Ns Inquiro Layout

IcemasterIcemaster Join Date: 2003-09-22 Member: 21120Members
<div class="IPBDescription">how's it look?</div> This is a map layout I've been working on. It's set on a research ship that has been damaged. I would appreciate any suggestions on how it could be improved and what parts of the map are really good. I also need a different name for port and starboard engine. Thank you.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    This looks like a map layout I saw just a few days ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . It looks like a good start allthough Nano research labs and Security HQ look like pretty strong choke points. Mabye something to think about.
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    Well, the small matter that he's using the same method as I am could have something to do with it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    yea. It's very linear since it narrows down to only 2 ways from rine start minus the vent. you should add more things looping round in the open space to the left and right of the rine start. Otherwise it looks good.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    It is a good method for comming up with a layout. Unfortuatly, I'm not that good with MS Paint.
  • IcemasterIcemaster Join Date: 2003-09-22 Member: 21120Members
    actually I used something called games factory, took a screenshot and then posted it
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Cool, think you might could send a link to this program my way?
  • IcemasterIcemaster Join Date: 2003-09-22 Member: 21120Members
    <a href='http://www.clickteam.com/English/download_section.php3?PID=11&SID=5&Sname=Main+Download' target='_blank'>clickteam</a>

    I think this version is a 30 day trial, you'd have to buy it for longer, but its really useful. It's actually a program to make games. It's nice for maps because you can make all different sizes of objects for hallways and rooms and things. Then u can just click on a bar on the side of the screen to add any object that you have made. Once you learn how to use it it is much faster than the default windows paint program.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    its a bit confusing, but it looks fine.
  • IcemasterIcemaster Join Date: 2003-09-22 Member: 21120Members
    Ok, I added waste disposal for a way around nano research lab and security HQ.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited September 2003
    Edit: Post removed. I don't know what I'm talking about.

    Layout looks pretty good... only slight concerns with whether the TSA friendly area actually is TSA friendly, but that's up to you to make sure there are long hallways and such.
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    Nice looking layout, but a lil advice would be to remove every single door you have. They seem to be to buggy and your map has way to many.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I prefer good old MS Paint, it looks nice smooth and is worth the extra effort. Games factory one looks messy and the colours are very irritating to the eyes.
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    Games Factory has a 16 bit pallette, converting it to GIF is what makes the colors messed up.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I would have to say move the left and right hives to the upper left/right according to their current position. They seem just to easy to expand to as the kharaa.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin--Decimator+Sep 22 2003, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Decimator @ Sep 22 2003, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, the small matter that he's using the same method as I am could have something to do with it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah i actually thought that was you with a new layout for a second
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