Fade Vs Shotgun Jetpacker

GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
<div class="IPBDescription">eep!</div> I just had my first encounter as a fade against a shotgun jetpacker that seemed to know what he was doing... I just couldn't get away @.@
his shotgun easily outdamaged me close-up and his jetpack meant he easily tracked me down no matter how much I blinked.

Is there a way to deal with them as a fade or is there a class better suited to these marine fade-a-likes? (and why the heck do they cost less? =P )
«1

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    The lerk is the ultimate anti-JP as well as anti-shotgun creature and should be excellent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    You are actually *more* manuverable as lerk then JP now. You are small and fast, making you very hard to hit. Your spike weapon is 100% accurate and not affected by range. Your spores will apply constant damage, wearing hom down, if used correctly.

    In theory anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Lerking works - spore and spike vs LA jper should result in dead JP monkey.


    As for fade, you're only solution is acid rocket, or flying blink slash from behind followed by blinking away v quickly.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Jet celerity, and learn to "blink-hop". There is NO way a jetpacker can keep up with a celerity fade blink his way around the map. Heck even phasing marines have trouble keeping up lol.

    The basics of "blink hopping"
    1. Hold down space bar
    2. Tap blink for the shortest amount of time you can
    3. Tap blink JUST as you hit the ground again.

    After you get the hang of timing your really short taps on the blink attack, you will notice that you can get ANYWHERE with NO energy usage and blistering speeds (if you have celerity).

    Later, you can do funny things, such as looking up, tapping jump then tapping blink, to do a really high arc over a room. Don't forget that since you blink faster, you can cover 3x as much ground with the same length of blink...
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Ohh some nice info revenge have to have a try of this. Thanx.

    - RD
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I tried it recently without celerity and got a really good speed up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Not sure whether it was the lack of celerity or my timing but it killed my adren though =s
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
  • MarqMarq Join Date: 2003-08-07 Member: 19153Members
    Wut?? Fades totally own JPers....if you know how to use blink that is.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    yeah... I obviously didn't know how to blink... that's what's wrong. Silly me. There was me thinking I was supposed to blink down pits with kill zones at the bottom of them rather than using them for hit and run tactics.
    Please fill me with your ineffifable wisdom oh mighty user of the blink <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--QuoteBegin--Geminosity+Sep 21 2003, 04:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Sep 21 2003, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I tried it recently without celerity and got a really good speed up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Not sure whether it was the lack of celerity or my timing but it killed my adren though =s <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Technically the energy usage should be the same with or without celerity, ie almost nothing. But even without celerity I have the tendency to over do it and waste some energy.

    Just remember that you only gain speed with the initial blink right after a jump, and after that holding down the button just simply makes you go in a straight line rather than go any faster. If you really wanna build up a bit of speed more quickly and you dont have celerity, actually aim slightly DOWNWARDS while holding space bar do some really quick hops.

    If you run out of energy while blinking are you are holding the button down for too long. Try to just tap the attack button really lightly just as you hit the ground (and aim up a bit so you actually cover some decent distance inbetween blinks, without celerity aim for a good 30? angle upwards).
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <!--QuoteBegin--Marq+Sep 21 2003, 06:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Sep 21 2003, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wut?? Fades totally own JPers....if you know how to use blink that is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well firstly I'd like to take the time for thanking you since you obviously read my post and already knew that I had already made that exact same point only in a much nicer and more constructive way.

    I'd also like to congratulate you on have such great manners and respect towards your fellow forums goers. It really warms my heart to see people such as yourself paying such good heed to the phrase "If you don't have anything nice to say, don't say anything at all". I especially like the way you skillfully manage to avoid sounding totally condescending and arrogant...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Skill










    lol. If in a somewhat close quarter area where the ceiling is above your head, just whack him. If it's a long distance, I'd just retreat into a better area.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited September 2003
    <b>page 48</b>


    You go to whack the shotgun toting jetpack marine in a low ceiling area.
    Due to the fact the jetpack user actually knows what he's doing and you've just voluntarily lost your own vertical agility, he blats you in the face and you die a squishy, pulpy death.

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <i>- GAME OVER -</i> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->



    ------------------------------------------------------------------------------------------------------------------------------

    normally shotguns don't usually bother me... when they can chase me, jump away from my own attacks and keep up/almost keep up I do actually tend to start bothering ><

    <b>extras edit:</b> Thanks Revenge, I'll give it another shot sometime =3
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    I find the Lerk to be the best anti-jper around.

    Just use spore+spike <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Hey revenge awesome tip thanx mate, with celerity u maintain a higher speed therefore lower adren usage, plus when u get to ur target ur faster and more accurate. That catapulting with jump then tap blink is sick.

    Now i wont need adren everytime i fade. And even silence fade can maintain alot of speed, not as fast but ur completely silent.

    - RD
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    It is possible as a fade. All u have to do is blink around till he runs outa fuel. Then he lands and u can stop blinking and switch to acid rocket. After that..just take aim and spam him with acid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . OR u can wait in a dark corner until u hear him cuming then walk up when he has his back turned and slash him to death <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Against a decent jetpacker, you're in big trouble. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->

    Your best shot is ideally to run him out of fuel, then make your move. But realistically, if you stay close to him while you wait, he'll kill you, and if you run away, he'll either stop flying (and regen fuel) or chase you (thus staying close to you; see above).

    Really, before hive 3, you're outclassed. Go lerk and hope he doesn't know how to cope with spores and spikes, or even try to leap-bite him as a skulk. Or better yet, just team up with a lerk so you can keep fading. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Rawr.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    what about in the horrible situation I was in with you just a few minutes ago where you and stampy were floating about with HMGs? =P
    That was the most excruicatingly painful game of NS I've played in a while... even thinking about it makes me feel ick lol

    for anyone wondering it was 2 marines v 1 alien... it wasn't pretty =s
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Well, we wouldn't have been doing it if I didn't think it was a solid plan. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Honestly, a fade vs a JP/HMG with level 3 weapons and MT is in big trouble. The only good counters for that are at hive 3 (see my post in marine strat about JP's...).

    As for that game specifically, you probably should have killed MS node as soon as possible. Your mixing it up between Archiving, Reception, and our Arch. node was brutal early on. I didn't have time to work on tech or expand, because I was constantly responding. Also, an earlier onos would have broken Archiving easily (hell, the midgame one did); we probably wouldn't have had JP's as soon as you could have early onosed, and we certainly wouldn't have had MT or weapons 3.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I'm just really grudging to go onos... I don't like being so unmanouverable so I tend to steer clear of 'tank' like creatures like that =/
    I guess that's what got me into trouble in the end; I like being skulk, fade or gorge... the other classes I kinda hold at arms length unless I can tell they're 100% the only way to go and get discouraged easily if they don't work =3

    My fade play's always been about constant harrassment but I've always relied on the other alien players to maintain our base while I'm doing that (and I'm usually the one who's built a lot of that base to boot ^^; )
    once I ran out of rts to beat on and you started JP/HMG phasing all over the place I just couldn't keep up and onosed because it was the only way I could take archiving for good; devour making sure I could concentrate on the pg and tf instead of a long drawn out jumping battle with your jp crew <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Course, the unmanouverable onos was what cost me my 2nd hive because it took too long compared to being fade to respond to your siege -.-

    normally in 2 v 1 it's not so bad because the marines stay building a base or/and the comm tends to either stay in the chair or not stay in the chair but not have much of an idea of comming. In your case you spread out, locked down the hive and jumped from being in the cc to action as needed thanks to the extensive pg network you'd set up.
    trying to kill the pg with the elec turret factory and you in the cc to blat me with the hmg all the time was a nightmare lol
    I was surprised I managed to get the ip down and most miffed when the electricity hurt me enough for one of you respawning to kill me before I could get the quick finish I desperately needed. I think it was that bit where I almost had you because you were both dead was the turning point.

    Either way I still hate fighting jetpacks with a fade lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    Yeah, both of us being dead was a scary moment, but we still had another IP built and I figured that the electricity had to be phasing you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    A scarier one was when I realized I'd made our siege base at Vent-3C out of hive range, and you were on the way there as an onos, after you'd already taken Archiving. We were faced with the prospect of holding no hives and two nodes. I had barely enough time to finish being devoured, suit up, grab some mines, and get over there. You walked onto a five mine onos bomb when you showed, which is largely what saved that outpost.

    Nice work on that mid-air devour, though; for someone that doesn't onos much, that was an excellent grab.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Not really considering the painful bug in the current build which gives onos an unlimited vertical range... Just stand under a JP who is 50 feet above you and you can still devour him easily enough...

    Yes I've put in bug reports but it hasn't been checked in while, so I went and told other important looking people directly...
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    yeah, I hate that bug, but he wasn't above me; he was dodging around me =3

    Usually with me the real learning is in where to use stuff rather than how. I pick up things like devouring ranges, timing and stuff pretty quick but it takes me a while to get used to the strategy for getting the most out of these kinda moves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    i played a similar game like geminostity's but i won. all i did was skulk rush and i killed the marine, then the comm came out and i killed him, then i spawn camped da ip while chomping on it, and i killed them 5 more times then i destroyed the ip. i won that game by myself by rushing them while my despicable gorge friend didnt do anything cept cap a rt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Celerity Blink burst jumps will give you all the dodging strength you need, it still wont be easy and you have to watch the energy bar, but its damn fun! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I played a game last night where we went JP first. I found that it's remarkably easy to bust most Fades up with a JP/SG. The reason is, their swipe range is just so shallow and narrow that it's pretty hard to hit anything more than three feet away. Celerity might REALLY help with this, since you can actually RUN up to the marines and swipe them as they boost around, but honestly. Even in a small hallway, you can down Fades just by JP-blitzing straight at them, over their head with a shottieblast, aboutface, and do it again. If they aren't blinking, they're no problem. And even if they ARE blinking, as Gem said, a JP who ducks and levels their flight path out can catch up with most fades. They run out of energy before the JP runs out of fuel, or they catch the fade in a room where blink is harder to do, or the fade barely misses a doorway to their escape. It's probably not a lot of fun for the fade.

    However, against lerks, your shottie and JP don't do much more but waste more res when you die. Even LMGs are better for taking down lerks in open ranges. The endgame of this particular map ended with me and a lerk dueling over the lava pit bridge in ns_origin. It was really, REALLY fun however, more like a flight sim than anything else. I loved it. It also highlighted a small advantage/weakness of the JP. While I wasn't doing enough damage to the lerk to kill him (regen, I think), I was able to evade him a good bit. The lava pit bridge might be one of those places that doesn't seem replicated in most maps. It has a foot-path, and rafters above which can be stood on, followed by a somewhat high roof. And of course, death below. Using the JP sparingly and trying to evade is the key to making it away from a lerk alive. I might have been able to, if I wasn't the last marine alive. Also, one BIG advantage/weakness of the JP is that once you cut off the thrust, they drop like a rock. This can be good and bad. While a few times I used this to drop to the bridge itself, run a little under the rafters, and boost up for a shottie hit against the damn lerk, it eventually was this ability to drop faster than the lerk that ended the game with me falling into the lava. Spore was annoying during the battle, but since we were in an open space, I could evade the green clouds well enough. When JPing against a lerk, or lerking against a JP, the difference in flying ability can play a lot of roles. The lerk can fly indefinately, making him king of the skies. However, the JP has very little problem boosting on a straight line down narrow hallways, around corners, and so forth. He can also drop away and run under cover if need be. The only thing he can't do easily is boost straight up with any speed at all. JPing is downward oriented, while lerking is upward oriented. In the end, the JPer's weapon is probably the deciding factor, along with the particular room, and the alien's upgrades. I would hate to fight a really good lerk in, say, Viaduct. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Anyway, yeah. Lerks are just so much more useful and longer lasting than Fades. ;o; Of course, I just suck at Fading, and I don't think I'll ever have the patience to endure my team screaming at me for tossing 50 res on a fade and then getting my little purpleish greenish blackish butt kicked until I get good enough. I play a better lerk anyway.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Stoneburg+Sep 20 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Sep 20 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In theory anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So have you seen it work, cause I haven't...

    Not that I doubt the theory, but I've never seen the lerk used for this before.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    No matter how experienced the jetpacker is, he shouldn't catch you if you actually blink instead of walk away. Your only concern is bumping into something, and the person on your tail risks that too. Once you put any appreciable distance between yourself and the marine, his shotty isn't going to take you down.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited October 2003
    Size... were you planning on insulting the intelligence of every fade player in existence or was this just one of these weird ideas you had where experienced fade players (especially the ones in this thread) thought that walking was a viable means of escape? o.O


    <b>edit:</b> wasn't obvious enough so I reworded it... so even anyone who wouldn't use blink as a fade could understand it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I cant say I agree with you..JP/SG vs. Regen/Cel Fade is tilted over to the fade. Unless were talking medspam...

    Fades to 80 dmg per slah which = 2-4 slashes against the JPer
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    nice numbers but how many experienced jetpackers have you fought? Getting the actual hits on them while they pump shotgun rounds into your face is pretty difficult and if you're only a regen fade then you won't take many hits from the boomstick at all to be sent hivewards. Let's not also forget that shotty has a heck of a lot easier time hitting you than your super-short range slashes will ever have trying to catch that dodging, diving, weaving floaty marine with a rocket up their bum =/

    Inexperienced jetpackers are easy; you just wait for them to land, they usually can't aim very well either. It's the <b>good</b> jetpackers that really show you up. It's just a handy thing they don't show up very often I guess <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.