[mreq] Comm Chair Concept

rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
edited September 2003 in NS Customization
<div class="IPBDescription">May be used for RTX concept...</div> hey guys, this is just a quick concept to spark some ideas about a new Commander Chair model. its the first one that i actually sketched out, and it was just a spur of the moment ideas, so i dunno if ill add it to my RTX pack of concepts.

anyways, let me know what you think,

njroo ke

Comments

  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    edited September 2003
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It's about time smone came up with a nice com chair replacement.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    I think it has been mentioned before that the comm is no longer drawn in the comm chair. For this concept to work, the comm chair has to always been occupied even though the chair in reality, is empty.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    just say a hologram takes place of a person or something. heh. This isn't really what you drew. Infact when i made this i had never seen that pic before but here it is anyway.
    CC.gif 12.3K
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    whoa haha thats weird, that pic is like the exact layout of what i was goin at, but just more of a desk type structure. heh cool
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Looks like the AvP2 com chair.
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    looks better then the avp comm chair that it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    wow you drew that yourself?

    <img src='http://www.custom-tfc.co.uk/spampit/images/smilies/clap.gif' border='0' alt='user posted image'>
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    the only problem is that biting the commchair would look like you're biting a guy who is open to the environment outside him, and you need to bite like 80 times to kill 1 guy which looks funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    you could model a transparent blue forcefield around him as a protective barrier <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    Like this? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    yes! but more of a protective sphere... and less crappy. lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    edited September 2003
    lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> , thats a nice signature on that drawing
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    heh thanks, its my name, heres the whole story, its a long one:

    my name is Andrew Ke, as you can see in the signature, try to spell it out

    from that, i made up Njroo Ke(my ns forums username), when you sound it out, its - en jrew ke, which is, Andrew Ke <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    then, from there, i had njrooke, just put them together, and ppl started to call me nj-rooke in ns and cs, which eventually became rooke.

    then i began to live, eat and drink the movie equilibirum, which i then became CleriC.

    Hence.... CleriC <rOoKe>!!!

    that's a great story rite? now give me a cookie!
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    you have just been itching to tell that storeh haven't you?
  • Dr_Zer0Dr_Zer0 Join Date: 2003-07-01 Member: 17840Members
    I think he's gonna add it to his siggy soon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    yay a new comm chair model (i hope)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    omg now i get ur name njroo ur meant to pronounce it 'ndrew' <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    wow...well...the "guy in commchair" thingy can be solved through anims, i believe (don't question me about this, i know just near to jack about modelling). <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • rOoKerOoKe Join Date: 2003-08-10 Member: 19320Members
    yea, actually i have been itching to tell it. punk. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    anyways, about the model...

    i think it could be possible to make by either:

    1. create a clear blue tinted transparent sphere around the chair, as if there was a projected force field protecting the commander, so aliens would hit that instead

    or

    2. make it so that for the "comm chair getting hit" animation, (default is the comm chair opening and closing on impact) is changed to the commander recoiling from the impact. For example, when the skulk bites down, instead of the comm chair spazzing, make the entire thing shake and the comm model in the chair jerk sideways from the impact.

    not sure yet...... but those are possibilities

    njroo ke
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    Nice model enf0rcer, you going to finish it?
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