Steam Ids
Freak
Join Date: 2002-10-31 Member: 1811Members
Hey All,
This is mainly addressed to Flayra but I figured all should know. After upgrading my server to Steam, SteamIDs are not being logged. As a matter of fact, the same ID number for all players is being logged. Therefore, no stats! Oh well, everything else seems to be working fine.
This is mainly addressed to Flayra but I figured all should know. After upgrading my server to Steam, SteamIDs are not being logged. As a matter of fact, the same ID number for all players is being logged. Therefore, no stats! Oh well, everything else seems to be working fine.
Comments
So what is that big ol' number? Is it static per steamID (does a single steamID always have the same big number)?
Anyone tried calling that number? (429) 496-7295 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
*smacks forehead* Duh.
If "4294967295" is what shows up for every player, it looks like some function is returning -1 (most likely to indicate an error), and the result is being assigned to a 32-bit unsigned integer. Should be an easy fix. Heck, if someone knows their internals well enough, probably can fix this with a metamod plugin before it's officially patched.
I believe this is why:
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-----Original Message-----
From: hlcoders-admin@list.valvesoftware.com [mailto:hlcoders-admin@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Tuesday, September 16, 2003 7:22 PM
To: 'hlcoders@list.valvesoftware.com'
Subject: RE: [hlcoders] New Protocols?
The WON change is at an engine level.
The only change you MUST make is to use g_Engfuncs.pfnGetPlayerAuthId()
(which returns a string) rather than g_Engfuncs.pfnGetPlayerWONId() (which
returns -1 all the time). This change was introduced in 3.1.1.1 (the
GetPlayerAuthID function that is).
- Alfred
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