Help !
343_guilty_spark
Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">this happened</div> okay i just assigned the alien wall with the blue patches in as Kage to me to, went to Run, this came up.
Sorry i'm always asking for help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but mapping is quite hard at first.
Sorry i'm always asking for help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but mapping is quite hard at first.
Comments
allocblock full means the HL engines memory storage somewere got exhausted.
Simplest reason is a leak in your big map.
With a leak all the outside of your map does not get cut away from the void and yor map exhausts the memory.
Second simplest reason is too big info_mapinfo , func_nobuild ... brushes. they are independent to wards the z-axis and waste a lot of ram when they are big volumetric boxes, make them flat.
Search for this error on mapping forum for many more werid reasons.
Post your compile log.
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Steven\My Documents\back ups\RMF\Readyroom.map" "C:\SIERRA\Half-Life\valve\maps\Readyroom.map"
** Executing...
** Command: C:\SIERRA\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\SIERRA\Half-Life\valve\maps\Readyroom"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\SIERRA\VALVEH~1\tools\hlcsg.exe C:\SIERRA\Half-Life\valve\maps\Readyroom
Entering C:\SIERRA\Half-Life\valve\maps\Readyroom.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...50%...60%...70%...80%... (0.07 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
40%...50%...60%...70%...80%...90%... (0.32 seconds)
Using Wadfile: \sierra\half-life\ns\hallwall_1.wad
- Contains 2 used textures, 11.11 percent of map (10 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns.wad
- Contains 15 used textures, 83.33 percent of map (578 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_bast.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_cydonia.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_eclipse.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_hera.wad
- Contains 0 used textures, 0.00 percent of map (65 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_lost.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_nothing.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_tanith.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \sierra\half-life\ns\wall_lab.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \sierra\half-life\ns\cached.wad
- Warning: Larger than expected texture (307980 bytes): 'CONBACK'
- Warning: Larger than expected texture (307980 bytes): 'LOADING'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sierra\half-life\ns\decals.wad
- Contains 0 used textures, 0.00 percent of map (232 textures in wad)
Using Wadfile: \sierra\half-life\ns\ns_corez.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sierra\half-life\ns\erias_grit_remix.wad
- Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Using Wadfile: \sierra\half-life\ns\halflifelights.wad
- Contains 1 used texture, 5.56 percent of map (36 textures in wad)
Warning: More than 8 wadfiles are in use. (15)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.91 mb (of 4.00 mb MAX)
0.51 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\SIERRA\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\SIERRA\Half-Life\valve\maps\Readyroom"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\SIERRA\VALVEH~1\tools\hlbsp.exe C:\SIERRA\Half-Life\valve\maps\Readyroom
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\valve\maps\Readyroom.prt'
0.46 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\SIERRA\HALF-L~1\hl.exe
** Parameters: +map "Readyroom"
Also, there are some wads that you shouldn't ever use, like cached.wad.
Run vis on fast. You do not have to run RAD.