Ready Room Help + Music File

343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
<div class="IPBDescription">How to do stuff.</div> Ok finished off my ready room, but a few problems. I have a WAV file which i would like to add to the ready room but when i run the map it can't find the file. Also when you join a team the black stuff blocks you so you have to crouch. How do i fix this ?

Comments

  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    The blue isn't going transparent nor is the railing.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    The random team and observe team are backwards.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    Lastly i'm running this all in half life, i can't get it to run in NS and i have added no lights to the map but it appears bright when i run this, is there anyway to turn down the brightness and have blue or green lights ?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    To use a .wav file, add an ambient_generic with the "WAV Name" field set to where the .wav file is in relation to the sounds folder.
    The join signs have to be func_illusionary with render mode additive, render amount 255, render FX Distort.
    To get the blue parts to disappear, the object must be set as a func_wall (func_illusionary if you don't want them to block movement), with render mode Solid, render amount 255.
    The join signs being backwards is a texture problem that you'll have to fix in Hammer. Try clicking the box below "Align" that says "Face".
    A map with no lights is set to fullbright mode (so it doesn't turn out complete darkness). Add either entity lighting (doesn't look as good-it seems like the lighting has no source), or texture lighting.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited September 2003
    you have to scale by "-1" to flip textures around.
    "rengermode solid" "fx-amount 255" and blue parts are transparent.
    Rendermode additive makes the part always fullbright (like glowing).
    when you run RAD with no lights the compiler should give an error message and not do RAD.
    If you have a LEAK your map will be fullbright and there is no RAD, too.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    if none of that was clear hit me up on aim im on most of teh day and night
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Lol, that was the entire "beginner" set of requests.
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->oOTOo Posted on Sep 17 2003, 03:40 PM
    Lol, that was the entire "beginner" set of requests.  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

    Okay thanx for all your help so far guys , i know i'm a pain the buttocks but once my map is done i'll design a room thanking each of you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    343 go on msn, ill help you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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