[mrel] Canister C-20

24

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Flamethrowers have tanks on it :o
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wha im confused :s
  • Lone-WolfLone-Wolf Join Date: 2003-09-20 Member: 21046Members
    well...
    ive tested the model and also me says the reload stinks butt since its ur first model its freaking good model only the anims...
    also i think the gun looks bit small...
    and the tape.... blimey
    butt a shotty and pistol conversion of this with fixed anims would be GREAT!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Ultra_SS2_VegetaUltra_SS2_Vegeta Join Date: 2003-09-21 Member: 21079Members
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> its need to be fixed a bit
    so i hope coolcookies
    and the other genius super smart custimzers will operate and make it better.... plz <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    OK
    1) The animations suck **** i know but i rushed it because cookie was nagging me every day!
    2) Skin is alright not my fault its cookies <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    3) NO PISTOL VERSION Im not bloody realeseing a pistol version when the guy holds the c20 in one hand. AND NO Im not reanimating the marine!
    4) Shotgun and grenade launcher are comming soon


    And thanks for the d***heads not reading the whole thread!
    You don't like wrapping download the low poly one and you will have no more wrappping and high fps.

    @Coil I thought he made it that way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    edited September 2003
    Daza, you have to learn to take your time on models. Here are a few things -

    -You didn't even bother to move the wrappings back.
    -The reload animation has no realistic motions or physics.
    -By the looks of it in HLMV, the sounds in the reload are not with the actual animation.
    -Massive amounts of clipping in the reload.

    Heres a point in animation that most animators (might be) follow(ing) - Never Rush the process. No matter what everyone wants. And don't rely on other people to fix it for you. If you want to become a better animator (and im sure you want to), do it yourself and get some practice.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Im trying sushi I'll redo the animations and i will do my best even though it will take 5 hours. But sushi tell me something When animating do you do it like inch by inch or quiet big movements?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Even though the question was not posed to me, I will answer it:

    You should do it inch by inch, since you can always adjust its speed in the .qc file. Plus, it tends to look better there, just take your time, and make sure that you maintain a constant rate (try not to let the animation speed up or slow down) during the process.

    Sorry if you wanted to get a response from Sushi...
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    edited September 2003
    I make mine like buildings.

    Lay the foundation - Set all the basic movements (big movements) (ill use a reload for example) Grab the mag, release it, insert it.

    Place the scaffolding and cement- some of the more advanced physics (bumping and all), take out the large clipping, usually smaller movements.

    Flooring, Water and Electricity - polish everything. These are the smallest movements.

    Try to make sense of what exactly I've said.

    Since you can set keybinds, set your animation keybinds to a place where you can comfortably access all the tools. Heres my layout -

    Home - Set Keyframe
    Ctrl + Home - Delete Keyframe
    Page Up - Copy Keyframe
    Page Down - Paste Keyframe
    Ctrl + Alt + Shift + End - Activate "Operate on Selected Joints"
    Ctrl + Alt + End - Remove All Keyframes
    Ctrl + Alt + Shift + Home - Reverse Animation* (*Make sure you are NOT in animation mode)

    If you are patient, the whole process should take at least 2 hours for all of the animations.

    *Edit* I would like to announce that I haven't accidently hit ctrl + alt + delete. That is all.*edit*
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    ^^^
    Ever accidently hit Control+Alt+Delete? Hehe
  • Ultra_SS2_VegetaUltra_SS2_Vegeta Join Date: 2003-09-21 Member: 21079Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Daza, you have to learn to take your time on models. Here are a few things -

    -You didn't even bother to move the wrappings back.
    -The reload animation has no realistic motions or physics.
    -By the looks of it in HLMV, the sounds in the reload are not with the actual animation.
    -Massive amounts of clipping in the reload.

    Heres a point in animation that most animators (might be) follow(ing) - Never Rush the process. No matter what everyone wants. And don't rely on other people to fix it for you. If you want to become a better animator (and im sure you want to), do it yourself and get some practice.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i agree, more u work on it its becames better and make the downloaders more sastefied.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2003
    Ehm and when starting on the reload I suggest using an idle pose as start and end frame.

    About big movements: Well, when you take away the clip or move it back towards the gun you MIGHT use not so many keyframes. But then the gun would look static. So often it is better to have some more keyframes to avoid the animation of getting boring..
  • Lone-WolfLone-Wolf Join Date: 2003-09-20 Member: 21046Members
    d00d what u mean by this...
    ''3) NO PISTOL VERSION Im not bloody realeseing a pistol version when the guy holds the c20 in one hand''
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    The marine holds the pistol with two hands on the handle, freaking think about it!
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    look guys stop flaming daza, its mostly my fault for rushing him for the anims. blame meh meh meh <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    /me gets fire resistant shield.
  • Power-LinePower-Line Join Date: 2002-11-04 Member: 6920Members
    edited September 2003
    yeah, not to be a redundant ****, but it is a lil funnilicious how the wrap at the end kinda looks like a spring, when i was meshing and trying to skin this **** along time aogo, i gave up , good job daza for not, its my fav even in its ****ness

    <span style='color:red'>*The swear filters are there for a reason. Do not evade them again.*</span>
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin--Daza400+Sep 24 2003, 07:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Sep 24 2003, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The marine holds the pistol with two hands on the handle, freaking think about it! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who says pistols in NS MUST be held with both hands at the grip?

    Just take teh anims you have already (shoot, idle and blahblahblah would work on the pistol)

    Only the reload anim (lmg: 4 seconds; pistol: 3 seconds) would need to be redone. That's for the v_models. But I just thoguht you might think about the p_model... Well, everyone who wants this as a pistol can decompile his model, copy the lmg_look and -_shoot anims, rename them to the psitol ones and compile again. There has been a guide on this forum covering switching of animations, just point to this threat in the readme.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Trust me i will get a pm every day if i do that. Even if i show them how to do it. No one reads readme's. So i'll rather my PM box being empty that means No pistol version. And I didn't mean the v model i ment the p.
  • Ultra_SS2_VegetaUltra_SS2_Vegeta Join Date: 2003-09-21 Member: 21079Members
    edited September 2003
    dazza i sorry didnt notice for flaming the skin is really nice and i use it as regular man its need little improvement but for fast work its AMAZING man

    IE:i read the readmes
  • Lone-WolfLone-Wolf Join Date: 2003-09-20 Member: 21046Members
    im not really blaming daza i think in most ways the anims are great only the reload thingy is bit not good thats theh only point with the anims (good work by the way daza <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) but de tape on da gun is like not really dont know how to say it in english (coz me is dutch)
    but ill try the thingy what obst did only i dont really understand it (i know i know me is bit noob in the modelling and stuff) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin---Lone-Wolf-+Sep 24 2003, 03:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lone-Wolf- @ Sep 24 2003, 03:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im not really blaming daza i think in most ways the anims are great only the reload thingy is bit not good <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> All except this are the standard LMG anims.

    Daza, if you need more help just ask..
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    awsome owrk on the model . Ive only been waiting on this for months now lol.

    Ill definitly get it when it gets all fixed up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    I don't think it looks anything like the gun.

    Go watch the STarcraft cinematic 'Battle on the Amerigo' and you can see one...
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    uh wha? what do u mean ive never heard of that.
  • Lone-WolfLone-Wolf Join Date: 2003-09-20 Member: 21046Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> battle of the amerigo
    mmm there a c-10 canister rifle???
    the ghosts in starcraft use a c-10 not a c-20 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea thats why its called a c-20 rifle not c-10, its a modified c10 rifle. so no one knows what it looks like, think of the c20 as god in another way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Lone-WolfLone-Wolf Join Date: 2003-09-20 Member: 21046Members
    funny joker man <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    whahahah but obst or some1 else said i could make it for the pistol myself can some1 explain me that a bit more like in steps or something???
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    it's a C-20 because it shoots faster than a C-10, looks different (cause it's an original model, not a convert) and because starcraft GHOST is friggin lame, while NS is awsome...

    GHOST == c-10
    NS == c-20

    result == PWN!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited September 2003
    <!--QuoteBegin--Delarosa+Sep 24 2003, 07:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Sep 24 2003, 07:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> starcraft GHOST is friggin lame <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Starcraft ghost is teh ownz!
  • Ultra_SS2_VegetaUltra_SS2_Vegeta Join Date: 2003-09-21 Member: 21079Members
    revovler i know this pictures from ur signture and avatar: metal slug. oh man thats the cool game for playstation-butt "friend" of mine stole it and after i chought him and took it and destoryed the disk by moving it on sharp floor and did lot of slashes and it was destoryed.
    he wanted me belive him that he found it on the main road of my house :\

    anyway c-20 is the ghost rifle for starcraft ghost
    and it can contain guass,lockdown,c-10 rifle bullets if u will serach better
    but for me its still sniper rifle and that why it shuld be slow firerate= make it the pistol of ns
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