Co_ Unnamed

KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">Concept Sketch</div> Well let me post the pic first then describe it.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited September 2003
    I sketched this today during free time in between classes. At the top is the Cockpit - Marine Start and at the bottom will be the Thruster Access - Hive Location. It's set on a small spaceship. The ready room will be some kind of docking bay to the left where you will be able to at least see the outside of the ship. I haven't decided if I am going to have a window in the cargo bay (who would put a window in a cargo bay anyways?). I guess for now I would just like some input on the design. It's kinda a basic figure 8 in the middle (I know, it's a bit hard to see) with two branches that come off on either side and join back up with some vents (kinda hard to see). I still haven't decided on a name for this little diversion (I needed a new map with a new scheme to get my mind off my ns_ map so that I'll be fresh with ideas when I am ready to return to it).
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <span style='color:orange'>*Phased*</span> by request to the Mapping forum.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Nancy-esque. Excellent so far
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I am going to go ahead and bump this to see if anyone sees any major flaws or potential problems with flow or gameplay or anything. If not, I guess I'll start working on this probally tomarrow (after my English paper is due and my major test in Western Civ).
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Well, about 140 views and 1 coment. I guess this sketch has no flaws :-) . I think I'm going to go ahead and work on a rough version of the map tonight. Mabye I'll post some screens later this week.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Well, I can't tell what's going on in the 3d sketch, but your layout looks good.

    The only thing I would do is to make more small rooms instead of long hallways.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Wait wait!! One thing -- make sure this map has a *major* choke point. I'm designing my co_ map (Co_cavren, I used to be doing it for regular NS but I thought co would be better for a first map) and it has a major choke point (Very easy to get to hive and marine start with this route). Plus, it has smaller routes on the side that lead to the hide side of the each entrance to the choke point, so it gives the enemy the ability to flank the attacker.

    Good luck.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Thanks Haze, that's the kind of feed back i wanted. Mabye I need to put a vent that connects some of the middle rooms to make that kinda a choke point. I didn't really think of that when I was drawing the layout.

    Sorry about some of the long hallways and the 3D sketch, I think that's just some of my drawing ability. Part of the long hallways I think is just the way the sketch is drawn, I will fix them when I make the map to have cover and such.
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