How To Get Marines Out Of Vents ?
Stingrayofsweden
Join Date: 2003-09-20 Member: 21036Members
I was on a server today, playing as an alien. We held all three hives but the marines held 4 res nodes. We lost badly, mostly because of the onos unfriendlyness, bad players like me sucking up res, and bad coordination. But that's not what I'm supposed to write about.
The thing is that the marines built a small outpost in a vent in siege range of one of our hives, and we just couldn't get rid of them. They had 2 HA marines, one with a GL and one with a HMG defending a PG and a couple of sieges and turrets. I was playing a fade, and tried to constantly bombard their little base with Acid Rocket, but as soon as I started emptying my stamina, the GL guy spammed grenades and forced me out of there. A couple of skulks tried to get in and suicide, but only 1 of 3 managed to get in and susicide before it was slaughtered by HMG fire. We couldn't fit an onos in there, and blinking in as a fade wasn't much good when their HMG and turrets sprayed me before I could get in enough hit's to kill something, and then they welded anything that got hurt before I got time to heal myself. Anmyone know of a good strategy/idea to counter marines dug into a vent ?
The thing is that the marines built a small outpost in a vent in siege range of one of our hives, and we just couldn't get rid of them. They had 2 HA marines, one with a GL and one with a HMG defending a PG and a couple of sieges and turrets. I was playing a fade, and tried to constantly bombard their little base with Acid Rocket, but as soon as I started emptying my stamina, the GL guy spammed grenades and forced me out of there. A couple of skulks tried to get in and suicide, but only 1 of 3 managed to get in and susicide before it was slaughtered by HMG fire. We couldn't fit an onos in there, and blinking in as a fade wasn't much good when their HMG and turrets sprayed me before I could get in enough hit's to kill something, and then they welded anything that got hurt before I got time to heal myself. Anmyone know of a good strategy/idea to counter marines dug into a vent ?
Comments
that's not the venty place thing near the viaduct hive is, is it? (never remembers map names ^^; )
Alternativley, just go rape some other marine structures, or focus on building up the rest of the map. Pretty basic stuff really. Oh, and if you are stuck with newb aliens, you are screwed ^_^
Prevention is better than cure.
No, this is the horrible, red-lit room on ns_nothing near the viaduct hive. It's about 10 feet by 30 feet in size, enough for a few IPs, armory, phase, CC, arms lab, protolab, tfac, couple sentries and sieges... need I go on? It is almost completely unassailable, as gorges and onoses cannot get in.
One solution (if you have a surplus of offenders in your match) is to have someone cloak and gestate to onos in the vent. It will surprise the hell out of the jetpackers when the first man in mysteriously vanishes. Next thing they know, they're getting gored.
Do you mean to have an onos in there before marines ever set foot in the vent?
For the rest of the vents its roughly the same. Another good strat is umbra covering xeno skulks, as someone said. If they have GLs, try and nail the GLer. Once the GLs are gone (and with rfk being their only source of res, this shouldn't take long) bilebomb it all to hell from a skulklifted gorgey.
TBH though, most alien players worth their salt will check out the vents and OC them up in an attempt to stall any potential relocation. If you don't respond to the vents and the marines subsequently pwn you, then its your own fault <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
kill off their res and they wont be able to make more ha or jp, then you can just spore them till they F4.
If they are already established: keep the team's number of fades and onos to a minimum, and dedicate them to killing marine rts. Have the rest skulk or lerk, with a couple gorges for healing mainly. It's going to be a hard fight, so you're seriously going to need spores + umbra going at pretty much all times, and it's vital that most of your team can actually fit in their base.
If they are in a virtually inpenetrable vent (there are a couple that I can think of that have only one entrance and it's a doozy at that), sometimes an F4 is in order. I personally consider these types of construction map exploits, and it's not really worth playing against a team exploiting that heavily.
It wasn't the redroom, just some other vent close to a hive. Except stopping them before they accually got there and built their PG, the tactic seems to be to umbra and xenocide them down. Or umbra and then send in anything that can get in. Too bad I won't have a chance to try something like this out, a 3 hive vs dug in vent marines seems to be rare. Thanks to all contributing!
another way is to get a skulk or lerk to help a gorge into the vent and use bile bomb as the others attack this does huge dammage and helps take more fire away from fades/skulks
Use umbra and xeno. If that doesnt seem to work boost gorges into the vents with lerks and skulks. Then mass rush with fades till they are dead.
I have never lost to Red room, may take a while but once they are starved for res u can hit them harder than they can repair.
Teamwork and coordination.
- RD
I dont think I explained that very well, so heres a synopsys: Attack undefended place, marines will go and defend that place, destroy base in vents.