Cowboy Bebop Pistol

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Comments

  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    v_ models fixed...doing p and w now
  • TheRealVashTheRealVash Join Date: 2003-05-21 Member: 16547Members
    Sry I didnt include that info earlier, I thought I already did.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Hey np.

    I've only got one concern:
    The p_ and w_ models are the v_ models just moved, rotated and without the arms...meaning they are very hi-poly (for p_ and w_ models), about 1500...this could lead to some serious lag issues... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited September 2003
    Oops meant to include this pic of the p_ model:

    Bask in its unnecessarily high poly count.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=47991' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=47991</a>
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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