Doors
343_guilty_spark
Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">Big doors, small doors, spinny doors....</div> Okay i was wondering how do you make doors ? *No turotrials explain them.*
So how do you make a door that opens once you press the switch button next to it ?
A door that opens when you press the USE button on it.
lastly does anyone know a person who could make custom WADs ? and how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :?
So how do you make a door that opens once you press the switch button next to it ?
A door that opens when you press the USE button on it.
lastly does anyone know a person who could make custom WADs ? and how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :?
Comments
- <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=30' target='_blank'>Rotating doors</a>
- <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=29' target='_blank'>Sliding doors</a>
<a href='http://www.vlatitude.com/tutorials.php?tutID=17' target='_blank'>Advanced doors</a>
<a href='http://www.vlatitude.com/tutorials.php?tutID=12' target='_blank'>and even more doors</a>
So how do you make a door that opens once you press the switch button next to it ?
A door that opens when you press the USE button on it.
lastly does anyone know a person who could make custom WADs ? and how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Google Google Google
How do you mean make a .wad, i can do it, unless you mean make textures and 600 is acceptable for w_polys.
<a href='http://www.slackiller.com/tommy14/doormap.htm' target='_blank'>http://www.slackiller.com/tommy14/doormap.htm</a>
more
<a href='http://www.slackiller.com/tommy14/tutorials.htm' target='_blank'>http://www.slackiller.com/tommy14/tutorials.htm</a>
and if u get complie issues
<a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a>
amckern
1. Put the null texture on every face that no players will be able to see.
For example, the underside of objects or the backside of walls.
A face with the null texture on it won't be rendered.
2. make sure that none of your world objects are touching. Leave a small unit between objects. When they touch they'll breakup into more faces.
If the wall is on the side of the void, and u use mhlt, chlt, or zhlt, it will be removed any way
then you put it through opt_pls, and it removes even more faces, so the render make a fewer r's
amckern