Co_sin

5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
<div class="IPBDescription">basic layout</div> hi everybody.
this is my first try as a ns mapper.
long time ago i made this map for cs but i nerver released it.
so now i changed a few things in the map and try to remap my old map as an co map.
hope you like the layout.

<img src='http://mitglied.lycos.de/dextermahler/co_sin.jpg' border='0' alt='user posted image'>

Comments

  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    it seems that if you go to the far right you get trapped. Is that the case or is there a wall that isn't suppose to be there? Anyway i think it's a good layout as long as you keep in mind that it might end up being a 12 on 12 in which case this would be quite small. Do you have a recommended team size?
  • 5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
    edited September 2003
    oh no there is no wall. just forgot to coplete painting there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    and of course the alien start got two ways out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    co maps are made for smaller teams. so i think 5on5 will work well.
    but i think you can play with 2on2 up to 7on7.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    ah ok now that the pic's updated i understand. Yup, looks like you can start on that since it's a pretty basic O shape with a portion in the middle. Since it is small you can afford to make it look very sexeh. Don't hold back, go all out on it. I'll be watching your progress. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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