Wip Rtx Something Something

rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
<div class="IPBDescription">:o</div> this is a model based on the rtx concept drawn by njroo
759 faces
<img src='http://www.angelfire.com/freak/clanuac/Renders/rtx1911c.jpg' border='0' alt='user posted image'>
<img src='http://www.angelfire.com/freak/clanuac/Renders/rtx1911d.jpg' border='0' alt='user posted image'>

crits and comments pls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    coming along... but add detail to the lam
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> looks nice
    but some more detail on the lam as owen said
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    edited September 2003
    awesome work on the model man, its just like the concept.

    with the lam in it should look even more ravishing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    keep up the excellent work

    njroo ke

    edit: oh yea rabbit, for the lam part that sticks out, can you make it hollow on the inside? like so that there are two points coming out, and theres a hollow area where you fit the lam in. if you dont get what im saying, ill post a concept to explain. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    here, where the red arrow is pointing, there should be like two metal plates on each side of the lam, instead of one big block. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    okay... they seriously need to move the browse putton for attachments farther away from "Add Reply."
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    Neeto! I love that RTX concept.

    if you goto www.milkshape3d.com>forums (can't get a link for some reason) you can look around and upload your model, and then post a Viewer, that way everyone online can experience the fully 3d model.
    (once youve sprused it up a little, if you want)
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    how do you get the viewer to work?
    and thanks for pointing out, i'll remodle that part <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    edited September 2003
    <a href='http://[URL=http://www.swissquake.ch/chumbalum-soft/models/uploadmodel.html' target='_blank'>http://www.swissquake.ch/chumbalum-...ploadmodel.html</a>]Use the upload feature[/URL]
    make sure you write down the link.
    (plus, i got it to upload without the ms3d file being Zipped, or maybe i had converted it to a msz already...)
    (you can convert your models by going to milkshape3d.com and then to the viewer, then right click it, open your model, and say "Creat package")

    you must have an account... then goto the forums and post this:
    <object id="MS3DViewerCtl" width="400" height="400" classid="CLSID:59131903-4A33-40D5-80C2-5242DD365AB3" codebase="http://www.swissquake.ch/chumbalum-soft/files/MS3DViewerOCX.cab#version=1,0,0,6">
    <PARAM NAME="_Version" VALUE="65536">
    <PARAM NAME="_ExtentX" VALUE="16007">
    <PARAM NAME="_ExtentY" VALUE="12303">
    <PARAM NAME="_StockProps" VALUE="0">
    <PARAM NAME="URL" VALUE="[the link that the uploader gave you]">
    </object>

    (sorry i can't post links, Milkshape3d.com is wierd and always says milkshape3d.com whereever you are on the site..)
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    <img src='http://members.lycos.co.uk/rabbiteh/pictars/rtx_pistol/photoskin1.jpg' border='0' alt='user posted image'>made a few adjustments here and there (havent fix the LAM tho)
    got bored, and applied the skin from the pic, came out like a weird cellshaded model lol
    with skin
    <img src='http://members.lycos.co.uk/rabbiteh/pictars/rtx_pistol/photoskin.jpg' border='0' alt='user posted image'>
    without skin
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    geocities won't let me upload .msz <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> would make life easier though if we posted the app rather than renders
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited September 2003
    Goes great with the cel shaded pack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    //edit
    I agree with Burn...it'd be nice to be able to zoom, rotate, pan, and stuff...w could get a better feel for it
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    i just tried the 3d viewer thing and it crashed my puter :O!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this is probably realy noobish but whats a lam?
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    edited September 2003
    if you use the uploader, you can post your model. (you can only post on the milkshape forums!!)
    some computers are finaky about the viewer, and for no apparent reason...

    Lam? uhh... Laser... aiming... modual?

    Edit::

    srry, didn't see that the link i posted doesn't work:
    <a href='http://www.swissquake.ch/chumbalum-soft/models/uploadmodel.html' target='_blank'>http://www.swissquake.ch/chumbalum-soft/mo...ploadmodel.html</a>
    that should work now.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Last time I remember LAM = Laser Aiming Mechinism.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited September 2003
    <!--QuoteBegin--Paranoia-2MB+Sep 27 2003, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Sep 27 2003, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Last time I remember LAM = Laser Aiming Mechinism. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Laser Aiming Module


    theres nothing mechanic on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    edit: maybe 2 calibration screws, and 1 or 2 screws to mount it on your pistol
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    <a href='http://www.swissquake.ch/chumbalum-soft/forum/showthread.php3?s=&threadid=11241' target='_blank'>http://www.swissquake.ch/chumbalum-soft/fo...&threadid=11241</a>
    here's the completed model in the 3d viewer, but i just cant get it to work! :\
    anyone know whats wrong?

    anyway here's a pic, rendered by my gewd friend Exess <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <3 (brazil renderer pwns all renderers!)
    <img src='http://members.lycos.co.uk/rabbiteh/pictars/rtx_pistol/RTXcomplete.jpg' border='0' alt='user posted image'>
    sorry bout the big pic D:
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    rabitty can you get me a copy of brazil renderer? i couldnt find it online
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    i dont have it
    the render above is done by my friend exess, and i dont think you can use brazil by itself. If im not wrong, its a plugin to be used with 3d studio max.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    well i have gmax, and it can use max scripts... so hey but oh well if you dont have it.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--sheena yanai+Sep 27 2003, 08:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Sep 27 2003, 08:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Paranoia-2MB+Sep 27 2003, 02:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Sep 27 2003, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Last time I remember LAM = Laser Aiming Mechinism. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Laser Aiming Module


    theres nothing mechanic on it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    edit: maybe 2 calibration screws, and 1 or 2 screws to mount it on your pistol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    actually most modern lams dont have calibration screws. they have buttons and 1 pivot
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    hey rabbit, awesome progress, as always. its looking wonderful.

    one thing, how hard would it be to fatten the section under the barrel? like would it be hard to make the extension and the lam in it almost the thickness of the the barrel itself?

    if this is gonna mess up the model or take too much effort, then leave it... i dun wanna mess up some beautiful work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    njroo ke
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    try this to post a viewable 3d thing on the chumbalumsoft boards:

    1. open Milkshape3d.com\viewer (or something) there should be a page explaining the viewer itself.
    2. right click the viewer window (should have a "genestealer" in it) and choose "Load model" (or something... srry vague instructions)
    3. You should see your model all 3d and the like. Now, by right clicking, select the options you want (flat shaded or whatnot) for how you want others to see it at first (they can mess with it later, but this is how it looks when it is first loaded)
    4. Now, below where the Load model option is, there should be "creat msz pakage" (or whatever that file is)
    5. Goto the Upload page
    6. locate the pakage you created with the viewer and upload it.
    7. write down that link, you can't really find it if you forget it.
    8. paste all that viewer crap into a new post, and add in your model's link that the uploader gave you.
    9. post it and enjoy

    (main thing is that you use the viwer to make a package, and upload that, not the ms3d file)
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    thanks! i'll edit it asap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I like it!
    Looks like a tricked out 1911!
    But i don't like the pointy sticks at the front for the LAM.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    anyone would like to mesh this pistol? :\
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