Most of them are fixed by now, dl 3.0 instead of 1.0(now you cannot place oc in a area it cannot shoot from, also chambers disapperear if they cannot be in the place after you placed them even it shows green, no res reduction). I ambushed 5 Light Armoured Marines With Shotguns by building oc on the boxes near holoroom and a Sc below them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Just installed it on 66.177.40.168:27015 Depot's Nutz STEAM NS 2.01 FINAL, along with onos/fadeblock, lerkbite, and factorylimit. I already had lerklift, unstuckpro, and armoryheal installed.
When chamberseed works, it works great. Sometimes though you waste a lot of res sticking a chamber on the wall, only to have it disappear. Remember, the first chamber of each type (except OCs) will be built the normal way. I am going to tinker with the prs_seed_dist which determines how far the gorge will be able to "spit" buildings.
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When chamberseed works, it works great. Sometimes though you waste a lot of res sticking a chamber on the wall, only to have it disappear. Remember, the first chamber of each type (except OCs) will be built the normal way. I am going to tinker with the prs_seed_dist which determines how far the gorge will be able to "spit" buildings.