Help !

343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">this happened</div> okay i just assigned the alien wall with the blue patches in as Kage to me to, went to Run, this came up.

Sorry i'm always asking for help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but mapping is quite hard at first.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    welcome to the best error you can get with NS.
    allocblock full means the HL engines memory storage somewere got exhausted.

    Simplest reason is a leak in your big map.
    With a leak all the outside of your map does not get cut away from the void and yor map exhausts the memory.
    Second simplest reason is too big info_mapinfo , func_nobuild ... brushes. they are independent to wards the z-axis and waste a lot of ram when they are big volumetric boxes, make them flat.

    Search for this error on mapping forum for many more werid reasons.
    Post your compile log.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Ok here it is:
    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\SIERRA\Half-Life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Documents and Settings\Steven\My Documents\back ups\RMF\Readyroom.map" "C:\SIERRA\Half-Life\valve\maps\Readyroom.map"


    ** Executing...
    ** Command: C:\SIERRA\VALVEH~1\tools\hlcsg.exe
    ** Parameters: "C:\SIERRA\Half-Life\valve\maps\Readyroom"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\SIERRA\VALVEH~1\tools\hlcsg.exe C:\SIERRA\Half-Life\valve\maps\Readyroom
    Entering C:\SIERRA\Half-Life\valve\maps\Readyroom.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    2 brushes (totalling 12 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...50%...60%...70%...80%... (0.07 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    40%...50%...60%...70%...80%...90%... (0.32 seconds)

    Using Wadfile: \sierra\half-life\ns\hallwall_1.wad
    - Contains 2 used textures, 11.11 percent of map (10 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns.wad
    - Contains 15 used textures, 83.33 percent of map (578 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_bast.wad
    - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_cydonia.wad
    - Contains 0 used textures, 0.00 percent of map (16 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_eclipse.wad
    - Contains 0 used textures, 0.00 percent of map (40 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_hera.wad
    - Contains 0 used textures, 0.00 percent of map (65 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_lost.wad
    - Contains 0 used textures, 0.00 percent of map (10 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_nothing.wad
    - Contains 0 used textures, 0.00 percent of map (5 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_tanith.wad
    - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
    Using Wadfile: \sierra\half-life\ns\wall_lab.wad
    - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
    Using Wadfile: \sierra\half-life\ns\cached.wad
    - Warning: Larger than expected texture (307980 bytes): 'CONBACK'
    - Warning: Larger than expected texture (307980 bytes): 'LOADING'
    - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
    Using Wadfile: \sierra\half-life\ns\decals.wad
    - Contains 0 used textures, 0.00 percent of map (232 textures in wad)
    Using Wadfile: \sierra\half-life\ns\ns_corez.wad
    - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
    Using Wadfile: \sierra\half-life\ns\erias_grit_remix.wad
    - Contains 0 used textures, 0.00 percent of map (13 textures in wad)
    Using Wadfile: \sierra\half-life\ns\halflifelights.wad
    - Contains 1 used texture, 5.56 percent of map (36 textures in wad)

    Warning: More than 8 wadfiles are in use. (15)
    This may be harmless, and if no strange side effects are occurring, then
    it can safely be ignored. However, if your map starts exhibiting strange
    or obscure errors, consider this as suspect.


    Texture usage is at 0.91 mb (of 4.00 mb MAX)
    0.51 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\SIERRA\VALVEH~1\tools\hlbsp.exe
    ** Parameters: "C:\SIERRA\Half-Life\valve\maps\Readyroom"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\SIERRA\VALVEH~1\tools\hlbsp.exe C:\SIERRA\Half-Life\valve\maps\Readyroom

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\valve\maps\Readyroom.prt'
    0.46 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\SIERRA\HALF-L~1\hl.exe
    ** Parameters: +map "Readyroom"
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Get rid of some of the unused wads, see the "too many wads" error? This problem has unpredictable results, and it may be the cause of this error.

    Also, there are some wads that you shouldn't ever use, like cached.wad.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Ok gone from this to this:
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    i do believe that is when a texture scale is too big on a surface (more then 10 at least, i think <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> ). Ie do you have a really stretched texture somewhere. Maybe you used 'fit' on a very long surface like the wall of a long corridor.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    You also did not run vis, which in turn means all of your map will be rendered, which in turn will exhaust your memory storage.

    Run vis on fast. You do not have to run RAD.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I didn't even know that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
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