Marine Area Done!
marcos
Join Date: 2002-06-26 Member: 825Members
<div class="IPBDescription">ns_sanitarus pics.</div> Aye, the marine area of ns_sanitarus is finaly done! This part is about 1/3 of the whole map so I still have a long way to go :/ but sure I will be mapping 24/7 now, so it will be done soon as possible. Here are the pics, now with r_speeds:
<img src='http://home.no/markus-l/ms_test0002.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0003.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0004.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0005.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0010.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0009.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0008.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0011.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0007.jpg' border='0' alt='user posted image'>
Feedback, comments, critic, all are welcome~
<img src='http://home.no/markus-l/ms_test0002.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0003.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0004.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0005.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0010.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0009.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0008.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0011.jpg' border='0' alt='user posted image'>
<img src='http://home.no/markus-l/ms_test0007.jpg' border='0' alt='user posted image'>
Feedback, comments, critic, all are welcome~
Comments
otherwise looking superb !
~ DarkATi
And it looks NS too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If this is what you think is best, then go ahead. I just prefer the older look.
By the way, I'm not saying this stuff isn't good-it's still awesome and stylish by me- I'm just saying that the older style appealed more to me (and less to some other people).
except for the light in the second picture. Glass doesn't really bend that way.
This will require more brushes or models, but try to make that light so that the zigzagged fixture remains, but the lightbulb itself is straight.
(left is before, right is after)
btw <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've been a fan of sanitarus since I saw the original pictures. Marcos, this map has style, but it seems that you've listened to the critics from before. Personally, I liked the old, over the top architecture and hypercontrasted lighting over this newer, duller stuff.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I agree 100%
DarkATi: True. I will change things in pic 2, but the other lamps will stay.. You really dont notice them that much when running past them, and as for me, I think they fit in :O
Kage: Hehe thanks! Well I personaly liked the high contrast myself.. But it turned out to be a white/black, on/off, light/darkness thing. If I was to lit up a big room, the room had allmost to be filled with lights :/ But theres still contrast in the lighting tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thursday-: This part is a modern marine spaceship, so I thought the lab_wall set would fit best. But pls notice: This is 1/3 of the map, and 1 of 3 themes. There will be 2 other "areas" that contains diffrent lighting, textures, arcitecture and setting.
jk, lux fap (as usual)
/me humps marcobuns~
Nerd: Yeah, thats the problem of high contast lightning. Im adding as much light as I can so it's playble. I know how damn annoying it is with thoose pitch black areas.