some kind of "supreme chamber"? Fact is that in both pub and clan play, sensory first sucks. Clan players know exactly how to combat sensory and will do it to you whenever you try. They will build forward observatories. They will scan everywhere. They will fortify positions that you have no hope in hell of taking down. Clanners won't choose sensory first unless they are hoping for the elemant of surprise i.e. "Omg, they used sensory? You've got to be kidding me?!".

    Defense chambers give such a boost to lerks, Fades and Oni that you simply have to have them either first or second. Heck, even gorges like def upgrades. Movs are nice, but they really slot in better to a 2 hive position, because this is when energy heavy abilities like meta, stomp and bile bomb come into play.

    And as for people knocking res-whoring, well one or 2 people doing it is very useful. Many games start with the marines rapidly expanding and capping/electrifying res. How are you gonna take those res down? The answer is a Fade with regen. A singular unit that can rapidly move across the map and hit the marine res. Heck, a skulk with patience and regen can also do it. With movements you require a gorge nearby who is very vunerable. With sensory you might as well just give up; that res point might as well be invincible. A second res-saver can go early onos. Used correctly, an early onos is a devestating weapon that can crush marine expansions like paper. Now yes, if there's 6 people on the team res-whoring, this isn't a good thing. One or 2 res-**** for early Fade/Onos? This is a good decision for the team.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    The main reason i h8 sc is that 99% of the time they are built in totaly useless locations. It **** me off last night to see some gorge put it up 2nd but he had to waste 10 res to do it buy putting a 2nd one up right next to the first.

    I just find the sens upgrades useless. Maybe if the wallking was altered so it wasnt as if u were trying to crawl along with ur belly and u actualy walked. walking cloak would be good then.

    Another thing is there is nothing wrong what so ever in a few aliens attacking and saving up res. Believe it or not u do need some aliens too attack, I know it sounds crazy but its true. The only thing i dont like about someone saving up to get onos straight away is that it means the game is pretty much over unless the comm has a brain and dishes out shotguns. Funny thing is, is lots of ppl dont like it when some one saves for onos but if they then start too lose they all start saying stuff along the lines of "we need oni".

    Yes but all u need is half ur team go gorge and build rts. say 8v8, 4 rts at start means 5rts total. With those 5rts it doesnt take too long building up chambers and if the gorges stay in pairs they can build pretty fast also gettin more rts.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    maybe ryo but you're talking about res-hoarders with experience and skill... most of the res hoarders on pub games tend to be 50/100 res blundering distractions for a couple of seconds and they can often make up to over half your team; especially in smaller games.

    If someone res hoards because they know they can make a difference that's genuinely benefitial to the team then great, as long as they check with the rest of the team to make sure about 5 other people had the same idea.
    The worst case example of this was a 3v3 game I had where one of the guys just silently res hoarded and the other was telling me to build stuff while he saved for onos... After we lost the match because they wouldn't listen to me and I couldn't replace the rts/hives while the HAs blew crud out of us, the loudmouth finally started taking my advice and with the 2 of us gorging and the 1 silent onos we won pretty easily ^^
    Course he eventually broke and went oni in the end but by then I'd made sure he'd helped me give us a good, constant flow of res to easily support any evolution we wanted =D
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Shockie's pet hate.

    The nublet who, upon me asking 'What chamber?' proceeds to Gorge and drop whatever chamber he wanted, ignoring the team.

    I despise those jokers.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--Ryo-Ohki+Sep 27 2003, 09:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Sep 27 2003, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why this belief that only in clan play sensory is some kind of "supreme chamber"? Fact is that in both pub and clan play, sensory first sucks. Clan players know exactly how to combat sensory and will do it to you whenever you try. They will build forward observatories. They will scan everywhere. They will fortify positions that you have no hope in hell of taking down. Clanners won't choose sensory first unless they are hoping for the elemant of surprise i.e. "Omg, they used sensory? You've got to be kidding me?!".

    Defense chambers give such a boost to lerks, Fades and Oni that you simply have to have them either first or second. Heck, even gorges like def upgrades. Movs are nice, but they really slot in better to a 2 hive position, because this is when energy heavy abilities like meta, stomp and bile bomb come into play.

    And as for people knocking res-whoring, well one or 2 people doing it is very useful. Many games start with the marines rapidly expanding and capping/electrifying res. How are you gonna take those res down? The answer is a Fade with regen. A singular unit that can rapidly move across the map and hit the marine res. Heck, a skulk with patience and regen can also do it. With movements you require a gorge nearby who is very vunerable. With sensory you might as well just give up; that res point might as well be invincible. A second res-saver can go early onos. Used correctly, an early onos is a devestating weapon that can crush marine expansions like paper. Now yes, if there's 6 people on the team res-whoring, this isn't a good thing. One or 2 res-**** for early Fade/Onos? This is a good decision for the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The reason for some clans always using sensory first is because of this.

    - If done early enough and with enough pressure skulks can prevent the building of a obs.
    - Even if team fails to prevent the first obs from going up, it is VERY expensive for the comm to build obs everwhere. In fact its so expensive that forcing a commander to build obs's can delay the marine mid game enough for the aliens to win.
    - Pinging is great.. but they can only do it so many times. I'll be honost pinging effects structures, but never really bothered me as a alien as the effect was over soon enough.. (If the pinging is due to a seige then its a different situation anyways.)
    - Its cost is close to nothing for such a early advantage. Forcing a comm to build a Obs right away can prevent rushes and teching as he has to use a lot more resouces to cancel the effect.
    - We finally come to logic. The only time in the game that sensories are there MOST potient is first thing. Nothing beats a sensory in the first 30 seconds of the game. 40 Seconds in the game and the Rine base is covered in cloaked skulks.
    - Finally, Scent of Fear. Long after they have countered your cloaking, SOF is an incredible advantage.

    I'm not saying that sensory is the "best" chamber. It has loads of disadvantages. You talk to anyone that screams about Defense chamber first and they will tell you about it. The only really good reason for sensory not being a good first choice is if your team is out to lunch. (Which won't be the case in a clan match.)

    Using containment, and aggressive cloaking you can get your second hive up before the rines can break out of the lockdown. Once you have your second hive then you can get your Def chamber for your Onos.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    <!--QuoteBegin--ViolenceJack+Sep 27 2003, 10:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Sep 27 2003, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The main reason i h8 sc is that 99% of the time they are built in totaly useless locations. It **** me off last night to see some gorge put it up 2nd but he had to waste 10 res to do it buy putting a 2nd one up right next to the first.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is too true man. I know when I drop sc I always spread them out so my team can move around undetected. And for ryo, I know that the marines could drop obs and scan all over the place but only if they have next to infinite resources. An obs range isnt great and scanning only lasts a few seconds. So if they want ha/hmg/gl they wouldnt be droping the weak obs and quick scanning everything. Thats just my view though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Putting down sensory first, if done properly, accomplishes one of two things, depending on how the marines respond. It can give your team a tactical advantage, popping up from being cloaked and killing the marines, and slow down marine expansion to whatever area you can quickly "claim" with sensory chambers before marines get there. Or, the commander can choose to counteract the sensory chamber with observatories. This means their expansion is much less limited. However, it also means that their tech is slowed down. The marines get to pick how the chambers affect them.
  • keelemkeelem Join Date: 2002-11-07 Member: 7482Members
    sens first rocks, you just have to.... not suck
  • UGLAndrewUGLAndrew Join Date: 2003-04-25 Member: 15823Members
    edited September 2003
    Godlike, i was on the server with you this morning aswell, on the ReadyRoom, server, and most, were always saying that i was a res hog, because i never bought anything, but also, i had 100 res, before 5 minutes into the game, and i was always occupied helping other team members, taking out biodome, and all the other Rt's, and then once all that was done, i usually have about 100 res. and then i hear, that they have HA, or, that they have something else, so hey, go onos, finish the job quicker <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but yeah, that's why i probobly looked like a res hog, but oh well, i'll try and keep an eye out on how much resources i have, so that i can help out the team more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (oh btw, my name was Khar or Rob at the time, i'm at my friends house <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    <!--QuoteBegin--k33l3m+Sep 27 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (k33l3m @ Sep 27 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sens first rocks, you just have to.... not suck <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Bingo. I laugh at people who can't figure out the advantages to moving around unseen. They think that the only way to kill something is to rush it head on.

    I think people hate sensory because they don't know you can use "walk" to stay cloaked. That's right, if you upgrade yourself cloaking, you can walk around invisible right up to the marines leg, give a chuckle, and eat him.

    You can drop chambers outside the MS exits and hoard invisible skulks. Marines can't do jack if they can't get out of their spawn. They might be able to seige you out, but this will cost them dearly in time and res.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I have to admit I am sort of a hypocrite when it comes to the SC first argument. I love using SC first, because well;

    - If I am the gorge placing it, then I put it right outside the enemies original base while the rest of the team is rushing it. (Mind ye, I hath been skulk just as thine other skulks, but forsooth, I hath the forsight to go gorge outside their base and place one while they were occupied.)

    - If I am the skulk using it, then I maximize my kills with it by the obvious methods. If a gorge placed it outside their base then I harrass the base with it by parasiting every structure then killing/parasiting every marine that spawns and then running away.

    A good SC network is incredible, because if each one is placed well, then you are that much safer traversing the map. And yet, if someone simply places an SC at first hive, then yes I will scream his lazy a** down (once again, spongescream abuse, see my nublard thread). Why? Because he did not ask anyone, and I think its wrong to place a chamber that many are unable to use effectively without asking someone. That is really high on my irratation meter, I mean what kind of <b>moron</b> thinks they get to make the entire teams decisions themselves. What happened to democracy? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    Note ye well though, I <i>will</i> ask before placing that SC outside the enemy base.
  • Sgt_AstroSgt_Astro Join Date: 2002-12-21 Member: 11311Members
    Any chamber 1st works, but in pubs, since gorges NEVER go out of their way to heal the fighters, you need defence simply so that you don't have to go back to your only hive just to get healed. If everyone went gorge early game and half got rts while the rest put sc up at major choke points and the double res, then sc would kick ****. If the team made 3 mc right away, silence skulks would ambush unsuspecting marines easily and clerity skulks could dodge the 'weaker' (noobs) marine's bullets. But you still catch the stray bullet, so you need to get healed somehow, but going to the hive takes too much time. So we have to get dc first so that everyone can get regen, fades can kill electrified res towers, and so on. All because gorges don't go and heal skulks on the front lines.

    So DC it is.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    There's a disturbing amount of people who go fade/lerk and even sometimes onos, then have the cheek to spam VC screaming for people to drop DC for *them*, not the team.

    Hence I go straight to SC. And if you f4, all the better for me.

    I don't accept that people cant understand how to gorge. I don't accept how someone with 50 res at ONE hive can decide that fade is somehow better than a new hive.

    I don't enjoy being permagorge for the entire game just to cover the backs of reswhores. Which is why I've stopped doing it. We lose? Tough. Rines deserved the win. You F4/leave the server? All the better.

    Its brutal but thats the way it has to be when you've played with the same players over several rounds and still NONE will go gorge.
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