Ns_jjodstar
QUAD
Join Date: 2002-07-17 Member: 963Members
<div class="IPBDescription">Not to be outdone, quad trys to map</div>Well, on vacation I did some thinking..... and decided that I would attempt to map for NS. so whilst therr, i did some concepts and eventually came up with an orbital shipyard orbiting the fictional planet "Jjod", hence the shipyards name, "Jjod's Star". The enviroment will have a large emphasis on machinery- converyer belts, automated assembly lines, scrap storage, etc. with a large portion nonfunctional or dysfunctional (maybe a crazed robot arm constantly spinning wildly, you get the picture).
Now, im a horrible mapper (ive just learned worldcraft, im not very good with it. ive done a few boxmaps and entity and lighting tests, etc.) but hopefully ill work on this slowly, taking one step at a time eventually turning my concept into reality (no pun intended, for those of you familiar with the thread).
anyways, heres the original overhead concept. keep in mind this is only to show me where things go and the flow of the map, so the rooms arent to scale with each other.
<img src="http://user.domaindlx.com/hakaro/NS_Jjodstar.jpg" border="0">
mapping will begin tonight, im going to try to get the basic layout and VERY basic texturing done tonight and tomorrow. When its at a certain stage, im going to throw it up for playtesting, etc. Anyways, im off to work on it...
Now, im a horrible mapper (ive just learned worldcraft, im not very good with it. ive done a few boxmaps and entity and lighting tests, etc.) but hopefully ill work on this slowly, taking one step at a time eventually turning my concept into reality (no pun intended, for those of you familiar with the thread).
anyways, heres the original overhead concept. keep in mind this is only to show me where things go and the flow of the map, so the rooms arent to scale with each other.
<img src="http://user.domaindlx.com/hakaro/NS_Jjodstar.jpg" border="0">
mapping will begin tonight, im going to try to get the basic layout and VERY basic texturing done tonight and tomorrow. When its at a certain stage, im going to throw it up for playtesting, etc. Anyways, im off to work on it...
Comments
Use the shortest pieces of hallway you can get away with. The better maps are the ones composed of 'feature rooms' linked by the smallest amount of hallway.