Mapping Question...
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
<div class="IPBDescription">Creative ready room.</div> Is it possible to have your ready room *on top* of the map, with see through glass on it so you can look down through the glass while in the ready room and observe the game in a more creative way? Thought about it just now, wondering if it is possible. Plus, I would make the commander view *just* below the ready room floor so it doesnt interfear.
Is this possible?
Is this possible?
Comments
Could you have it so to join marines, you board an APC. The APC drives off into the distance, running you through the marine portal. You spawn on the APC as if you were just handed your weapon, and the APC pulls up to the main map, opens its doors, and lets you off.
But is any of this possible?
The only thing to think about is your r_speeds, because players on the map may have to render the Ready Room area as well... see if you can use "Hint Brushes" when you make your Ready Room. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Again... the APC is possible... but in order for it to move, the entire model would have to be an entity. You can try it, but it may not be worth sacrificing you e-poly count. The entities will always be rendered.
Wow, I'm gonna do that...sounds like a great idea.
the rines will spawn in the info_team, and not in the loaction of the rine base
amckern