Blinking Styles?

itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
edited September 2003 in Kharaa Strategy
<div class="IPBDescription">share them.</div> we all know, blinking is hard to master. there are many ways to blink offensivly and defensivly. Mainly to evade, or confuse the enemy before you come in for the kill. if you know of any strange blinking styles you've seen, tell us

the strangest one I've seen is (if the room is big enough) the fade will bounce of the ceiling and ground like playing ping pong, then land and kill the marine(s) although its hard to pull off, I've seen a few fades use this.

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Comments

  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Offensively and Offensively?

    Eh? :-p
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    I still have a good laugh blinking around 'rine spawn with regen and chuckling, not only good for entertaining but it's also a good distraction ( keeps 'rines & turrets busy ).

    Other than that I don't think there are many other styles besides, blink in, swipe, blink out.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    well... the only thing I can think of is that if the room has a high enough ceiling I tend to blink up and drop down on them rather than blinking at them =P
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I blink in swipe, blink out at about a 45° angle, then turn around in the air and try to blink behind the marine to get a few swipes in. You need adren to do it well, but by the time you've come back in for the swipes after the first one they are usually out of LMG ammo.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    at hive one hmm, blink, when you are at 1 m from the marine swipe, turn, swipe him in the back. If 3+ marines blink on the ceiling, blink behind, blink on them, swipe and when they start shooting at you (and not at the walls/ceiling) blink away. Wait 5 seconds, blink back, kill them.
    with scent of fear just anticipate the marines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    Myea, use the Y axis if you can help it. Vertical jumps with blink confuse marines, and help you avoid getting stuck on structures. And it looks damn cool, because the Fade looks like it's pulling a matrix jump.
  • robkerobke Join Date: 2003-05-06 Member: 16102Members
    you do not need adren to blink. i seem to die most when trying to blink out and getting stuck on a helpfull gorge healing me. in large rooms, when you are blinking, marines have a hard time hitting you and with regen you can just blink around the room, heal while blinking, drop on a marine, swipe and blink again.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    The main (only) thing I hate about blink, is that the fade think he is jesus when he is blinking. (like with the claws and everything, looks like he is getting nailed)
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    For me, I go in with the intent on landing as many blows as possible as fast as possible. No mind games, just fury. I fade almost entirely at the the early game, never at mid game, and rarely at late game. I charge right at the rines, unless it's obviously a bad idea, like if they all see me coming. Most often I can come from behind. If I may say so myself, I've gotten decent at fast changing weapons. I can blink right into a rine, and switch to swipe in a heartbeat. I often get a good amount of hits, at least 3, often five, before I run. Even if i don't get many kills, I consider my attacks a great success. 3 rines at half health cost medpacks. I soften up the rines for skulks. The psychological effects alone are sometimes enough to halt rine advancement for a brief while.

    I guess it has to do with my overall alien play style. I like to go kamikaze, charging right in, dodging bullets. However, i couple that with working as a group, if possible. Even if I die, my buddy will get you, and now the area is secure for the gorge nearby.
  • lilbadwolflilbadwolf Join Date: 2003-01-21 Member: 12542Members
    <!--QuoteBegin--VampMaster+Sep 18 2003, 06:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VampMaster @ Sep 18 2003, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The main (only) thing I hate about blink, is that the fade think he is jesus when he is blinking. (like with the claws and everything, looks like he is getting nailed)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ROFL!
    You are weird! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--Insanity~Gizmo+Sep 18 2003, 03:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insanity~Gizmo @ Sep 18 2003, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Myea, use the Y axis if you can help it. Vertical jumps with blink confuse marines, and help you avoid getting stuck on structures. And it looks damn cool, because <b>the Fade looks like it's pulling a matrix jump.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    fuk yeah, and -

    ** clears throat **
    OMGz0r he hov4rsw/oflapping!!!!!1

    also in a room with a high ceiling you can just blink up then blink straight back down
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    edited September 2003
    I blink around in circles around marines until they have to reload,after all I'm too fast for them (and the turrets in 2.01d and above)

    But I rarely do that anyway now....none of the servers around my area have even upgraded to RC1 or RC2....

    EDIT : A very good map to practise your circle-in blinks practise on hera helipad with the marine RT,keep blinking around.It doesn't matter if you hold the button or not,because it's your choice to choose which style to play
  • DebonairDebonair Join Date: 2002-12-02 Member: 10399Members
    I like hte idea of blinking in kamikaze style as a fade, however this is not 1.04 anymore. The thing is that fades go down with relative ease, hence the nickname super skulk. Furthermore 50+ res for a kamikize attack is not going to intimidate the marines if they kill you, instead they will will be more motivated. I suggest blinking onto high platforms like a skulk and then crushing marines as they run under you. Otherwise if you are goign to play offensively, I suggest the over the head circles of death. I find that marines have the hardest time getting shots off when they are moving and aiming extreme vertical, furthermore the fluctuations in going up and down will also confuse them. Though I must say one thing for certain, killing shotguners is not fun as a blink fade unless you have surprise.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    <b>Upgrades:</b>
    Regeneration, Celerity, Scent of Fear (preferably in that order)

    I know what you are thinking... "OM3G N0 ADR3N???", but blinking is A LOT more easy and effective with celerity. First off you move about twice as fast while blinking, which allows you to effectively "blink hop":

    Hit and hold spacebar moments before you blink and then tap your attack button. You will fly forward about 10 metres with a full energy bar and at around the speed of a leaping skulk. As long as you hold down space bar, you can keep tapping blink each time you hit the ground and move across the entire map with extreme speed and with NO noticable energy usage what so ever.

    As for regeneration instead of carapace or redemption, I find that lvl 3 regen works around as fast as metabolise, so it's almost like I'm constantly metabolising as I fight. This works especially well with celerity since it means wont need to use up all my energy metabolising as I hide around on the other side of the pillar from some nasty looking HA/HMG. I can simply sit there, and wait for my health and energy to fill themselves. If I do want to heal QUICKLY, I can time metabolise to fire just a tiny wee bit after the regen tick, which basically doubles my rate of healing (you'll normally be healed up by the time you get to a safe meta spot anyways...).

    Lastly, Scent of Fear: When you can blink around the entire map at the speed of light for free, why would you need to cloak? Cloak's advantage lies in getting you close to the enemy before they notice you. Blink has the same effect, simply come around a corner, blink hop and land right behind the marine, and boom there you are at full health, full energy, standing less than a few metres away from one very scared marine...

    <b>Combat Style:</b>
    This style of fighting is completely new for me, and I have only been practising it for just under a week. I learnt it by watching the Syn vs HAM match, and not only was impressed by how well it worked for them, but also by how well it has been working for me.

    I'm not sure what upgrades or binds they were using, but you can see my prefered upgrades above (the choices and methods of use I already had in place before watching that clan match), and the only custom bind I've been using to pull off this fade style is binding "mouse3" to "lastinv".

    It's a weird combination of kamikaze with the overhead circles of death tactics. Basically in a large room I aim high, do a blink-hop and go in a high arch over the room, landing behind the marine pack. I lastinv, take 2 or 3 swipes, and regardless of what I did or didn't hit, I whack lastinv again and do another high arcing b-hop over the marines. I do another 1 or 2 random bounces after that (each time tapping the blink key as lightly as possible to conserve energy), before landing near a marine for another 2 or 3 swipes.

    In small rooms and corridors you simply blink behind corners instead of blinking towards the roof (ie use cover instead of using evasion). It has the same effect: Stopping bullets from hitting you long enough for you to regen back up to some decent amount of health. When armour gets down into the 20s, then you stop fighting and hide somewhere nearby long enough to get back to full health.

    Now, once you get used to the celerity blink method, you'll often find yourself at the top of a high arc floating a little in the air, with a lot of energy to spare. Don't be afraid to tap blink in mid air to send you off in another direction (ie down towards a marine, or into a nearby vent).

    Also, don't hold down blink, it makes things jitter, wastes energy and slows you down (Don't forget that blink-hopping lets you pick up speed in the same way as bunny hopping. Each hop after the last speeds you up some more).
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Good tactics to use with blink? hrmmmm

    - Blinking in, hit Main RT, blink out, meta/regen/go to hive, come back, blink in, hit main RT, blink out. It really depresses rines when they cant even hold their main Resource tower without sacrificing half the team. If you hear welders... it is assasination time baby, blink in hit him hard and blink out... wait for someone to pick up the task and repete, you should get nice RFK (to bad that doesnt go to the team <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )

    - Armory sweep, go into base and circle the armory with swipes, the marines will all stop what they are doing to shoot you, just blink out when that starts to happen

    -With turrets start sniping turrets one by one. with regen your a constant threat that can take out a turret each run (unlike a skulk if it is a larger farm). use above welder/assasinate welder guy trick on this as well. Works wonders with a umbra cloud on you. (turrets? what turrets?)

    - Look for any buildings with soft spots while blinking around their base (causing Havor mind you) Get behind and start swiping... marines either spend 10 res to stop you (turret sniping time then) or post extra guards. If you cant just run into their base anymore (to many people/turrets now) start doing some of the above at their outposts, RTs, Hive areas... Keep the marine personal on their toes, make them all cluster up in an area and wait for you to attack a certian spot... untill the comm screams at them that you are somewhere else taking down the Arms lab because there was a soft spot. Always try to avoid the bulk of the marine team, look for weak areas, always scouting.

    - Your main purpose is to waste the marines time, the longer you are annoying the **** out of them, the longer they are not setting up other stuff... your like a big lerk <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    one main non-aggressive way to **** the marines off with blink is a base run =D

    you basically just run through their base with blink opening any doors around it that they've closed and distracting them from welding/loading up on ammo. After you've done this is usually the best time for an onos to run through as most of them are either reloading/running back to hump the armoury/closing the doors again
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    YAY for this thread... I realise how to blink hop... i am still kinda new at this perspective of blink usage... but i am already pwning rines. Fun thing to do is blink around like mad and have skulk buddys rush in and tear up the reloading marines.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    blinking isnt hard to master.


    just tap blink, jump and look upwards.


    a lot of the time people think you have to kill the marine as quick as possible when it can be a lot more effective to blink around him so he misses , then go in for the kill.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    yea i was good with blink... but i didnt know the crazy jump blink trick at that moment, but now i do and my crazy fade skills are coming back to me ( i pwned 1.04 with blink slash <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
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