Ns_glory >> Teaser Thread #01
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">Level Screenshots - For The Weekend</div> Well I decided that this weekend I'll be posting quite a few teaser screenshots of glory, as I got quite alot of nice feedback on my layout. So to start the thread off will be the final layout, a work in progress screenshot of one part of the marine spawn, and an in hammer wireframe view. Here Goes...
Comments
Looks nice.
Reminds me of ns_nothing with the lighting, tho it does look good....cant wait for a few more teaser screenies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Looks nice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
-extra makes the map and especially that area so bland.
As for the next thing, you want screenshots? Ok, I got two quick ones, first showing off one exit from marine spawn, other showing the Glory logo.
you could even try adding some convexity (word?) to the wall in between, and flanking the doors to change both los and how the white slashes of light fall (as 3d rather than 2d)
gah, i apologize for obscurely written stuff...late night
If you're using bounce 1 lighting, you can use white light pretty much however you want to, and it won't take anything away, as long as it doesn't wash out the color.
From what I've seen of the brushwork though, very nice work.
Looks like an insane clown to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->