Ns_nirvana main maintenance corridor.
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">Is it said like that? :|</div>Here im trying to do a 2 level situation and although this pictures only show 1 room, 3 rooms like this will connect each other both up and down way. The central one will have a resource node. it should be kind of a good battle area (as i havent tested i really dont know) but i think it will give good results. Ive been battleing for hours to find a good lighting for the room but as you can see, havent advance much on it.
Oh yes! the door is just a placeholder. it only showns where the door comunicatin to another area is. <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_3.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_4.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_5.jpg" border="0">
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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Oh yes! the door is just a placeholder. it only showns where the door comunicatin to another area is. <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_2.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_3.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_4.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_120802_5.jpg" border="0">
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo--> <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->
Comments
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Wow, I'm talking like it's my own map <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->. Anyway, it's looking nice and I can't wait to see more of it.
maybe u have to add some contrast in lightning
Looks really great, blue. I love the architecture and detail. My only complaint would probably have to be that the lighting is a bit drab. You stated you were working on "getting it right" (the lighting), so I thought I'd throw a few suggestions your way. The bottom level floor (1.) and top level back walls (2.) are a bit too bland. Try spicing them up a bit with bright spot lights. Try experimenting with different angles and cone sizes as well. The pink circled spot lights would probably look better if set to around 250 brightness. It appears that they are around 200 (or else really far away from the floor. At any rate, brighter would be better here in my opinion. Finally, putting some lights pointing upwards against a wall (texture lighting probably) may add some more visual flair to the scene. Worth a try maybe. Oh, and a nice bright spot light running down that back wall above the door might be nice. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Looking forward to seeing more, your architecture is great! Like I said before, it's just the bland and not-vibrant feel of the lighting that distracts from everything else. Also, have you tried experimenting with higher env_gamma settings? You might like the results.
Good luck, looks awesome.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_130802_0.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_130802_1.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_130802_2.jpg" border="0">
Ill post new pics when i finish all.
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_130802_3.jpg" border="0">
<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_nirvana_130802_4.jpg" border="0">
Now my only complain about my room is that ive used too much red in the lower area. mmmm
OOH, and i still gotta give more intesity to those light_spots in the upper corridors.
--on the upper walkways i would put just 2 spots, or 3, but with a smaller cone,cos to be is better to see separated lights. also qould be good to create not simmetrical lightning,just to make it a bit more intersting! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->