[mreq] Comm Chair Concept
rOoKe
Join Date: 2003-08-10 Member: 19320Members
<div class="IPBDescription">May be used for RTX concept...</div> hey guys, this is just a quick concept to spark some ideas about a new Commander Chair model. its the first one that i actually sketched out, and it was just a spur of the moment ideas, so i dunno if ill add it to my RTX pack of concepts.
anyways, let me know what you think,
njroo ke
anyways, let me know what you think,
njroo ke
Comments
<img src='http://www.custom-tfc.co.uk/spampit/images/smilies/clap.gif' border='0' alt='user posted image'>
my name is Andrew Ke, as you can see in the signature, try to spell it out
from that, i made up Njroo Ke(my ns forums username), when you sound it out, its - en jrew ke, which is, Andrew Ke <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
then, from there, i had njrooke, just put them together, and ppl started to call me nj-rooke in ns and cs, which eventually became rooke.
then i began to live, eat and drink the movie equilibirum, which i then became CleriC.
Hence.... CleriC <rOoKe>!!!
that's a great story rite? now give me a cookie!
anyways, about the model...
i think it could be possible to make by either:
1. create a clear blue tinted transparent sphere around the chair, as if there was a projected force field protecting the commander, so aliens would hit that instead
or
2. make it so that for the "comm chair getting hit" animation, (default is the comm chair opening and closing on impact) is changed to the commander recoiling from the impact. For example, when the skulk bites down, instead of the comm chair spazzing, make the entire thing shake and the comm model in the chair jerk sideways from the impact.
not sure yet...... but those are possibilities
njroo ke