Co_angst
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">1st combat map?</div> I've been very inspired by the promise of the upcoming co_ gameplay mode. This inspiration has driven me to make co_angst.
>>> CANCELLED <<<
Until co_ is playable we won't know if this map is going to be any good, but i'd like to know what you think of the map so far.
>>> CANCELLED <<<
Until co_ is playable we won't know if this map is going to be any good, but i'd like to know what you think of the map so far.
Comments
Nothing to see here, move along.
atomicmass pwns origin, veil, and that other map... forgot the name.
Nazul, check the end of the offical mapping guidelines, it has a whole section about the co_ gameplay mode.
To stop this thread becoming totally pointless i'm going to post my co_ layout ideas that I have based co_angst on. These at least I can share with you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
1st picture the abstract layout. Each team spawn room has 2 exits, these lead to 2 mid-way rooms. The midway rooms are cross linked to give some tactical flexibility.
I may be allowed to post some atmospheric shots now, if I can get something combat based in shot <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->