I've only got one concern: The p_ and w_ models are the v_ models just moved, rotated and without the arms...meaning they are very hi-poly (for p_ and w_ models), about 1500...this could lead to some serious lag issues... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
I've only got one concern:
The p_ and w_ models are the v_ models just moved, rotated and without the arms...meaning they are very hi-poly (for p_ and w_ models), about 1500...this could lead to some serious lag issues... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Bask in its unnecessarily high poly count.
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