Ns: Combat Screenshot Thread

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Comments

  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--DiabolusCaligo+Jan 11 2004, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiabolusCaligo @ Jan 11 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the next post will be "OFGM NO ON ECARSE ABOUT SOCRE BAORD!!"

    I guarantee it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's not a scoreboard picture. That's a picture of how unbalanced the game is

    Marines = 2 RTs
    Aliens = 8 RTs
    Game time = Barely an hour?!

    Now you can see how badly unbalanced the game is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Aliens early on expand a little and go for containment, and leave the marines with only 2 RTs, while the aliens gradually expand until 8 RT count. During that time, marines are teching like heck while aliens are dawdling about. Quite possibly a few also tried and take out the 2nd rine RT to cripple their res.

    And of course, they did somewhere during the 50 min timeline then started a full base assault. Apparently it is supposed to last at most, 3 minutes. But it's now 8 minutes. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Life is gonna be boring in NS if it was released this way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    Sekret room heh
    or
    Down in front!
    <img src='http://home.earthlink.net/~tjshappart/ayumi9.jpg' border='0' alt='user posted image'>

    And a packed showing
    <img src='http://home.earthlink.net/~tjshappart/ayumi14.jpg' border='0' alt='user posted image'>
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    "Do it for the Cheese!"
    <img src='http://home.earthlink.net/~tjshappart/metal2.jpg' border='0' alt='user posted image'>
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    What's with the giant cheese :S Is it a secret of the rr??
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    edited January 2004
    <!--QuoteBegin--DiabolusCaligo+Jan 11 2004, 04:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiabolusCaligo @ Jan 11 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the next post will be "OFGM NO ON ECARSE ABOUT SOCRE BAORD!!"

    I guarantee it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have much better scores that I could post. Due to the fact that HAs were just sitting in their hive and in MS, nobody could really get many kills.

    I just think it's kind of rediculous that hive 2 aliens with 8 RTs vs marines with 2 RTs would be able to fight eachother effectively. For 40 minutes. They even almost pushed us back once to our hive once.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The marines basically just sat on 2 RTs the whole game in pipeline and marine start.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sounds like rines res speed has been increased. I hope they remove rine RFK if they gonna speed up resource collection for rines to this speed.

    - RD
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    Action shot ahoy!
    Well, actually, wow, more than <b><i>TWO</i></b> people welding the god damned chair!
    pie.jpg 116.7K
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    <!--QuoteBegin--Roger Dodger+Jan 12 2004, 09:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Jan 12 2004, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The marines basically just sat on 2 RTs the whole game in pipeline and marine start.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sounds like rines res speed has been increased. I hope they remove rine RFK if they gonna speed up resource collection for rines to this speed.

    - RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually the res speed is good, but the aliens have no decent upper level lifeforms to compete with upper marine tech. We had onos rushing in and dieing then re-onosing again, but we just simply could not break the marines. We finally salvaged up about 5 onos (oni?) and a lerk to tactically hit the hive while most of the marines were doing something in MS. If they managed to stop us, we probably would still would be playing.

    After taking the hive, it took us another 10 minutes clearing out the marine start with level 3 aliens. Acid spam and xenocide made the whole process go a little faster though.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Circle starfing an onos = win.
  • grim2grim2 Join Date: 2003-12-09 Member: 24186Members
    why would u call it a win u could just gore em or smack em around a bit in a head on attack
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    <!--QuoteBegin--Meaning0fLife+Jan 12 2004, 04:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meaning0fLife @ Jan 12 2004, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Do it for the Cheese!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually the res speed is good, but the aliens have no decent upper level lifeforms to compete with upper marine tech. We had onos rushing in and dieing then re-onosing again, but we just simply could not break the marines. We finally salvaged up about 5 onos (oni?) and a lerk to tactically hit the hive while most of the marines were doing something in MS. If they managed to stop us, we probably would still would be playing.

    After taking the hive, it took us another 10 minutes clearing out the marine start with level 3 aliens. Acid spam and xenocide made the whole process go a little faster though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Whats the problem? Onos HP? Stomp nerf? Charge not powerful enough? Rines too powerful?

    - RD
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Roger Dodger+Jan 13 2004, 07:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Jan 13 2004, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats the problem? Onos HP? Stomp nerf? Charge not powerful enough? Rines too powerful?

    - RD <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marine infastructure (Armory, arms lab, proto lab, etc) is expensive early game, but equipment from that infastructure is easy to drop.

    Alien infastructure is cheap (Turrets, upgrades, even hives are relativly cheap), but evolutions.. or "equipment" is hellaciously expensive.

    So what ends up happening is four nodes or so are taken by the marines earlygame, they get the infastructure up while fighting skulks at increasing levels of effictiveness (Skulk gets 20 extra armor. Marines get that.. and damage.. and more damage.. then more armor.. then more armor.. then yet more damage.. then instakill shotties...), a fade appears and they're down to one node. But it doesn't matter, since they have enough to give seven people HA/HMG/welders and rush a hive, further crippling any chance aliens ever had.

    Onos? Look, I have 600 health, 500 armor, but I still have like, 100 armor when I die. yay! I go redemption? I redeem before I even get in my first gore. I've spent way too much res to get regen or carapace. But I own in combat!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!OMG so I have to be nerfed to hell and back.

    Fade? Look, I'm a big skulk that's easy as hell to kill with a ten res solution. Yay me! I can take out res nodes, though. But I have to be a reswh0re to do so quickly enough to make a difference.

    Lerk? Wait, when was I useful for anything other then supporting that onos that just redeemed and got me owned again?

    Skulk? Okay, Mr. HA. I'm going to bite you a lot. Just stay still and don't shoot me, because I really need this hive. Okay?

    It's stupid, as is. NO alien life form is worth the res cost put into it (60 freakin' res for a fade? Why? So I can get killed FASTER then a skulk? Woohoo...), yet they NEED said evolutions in order to counter anything the marines put forth. But the marines can put forth essentially anything they want.

    Level 3 rines > Hive 3 aliens. Assuming equal skill, of course. Five onos get RAPED by five HAs. Even with umbra support. Stomp? 1.5 second stomp instead of a flat 1 second is needed (2 was much too long, I agree, but christ...), as well as a bunch of other things.

    Alien balance needs to stop being for COMBAT and start being for CLASSIC NATURAL SELECTION already.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited January 2004
    (Note that Delphi is a CM)
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Even as it is, 5 onos can easily defeat 5 HA as long as they have 2 hives. All you need is one or two onos with adren to stomp and the rest to start devouring. Of course if the onos rush a team of HA all with HMGs from a long hallway, that would be a worst case scenario and the onos would get owned unless they can pull something interesting off.

    The problem occurs when HA marines are able to camp a siege position or a hive and the aliens have no way of countering besides the whole team going onos with 1 lerk. Something about this just doesn't add up.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    While making the lifeforms the same in both combat and classic is a noble idea, it's just not releastic.

    They are completely different scenarios, and to actually achieve balance the lifeforms must be different.

    Yes it will make noobs cry and shout when they switch between them and see the differences, but at least we'll have a balanced game.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Keyser59+Jan 13 2004, 04:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Jan 13 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even as it is, 5 onos can easily defeat 5 HA as long as they have 2 hives. All you need is one or two onos with adren to stomp and the rest to start devouring. Of course if the onos rush a team of HA all with HMGs from a long hallway, that would be a worst case scenario and the onos would get owned unless they can pull something interesting off.

    The problem occurs when HA marines are able to camp a siege position or a hive and the aliens have no way of countering besides the whole team going onos with 1 lerk. Something about this just doesn't add up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, no no no no and no. Hell no. Sh!t no. Fsck no. In no freaking way.

    Two hives is a joke. Stomp is one second reduced from two. I know that in magical fairy wonderland 2.01, stomp is A FREAKING GODLIKE ability, but halve that time. You now BARELY BARELY have enough time to stomp and devour a HA. Barely. And that's if devour works. And that's if the marine isn't BASHING HIS GOD DAMNED JUMP KEY LIKE A FRIGGIN FERRET ON CRACK to make devour fail.

    2 hive oni HAVE to get celerity. They die to ANYTHING way too fast otherwise. Two. (TWO TWO YOU ****) LMGs can take down an onos. WITH NO WEAPON UPGRADES. Two.

    Screw that one hundred res. It's worth FIVE.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    Anyways if those 5 oni kill the 5 HA/HMG marines (with 2-3 oni stomping all the time and marines are on flat ground - no ladders and so on), let's assume 3 oni die. Another HA/HMG train will be back in 20 seconds. No way for the aliens to replace those 3 dead oni by the time the HAs appear in the hive.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    edited January 2004
    Of course its unbalanced, but saying 5 onos can't defeat 5 HAs is a little hasty.

    Noy exactly sure what beta your playing, but I've seen a single onos cut through about 5 LMGs in CO.

    Maybe you should brush up on your onos work eh?
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Just a ton of stuff going on.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Good lighting on the guy crouching on the left + us going into the hive in a very strategic manner.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Keyser59+Jan 14 2004, 07:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Jan 14 2004, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Of course its unbalanced, but saying 5 onos can't defeat 5 HAs is a little hasty.

    Noy exactly sure what beta your playing, but I've seen a single onos cut through about 5 LMGs in CO.

    Maybe you should brush up on your onos work eh? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Listen, buddy.

    I don't mean to be mean. But seriously.

    COMBAT IS IN NO WAY LIKE CLASSIC IN ANY WAY SHAPE OR FORM.

    You can have a regen/cara/redeeming onos with adrenaline, celerity and SoF with all hive abilities. The BEST you get in classic is a regen OR redeeming OR carapace onos. You have to go redemption because they have so little health. And it costs 100 res to go onos again. You have to go celerity to have ANY chance of even touching your target before their LMGs rip your a new arsehole.

    So, let me state that again.

    <span style='font-size:21pt;line-height:100%'>Combat is in NO WAY like classic in ANY WAY SHAPE OR FORM.</span> If flayra continues to balance the higher evolutions of aliens in a manner akin to NS:C, the game itself will be ruined.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    Hmmm i noticed that models look about 23 times better when they have lighting on em like in Mojo's screeny. Should make whole maps with that lighting.
  • killerrkillerr Join Date: 2004-01-14 Member: 25329Members
    keep em coming, the more pics the more interested i get

    and thanxs in advance to all those who posted the pics.

    p.s
    WE ARE ALL NS ADDICTS AND WE ALWAYS WILL BE!!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Trayder+Jan 15 2004, 02:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trayder @ Jan 15 2004, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm i noticed that models look about 23 times better when they have lighting on em like in Mojo's screeny. Should make whole maps with that lighting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the kind of lighting you only ever get from explosions and gunfire.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Is it pretty unanimous (within the restricted forums) that combat balancing and classic balancing will have to become separate? Or are people still optimistic that both can be balanced similarly?

    - RD
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    It isn't?

    Maybe you should look at it again. Guess what? All onos have the same HP in classic, all skulks, marines, lerks etc. have the same HP in classic. I'm not saying thats a good thing, fades and onos both need to be stronger in classic, but its an accurate representation of what would happen in a classic game, except the onos probably has an extra upgrade and marines are a little stronger since most of them have shotguns and upgrades. (Most the times when I see onos in CO they are barely level 6 and thus are probably even weaker than what they would be in classic)

    But then you come in here spouting nonsense about how an onos can get cut down by 2 LMGs and the only upgrade worth it is redemption? Excuse me, but with a little teamwork a lerk can DRASTICALLY improve the onos's chance of survival despite its low health. But he has to play smart. Unfortunatly someone like you thinks that he can take a room-full of marines, and rushes in their blindly then complains on the forums about how the onos is so weak.

    Adapt first, whine later, thats how you playtest. Just because he requires a little for finesse doesn't mean he's useless. I agree that the Onos needs a little boost, but he is far FAR from useless.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Keyser59+Jan 15 2004, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Jan 15 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It isn't?

    Maybe you should look at it again. Guess what? All onos have the same HP in classic, all skulks, marines, lerks etc. have the same HP in classic. I'm not saying thats a good thing, fades and onos both need to be stronger in classic, but its an accurate representation of what would happen in a classic game, except the onos probably has an extra upgrade and marines are a little stronger since most of them have shotguns and upgrades. (Most the times when I see onos in CO they are barely level 6 and thus are probably even weaker than what they would be in classic)

    But then you come in here spouting nonsense about how an onos can get cut down by 2 LMGs and the only upgrade worth it is redemption? Excuse me, but with a little teamwork a lerk can DRASTICALLY improve the onos's chance of survival despite its low health. But he has to play smart. Unfortunatly someone like you thinks that he can take a room-full of marines, and rushes in their blindly then complains on the forums about how the onos is so weak.

    Adapt first, whine later, thats how you playtest. Just because he requires a little for finesse doesn't mean he's useless. I agree that the Onos needs a little boost, but he is far FAR from useless. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Let me spell this out for you, buddy. You obviously don't get it.

    An onos should not be able to take on 5 HA/HMGs. No. Obviously not. An onos with one lerk could take out three, perhaps four. That's what good teamwork is.

    You asked me straight out why 5 onos get owned by 5 HAs. I told you.

    Onos don't have the ability to instantly come back after death in classic. They don't have the ability to get regen, attack a few guys and get carapace.. then again and get redemption.. then again and get celerity.. then rape the marine base. ALL they are good for currently is res control for aliens. And even the fade does a better job at two hives thanks to blink and metabolize.

    Onos don't have to be ungodly powerful.
    I don't expect them to walk into a room full of marines alone and obliterate anything that moves.

    But I do expect them to be a god damned GAME ENDING EVOLUTION for one hundred god damned res. As is now, they're worth MAYBE fifty res. Fades are worth 40-45.. IF that. But we can't make them like that.. since *gasp* that would bone marines for earlygame.

    What I am saying is that there is no way in HELL to balance classic and combat with armor/hp values alone. ESPECIALLY on the alien evolutions. Aliens will always be stronger in combat due to the sheer fact that they can get more then one upgrade in one category. Level 6 onos.. regen and redemption? Wow, you just assaulted the marine start, killed two, maybe three guys and then came back to the hive WITHOUT GIVING THEM ANY EXPERIENCE. That's why everyone eventually goes onos in combat. You can deny the other team massive experience while still obliterating your enemy with four levels worth of upgrades.

    What's the solution? I have no friggin clue. But I do know that if Flayra continues to balance based on combat without looking at the ramifications on classic, the game itself will lose a lot.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Dont mean to be annoying, but I want more pics, even if theyre repetitive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I once heard a mystical legend that this million page monstrosity was a screenshot thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
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