Doors

343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">Big doors, small doors, spinny doors....</div> Okay i was wondering how do you make doors ? *No turotrials explain them.*
So how do you make a door that opens once you press the switch button next to it ?
A door that opens when you press the USE button on it.

lastly does anyone know a person who could make custom WADs ? and how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :?

Comments

  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=13' target='_blank'>Basic doors</a>
    - <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=30' target='_blank'>Rotating doors</a>
    - <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=29' target='_blank'>Sliding doors</a>

    <a href='http://www.vlatitude.com/tutorials.php?tutID=17' target='_blank'>Advanced doors</a>
    <a href='http://www.vlatitude.com/tutorials.php?tutID=12' target='_blank'>and even more doors</a>
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    I love you. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    <!--QuoteBegin--343_guilty_spark+Sep 24 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Sep 24 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay i was wondering how do you make doors ? *No turotrials explain them.*
    So how do you make a door that opens once you press the switch button next to it ?
    A door that opens when you press the USE button on it.

    lastly does anyone know a person who could make custom WADs ? and how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Google Google Google
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--343_guilty_spark+Sep 24 2003, 03:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Sep 24 2003, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lastly does anyone know a person who could make custom WADs ? and how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How do you mean make a .wad, i can do it, unless you mean make textures and 600 is acceptable for w_polys.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    There are a ton of tutorials that explain them, and every question you have ever asked has already been answered multiple times on this forum. You do know that there's a search field down at the bottom right of the forum, dont you? Instead of writing a post and waiting for people to respond, it'd be faster if you just took the 5-10 minutes and did a search.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I'm pretty sure with a little searching you will find a lot of tutorials.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    cs_doors by tommy14, open source door map, by the counter map admin

    <a href='http://www.slackiller.com/tommy14/doormap.htm' target='_blank'>http://www.slackiller.com/tommy14/doormap.htm</a>

    more

    <a href='http://www.slackiller.com/tommy14/tutorials.htm' target='_blank'>http://www.slackiller.com/tommy14/tutorials.htm</a>

    and if u get complie issues

    <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a>

    amckern
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    <!--QuoteBegin--343_guilty_spark+Sep 24 2003, 07:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (343_guilty_spark @ Sep 24 2003, 07:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do i lower wpolys or vpolys or epolys *something like that.* marine start is 600+ and it's lagging up :? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. Put the null texture on every face that no players will be able to see.

    For example, the underside of objects or the backside of walls.

    A face with the null texture on it won't be rendered.


    2. make sure that none of your world objects are touching. Leave a small unit between objects. When they touch they'll breakup into more faces.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For example, the underside of objects or the backside of walls.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If the wall is on the side of the void, and u use mhlt, chlt, or zhlt, it will be removed any way

    then you put it through opt_pls, and it removes even more faces, so the render make a fewer r's

    amckern
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    a like to make the double door with the same name and put a single button targeting this name.
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