I need help

Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
<div class="IPBDescription">Trigger_random / env_particles_custom</div>Heres the thing, i want to make steam burst at random intervals, with appropriate sound. This is what i've got already:

-trigger_random
  minfiretime: 3
  maxfiretime: 5
  wait: 0
  mms1: 0

flags checked: start on

-multi_manager
  targetname: mms1
  s1: 0
  s1: 0.5
  ss1: 0

-trigger_relay
  delay: 0
  targetname: tss1
  target: ss1
  triggerstate: 1

-target_mp3audio
  targetname: ss1
  soundvolume: 255
  fadeddistance: 1000
  soundname: sound/ambience/steamburst1.mp3

-env_particles_custom
  p_systemlifetime: -1
  p_lifetime: 2
  targetname: s1

flags checked: fadeout / use world grav / collide

--------------------

Now the thing is, nothing happens... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> does anybody see somethings wrong (cuz i don't!)or <b>tell me another way to create the effect.</b>

thx

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    You HAVE set up the other particle system properties, yes?

    Not sure, but the 'wait = -1' in the trigger_random might mean it does it once and then doesn't reset. Change it to something like 2.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--QuoteBegin--Merkaba+Aug. 12 2002,23:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Merkaba @ Aug. 12 2002,23:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You HAVE set up the other particle system properties, yes?

    Not sure, but the 'wait = -1' in the trigger_random might mean it does it once and then doesn't reset. Change it to something like 2.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    the other properties for the env_particles_custom are default. I tried changing the wait to 2 but still nothing happens. I think im missing an entity or something cuz even the mp3 entity doesn't play. The problem must be in the multimanager or in the trigger_random (well i think).

    --------------------------------------------------------

    ***edit***

    Whoho! i managed to make it work <b>but it only works once...</b>i'll update the entities above so if u see how to reset it plz say so and it might come in handy for other mappers who want to create the effect and who don't know how.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Well, one thing you can do right away that would simplify your whole effect is to delete the multimanager and the relay.  Just give your steamburst particle system and the accompanying sound entity the same name (the name that you will use in your trigger_random).  I have this same setup in at least 6 different places in my map and it works fine.  All you have to be careful of is in making sure your particle system lifetime and your delay before reset in your trigger_random settings matches the amount of time that your sound plays.  You may also find that checking toggle on the trigger_random flags may help.



    <!--EDIT|Relic25|Aug. 13 2002,08:52-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    thx, it works really well now!!! And its much simpler yur right!!
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