Sky Brushes On The Bottom
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">bad for comm view.</div> A big part of my map has a sky brush at all sides around it, but not everywere.
Its like a station in an asteroid with its entrance on the side.
The "outside area" is 1/4 of the maps south, and you cant move outside.
Now the sky brush in the bottom has an U-shape. (more or less)
In comm view i see that sky brush as rectangle.
Below the turret factory theres no sky brush in the map.
<b>Sky should not be visible from the comm view at all. </b>
The Comm views black background must be below it.
The sky brush cant be deeper because of r_speeds.
-noskyclip wont help, right?
Give me a fix or tell me how that entity wasting make invisible for comm thing works.
Its like a station in an asteroid with its entrance on the side.
The "outside area" is 1/4 of the maps south, and you cant move outside.
Now the sky brush in the bottom has an U-shape. (more or less)
In comm view i see that sky brush as rectangle.
Below the turret factory theres no sky brush in the map.
<b>Sky should not be visible from the comm view at all. </b>
The Comm views black background must be below it.
The sky brush cant be deeper because of r_speeds.
-noskyclip wont help, right?
Give me a fix or tell me how that entity wasting make invisible for comm thing works.
Comments
If you don't want the commander to see the sky at the bottom of the map, try using a func_seethrough with the flags invisible_from_top unchecked and invisible_from_bottom checked. Not sure if those are the exact descriptions of the flags but you'll figure it out.
I'm also not sure it will work but it might be worth a shot.
If this is not what you were asking, then please ignore me.