Ns Combat Mapping Entities...
OneEyed
Join Date: 2003-03-14 Member: 14493Members
Well I thought I would bring this up, because, since NS:Combat is pretty much just a fun version of the real mod. I was thinking if maybe we could get special entities or extra stuff to ehance the NS:C experience.
One of my ideas was for the spawns to be activated and deactivated sort of like dustbowl for TFC. So we can have zones for when people capture something else. The mod doesnt have to change. But if the mappers are given more entities and more possibilities, the types of games people can create for the NS:C version would be unthinkable. When I was making fun maps you were very limited on what you could use to make it "fun", this is my proposal to the NS developer team to give the mappers more entities to work with to create more imaginative maps.
I know this will be an interesting one, so maybe we can have mappers post what new entities YOU would like to see be added for the "combat mode" version of NS.
Of course the info_gameplay entity will need a switch of combat mode, or real mode, or maybe an entire .fgd to coincide with the new combat mode. So new mappers won't get confused.
One of my ideas was for the spawns to be activated and deactivated sort of like dustbowl for TFC. So we can have zones for when people capture something else. The mod doesnt have to change. But if the mappers are given more entities and more possibilities, the types of games people can create for the NS:C version would be unthinkable. When I was making fun maps you were very limited on what you could use to make it "fun", this is my proposal to the NS developer team to give the mappers more entities to work with to create more imaginative maps.
I know this will be an interesting one, so maybe we can have mappers post what new entities YOU would like to see be added for the "combat mode" version of NS.
Of course the info_gameplay entity will need a switch of combat mode, or real mode, or maybe an entire .fgd to coincide with the new combat mode. So new mappers won't get confused.
Comments
<b>Edit:</b> By ctf, I mean capturing 5 objectives/flags or so, captured in sequence. take DoD for example.
a "fun" factor has often ruined game, let's keep it true to NS, but let's have it NS waging battle style <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Fully customisable win/lose/gameplay objectives would be fantastic, opens up so many possibilities for NS:C, while not implementing a full/new gameplay style. An intersting thought, to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But yeah, that's a lot of work for the HL engine... It might even be made easier by HL2. Who knows.