Decisive Strats
Burncycle
Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
Some people have the mindset that the best way to counter the onos is to end the game before the onos ever becomes a threat.
GG.
Given the weakness of marines in this version, what decisive moves can marines make?
I remember starcraft we had build orders to quickly crank something out. Difficult to do in NS, but still possible.
Alot of it depends on player skill. If you have good cohesion you can do riskier things with more chance of success. So what, in your opinion, is the best mix of decisiveness/risk?
-Relocate near their base and take it out with LMG's
-Shotty Rush
-Shotty/offensive Mine Rush (mines at hive)
-Shotty/Defensive mine rush (mines at base)
-Shotty Rush with a base guard
-Seige Push
If there are any more, feel free to list them. Which, in your experience in the latest version, are generally more successful?
Micromanaging: Should this be done? Assuming the marine team successfully get to the enemy hive, should you just leave them be, dropping ammo and meds, or should you order them to do something specific? Like 1 guy hit the hive, while the rest only shoot aliens as they spawn? TOO many times I have seen an entire team of 6 die because a skulk spawned and they were too busy shooting the hive than to turn around and shoot the skulk...
GG.
Given the weakness of marines in this version, what decisive moves can marines make?
I remember starcraft we had build orders to quickly crank something out. Difficult to do in NS, but still possible.
Alot of it depends on player skill. If you have good cohesion you can do riskier things with more chance of success. So what, in your opinion, is the best mix of decisiveness/risk?
-Relocate near their base and take it out with LMG's
-Shotty Rush
-Shotty/offensive Mine Rush (mines at hive)
-Shotty/Defensive mine rush (mines at base)
-Shotty Rush with a base guard
-Seige Push
If there are any more, feel free to list them. Which, in your experience in the latest version, are generally more successful?
Micromanaging: Should this be done? Assuming the marine team successfully get to the enemy hive, should you just leave them be, dropping ammo and meds, or should you order them to do something specific? Like 1 guy hit the hive, while the rest only shoot aliens as they spawn? TOO many times I have seen an entire team of 6 die because a skulk spawned and they were too busy shooting the hive than to turn around and shoot the skulk...
Comments
Edit: Ooh, I got the Beast rank.
Once it comes to second hive, chances are its a moderately intelligent onos player. Mines will still work, but shotties get risky because of stomp and the likelihood of half the team running in abject fear.
I dunno so much about weakened marines, certainly in the latest version I see a lot of alien teams getting destroyed through poor alien teamwork.
Chances are if you rush the hive, the onos won't go back to defend. That *can* work in your favour, especially if you've previously relocated. Attacking a rambo hoarder onos isn't entirely wise, as they almost always have redeem, which'll send them to the hive you're probably attacking.