I Love! D-m-s
Xodlike
Join Date: 2003-06-03 Member: 16985Members
<div class="IPBDescription">However it promotes...</div> The point of D-M-S is so res **** can get to there fades and oni and go die after a while,well i see this as getting rid of the res ****. If you put up a mvt or sens on a pub that will mean that u will have 20 or so noobs screaming at you over voice comm.
Also another thing i hate is when somebody quick gorges just to put up 1 sens or mvt and no body else bothers with the other 2.I could use any chamber as long as there are >>>3<<< chambers of its kind although i would dislike a sens at first hive and mvt at second as i need defense to take down there secured hive later in the game and thats hard without support.
Sooo it all comes down to D-M-S being used to res ****.
All i have left to say is res whoreing is ****.
I would rather be a team player and lose then be a res **** anyday.
I play as --X-- Godlike in rr.org and today my brother nicknamed teh reswhore was playing.I just wanted to get this off my chest.
Also another thing i hate is when somebody quick gorges just to put up 1 sens or mvt and no body else bothers with the other 2.I could use any chamber as long as there are >>>3<<< chambers of its kind although i would dislike a sens at first hive and mvt at second as i need defense to take down there secured hive later in the game and thats hard without support.
Sooo it all comes down to D-M-S being used to res ****.
All i have left to say is res whoreing is ****.
I would rather be a team player and lose then be a res **** anyday.
I play as --X-- Godlike in rr.org and today my brother nicknamed teh reswhore was playing.I just wanted to get this off my chest.
Comments
That's english.
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sorry
I dont mind being a team player and I always ask what chamber first but Im no mind reader if you want it youd better type it or say it otherwise I will put what I feel we need.
I just had to get that off my chest <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
for some reason if you ask 'what chamber do you guys want?' you won't get many replies but if you simply say 'dc, mc or sc?' suddenly everyone answers. Go figure =3
I wish the voicecommers would be more considerate and sometimes take the time to type, I know vc is for quick communication but not everyone's going to understand you through the fizzle of a mic and a weird accent XD
I sometimes also get the impression Voicecommers ignore teamchat and then they get miffed with me when I tell them I don't listen to vc because I can never understand what they're saying anyways lol
but yeah, it's depressing when you realise you're just playing builder/nurse for a team of res hogs; usually because it means you have to do all the work or shout at them to get anything done -.-
I go by votes, and that usually means DMS, and to be honest I don't really care as long as the team knows what its doing. I spend 90% of my games as permagorge anyhow.
Sometimes I can only afford to drop one chamber, having just dropped a hive, rts or OCs in order to defend an area noone on the team will. Thats tough luck on the team. I don't always have enough res to drop three at once, but I will sit and patiently churn them out as the res comes in.
The worst thing to do to someone is to scream for DCs so you can "pwnzor" or "go fade/onos". I don't particularly enjoy sens first but I'll drop it if only to force people to communicate. Or get them to clear off. Whichever they prefer.
Think about it:
You have the whoring n00bs who just want Onos as fast as possible right? But if you drop SC instead of DC, they complain and call you a n00b gorge no matter how good you really are.
But if you haev SC first, get cloaking (or even SoF) and you can sit and quietly wait outside the Marine Start and rack up several kills in minutes, much more efficient than getting an extra kill or two with a little bit more carapace IMHO, and i know some of you agree. Second I would say DC then MC that way Onos and Fade and Regen / Redeem. You don't <i>need</i> adrenaline, but damnnit it sure is nice to have <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This is precisely the reason I dislike SC first. True, it does aid in containment efforts, but it lacks offence. Notice its not "run in and kill everyone/take out a fortified area" chamber, but a defensive chamber to back up areas you <i>already</i> have controlled.
Defense chambers don't give too much benefit to skulks, in my opinion, and since I usually spend my whole game as skulk after dumping my resources into team projects, I prefer a chamber that helps me out. Defence just deals too much with percentages, but skulks have such little health, the percent of benefit is small.
This leaves me with my personal favorite, movement chambers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . 2 of the 3 upgrades are hugely beneficial to 1-hive skulks. And movment chambers have an upgrade that <b>every</b> class can use. Also, if I get to go fade, usually after a resource node or two, movments are a near necessity. By this time though, 2 hives are usually up, so the benefits of both MCs and DCs are available.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DMS
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> DMS <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In pubs.
In pubs where aliens are unusually skilled(like one of the finnish servers I went to O_o), or in clan play, SDM or SMD is far better it seems.
This is what I would have said, had I not noticed at the last second that you're implying that it's your brother who does the resource hogging:
<span style='font-size:8pt;line-height:100%'><i>Godlike, I play with you nearly every day, and I have yet to see a game where you don't spend your initial resources to become a fade early on. Granted, you get a lot of kills, but you mustn't call other people resource hogs when you do it yourself, consistently. You're always spamming the voice chat with requests for <b>other players </b>to build defense chambers, or drop the second hive, or this and that. When you make such requests, and I check the scoreboard and see that you're a fade, it upsets me quite a bit.
A fade requires 50 resources. 50 resources = gorge (10) and hive (40)
I'm not trying to razz you too hard, here, but it seems to me quite hypocritical for you to admonish others for not using their resources to help the team when you don't seem to do so yourself. We even talked about this in-game, didn't we?</i></span>
Now, apparently, you're claiming it wasn't you. I'll take your word for it. But if that's the case, your brother needs to be beaten because it's very hard to get mobilized in an 8-alien economy when nobody's willing to spend their first 25 res going Gorge and capping a node.
SDM I can understand , it was the main build order back in 2.0 , but SMD ? I have yet to see an alien victory with that (unless the teams are grossly uneven)
I agree that sensory + movement can be a deadly combo , but any decent comm knows "sensory > go for hive lockdown" ; with the cheaper marine upgrades , this order isn't viable imho.
In fact , this could only work if you're able to secure all 3 hive sites. That is , you can afford to lose one hive maybe , but you have to end up with all 3 upgrades or you're in trouble.
Defense chambers give such a boost to lerks, Fades and Oni that you simply have to have them either first or second. Heck, even gorges like def upgrades. Movs are nice, but they really slot in better to a 2 hive position, because this is when energy heavy abilities like meta, stomp and bile bomb come into play.
And as for people knocking res-whoring, well one or 2 people doing it is very useful. Many games start with the marines rapidly expanding and capping/electrifying res. How are you gonna take those res down? The answer is a Fade with regen. A singular unit that can rapidly move across the map and hit the marine res. Heck, a skulk with patience and regen can also do it. With movements you require a gorge nearby who is very vunerable. With sensory you might as well just give up; that res point might as well be invincible. A second res-saver can go early onos. Used correctly, an early onos is a devestating weapon that can crush marine expansions like paper. Now yes, if there's 6 people on the team res-whoring, this isn't a good thing. One or 2 res-**** for early Fade/Onos? This is a good decision for the team.
I just find the sens upgrades useless. Maybe if the wallking was altered so it wasnt as if u were trying to crawl along with ur belly and u actualy walked. walking cloak would be good then.
Another thing is there is nothing wrong what so ever in a few aliens attacking and saving up res. Believe it or not u do need some aliens too attack, I know it sounds crazy but its true. The only thing i dont like about someone saving up to get onos straight away is that it means the game is pretty much over unless the comm has a brain and dishes out shotguns. Funny thing is, is lots of ppl dont like it when some one saves for onos but if they then start too lose they all start saying stuff along the lines of "we need oni".
Yes but all u need is half ur team go gorge and build rts. say 8v8, 4 rts at start means 5rts total. With those 5rts it doesnt take too long building up chambers and if the gorges stay in pairs they can build pretty fast also gettin more rts.
If someone res hoards because they know they can make a difference that's genuinely benefitial to the team then great, as long as they check with the rest of the team to make sure about 5 other people had the same idea.
The worst case example of this was a 3v3 game I had where one of the guys just silently res hoarded and the other was telling me to build stuff while he saved for onos... After we lost the match because they wouldn't listen to me and I couldn't replace the rts/hives while the HAs blew crud out of us, the loudmouth finally started taking my advice and with the 2 of us gorging and the 1 silent onos we won pretty easily ^^
Course he eventually broke and went oni in the end but by then I'd made sure he'd helped me give us a good, constant flow of res to easily support any evolution we wanted =D
The nublet who, upon me asking 'What chamber?' proceeds to Gorge and drop whatever chamber he wanted, ignoring the team.
I despise those jokers.
Defense chambers give such a boost to lerks, Fades and Oni that you simply have to have them either first or second. Heck, even gorges like def upgrades. Movs are nice, but they really slot in better to a 2 hive position, because this is when energy heavy abilities like meta, stomp and bile bomb come into play.
And as for people knocking res-whoring, well one or 2 people doing it is very useful. Many games start with the marines rapidly expanding and capping/electrifying res. How are you gonna take those res down? The answer is a Fade with regen. A singular unit that can rapidly move across the map and hit the marine res. Heck, a skulk with patience and regen can also do it. With movements you require a gorge nearby who is very vunerable. With sensory you might as well just give up; that res point might as well be invincible. A second res-saver can go early onos. Used correctly, an early onos is a devestating weapon that can crush marine expansions like paper. Now yes, if there's 6 people on the team res-whoring, this isn't a good thing. One or 2 res-**** for early Fade/Onos? This is a good decision for the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The reason for some clans always using sensory first is because of this.
- If done early enough and with enough pressure skulks can prevent the building of a obs.
- Even if team fails to prevent the first obs from going up, it is VERY expensive for the comm to build obs everwhere. In fact its so expensive that forcing a commander to build obs's can delay the marine mid game enough for the aliens to win.
- Pinging is great.. but they can only do it so many times. I'll be honost pinging effects structures, but never really bothered me as a alien as the effect was over soon enough.. (If the pinging is due to a seige then its a different situation anyways.)
- Its cost is close to nothing for such a early advantage. Forcing a comm to build a Obs right away can prevent rushes and teching as he has to use a lot more resouces to cancel the effect.
- We finally come to logic. The only time in the game that sensories are there MOST potient is first thing. Nothing beats a sensory in the first 30 seconds of the game. 40 Seconds in the game and the Rine base is covered in cloaked skulks.
- Finally, Scent of Fear. Long after they have countered your cloaking, SOF is an incredible advantage.
I'm not saying that sensory is the "best" chamber. It has loads of disadvantages. You talk to anyone that screams about Defense chamber first and they will tell you about it. The only really good reason for sensory not being a good first choice is if your team is out to lunch. (Which won't be the case in a clan match.)
Using containment, and aggressive cloaking you can get your second hive up before the rines can break out of the lockdown. Once you have your second hive then you can get your Def chamber for your Onos.
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That is too true man. I know when I drop sc I always spread them out so my team can move around undetected. And for ryo, I know that the marines could drop obs and scan all over the place but only if they have next to infinite resources. An obs range isnt great and scanning only lasts a few seconds. So if they want ha/hmg/gl they wouldnt be droping the weak obs and quick scanning everything. Thats just my view though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Bingo. I laugh at people who can't figure out the advantages to moving around unseen. They think that the only way to kill something is to rush it head on.
I think people hate sensory because they don't know you can use "walk" to stay cloaked. That's right, if you upgrade yourself cloaking, you can walk around invisible right up to the marines leg, give a chuckle, and eat him.
You can drop chambers outside the MS exits and hoard invisible skulks. Marines can't do jack if they can't get out of their spawn. They might be able to seige you out, but this will cost them dearly in time and res.
- If I am the gorge placing it, then I put it right outside the enemies original base while the rest of the team is rushing it. (Mind ye, I hath been skulk just as thine other skulks, but forsooth, I hath the forsight to go gorge outside their base and place one while they were occupied.)
- If I am the skulk using it, then I maximize my kills with it by the obvious methods. If a gorge placed it outside their base then I harrass the base with it by parasiting every structure then killing/parasiting every marine that spawns and then running away.
A good SC network is incredible, because if each one is placed well, then you are that much safer traversing the map. And yet, if someone simply places an SC at first hive, then yes I will scream his lazy a** down (once again, spongescream abuse, see my nublard thread). Why? Because he did not ask anyone, and I think its wrong to place a chamber that many are unable to use effectively without asking someone. That is really high on my irratation meter, I mean what kind of <b>moron</b> thinks they get to make the entire teams decisions themselves. What happened to democracy? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Note ye well though, I <i>will</i> ask before placing that SC outside the enemy base.
So DC it is.
Hence I go straight to SC. And if you f4, all the better for me.
I don't accept that people cant understand how to gorge. I don't accept how someone with 50 res at ONE hive can decide that fade is somehow better than a new hive.
I don't enjoy being permagorge for the entire game just to cover the backs of reswhores. Which is why I've stopped doing it. We lose? Tough. Rines deserved the win. You F4/leave the server? All the better.
Its brutal but thats the way it has to be when you've played with the same players over several rounds and still NONE will go gorge.