Gorge Devasting Tactie...

Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
edited September 2003 in Kharaa Strategy
<div class="IPBDescription">2 tacties I am showing....juz read</div> Tactie 1) NS_Nothing Gorge Ladder system on PowerSilo.

If you go to PS of NS_Nothing, you can see that above the hive, theres a lot of high area which is dark and can easily hide an alien. In total, there is about 4 or 8 of such areas and to go there, you have to get to the highest area in PS. Only 3 alien can get up there easily, Skulks , Lerks and Fades. However, it is still possible for Gorges or Onos to get high up though this is not the main purpose of building a ladder.

First, get to PS as soon as possible and you can either be a kind helper and help your team by building a RT first. Please note : Although there is a hive next to you, dun build it, wait for another gorge to come. If no one simply want to help build the damn hive, be a kind alien and " waste " 35 res on the PS hive. Firstly, to start a ladder, create an OC. This serves 2 purpose, firstly, if a rambo marine comes, he would be turned off by the first OC. Secondly, this first OC would be the basic foundation of your ladder.

Now, jump on the OC in a method like this : ( Pretend this is an OC ) - >
OOOO
MMMM
MMMM
MMMM
MMMM

Use your gorge to jump here :
V
OOOO
MMMM
MMMM ( Right )
MMMM
MMMM

Now juz build a DC while facing the right of the OC . It would be balanced with juz a corner of it on the OC, however, it is now possible to jump higher on to the DC. From here on, juz keep repeating the step and build higher and higher. U can vary between OCs, DCs, SCs, and MCs . In total , it would take somewhat 140 Res to reach the highest area. From now, this ladder serves 3 purpose. 1) It is fun, you can juz keep jumping higher and higher using the ladder 2) It protects the hive 3) It distracts Seighs

NOTE : This Ladder building system is similer to stacking Chambers but it is slightly different. Juz call it stacking in a way that allows you to climb the chambers.

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Tactie 2 ) 3rd Hive Gorge Sure-End-Gamer

This tactie is harder and definitely requires 3 Hive. Firstly, you need Web and secondly, you need AT LEAST 1 Onos or 3 Fades. When 3 hives up, wait outside Marine base with Adrenline / Regen / Cloak . When your friends attack, there is a high chance Marines would be able to stop them, however, with it, you would make it a sure-end-game. When your friends charge in, enter the Marine base but do not charge in, simply stay at the entrace so you can make a quick getaway if needed. Now, when your friends are attacking and distracting turrets and Marines. Get web up and start CRAZY SPAMMING it into the base, shoot anywhere especially the spawn portals or other areas with a lot of marines. Keep shooting and shooting till the area has reached the web-limit. Now, your friends can pulverize the Marines with relative ease as the Marines cannot fight back. They juz move around a little and * WEB * " OH ****!!! I AM A HA WITH HMG BUT THERES BLOODY **** WEB!!! " * DEVOURED * Seriously, this tactie works wonder and I have tried it out I can assure a 90% chances of end-game unless 1) You die 2) Your allies die 3) Marines have another base 4) A damn lot of welders and GLs

NOTE : When the area is completely filled with web, it seriously looks like a spider web......the spider web of a Marines doom

Comments

  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    1. Um, no ? If you want to build anything up top of PS just skulk up there then go gorge. 140 res on a chamber ladder is a waste unless your just faffing around for screenshots.

    2. Obs. pwned.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    How does an obs counter webs?

    Firing webs into a crowded room often makes the web not stick. Hitting any player directly will prevent the thread from forming. It's probably more useful to run in healing or bilebombing.

    And yes, OC ladders are a waste of res. Just get a skulk to lift you up the wall for free!
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Oh yeh mate oc's dont fire properly when they are stacked on.

    And u'd be more help healing and bilebombing. Webs are too tricky to mess around with in a base filled with turrets. And one gl clears out all ur webs in one go.

    - RD
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    This is how i build my OCs


    OC <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> (me)
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    ______________________________

    There, as you can see... the marine is completely imobalised, thus at my mercy as the ubar ninja gorge <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I honestly have no faith in OCs anymore, to easily killed by the 2.0XX Shotgun. I use them mainly as deterents to LMG rines, and as early warning signs. "OMG guys they are heading to XXXXX"

    Sure they may jump past the first OC outside their base, but the next one 5 more feet away, then the next one another few yards... then that other one. It gets to much for rambos to ignore them, and when they start slowly killing them, sure they may get 2-3, but my skulks are set up and waiting for them to leave the base again as a gorge replaces them, and if we can control THAT much of a map... we are going to win

    If i am going for OC kills, 2 on each side of a door + one wayyyy across the room works perfectly...but not to far that it cant shoot the rine coming into the room.
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