Ns_agora..
kawak
Join Date: 2003-01-11 Member: 12160Members, Constellation
<div class="IPBDescription">Screenies and Layout</div> Hello!
Here is some pics of my new map...
It's almost done (87%)..But since i use new RAD settings (excuse my english) , i have to remake all the lighting in the map...
A low poly (150/300 "en moyenne", 450/580 max) and low entity (182 actually) map.
Here we go:
Hive tunnel (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora03.jpg' border='0' alt='user posted image'>
A room near the maintenance area (new lighting)
<img src='http://membres.lycos.fr/kawaak/agora04.jpg' border='0' alt='user posted image'>
A simple elevator (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora05.jpg' border='0' alt='user posted image'>
A room.. (old lighting.. was nice <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> )
<img src='http://membres.lycos.fr/kawaak/agora06.jpg' border='0' alt='user posted image'>
Big room near the Cargo area (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora07.jpg' border='0' alt='user posted image'>
Big corridor to acces Cargo Hive (new lighting)
<img src='http://membres.lycos.fr/kawaak/agora08.jpg' border='0' alt='user posted image'>
Same 1
<img src='http://membres.lycos.fr/kawaak/agora09.jpg' border='0' alt='user posted image'>
And the layout..
<img src='http://membres.lycos.fr/kawaak/agora_plan.jpg' border='0' alt='user posted image'>
Any suggestion for the layout (dunno if i put a double ress or not.. actually it's not), and feedbacks are welcome.
PS:and thanks to Drunken Monkey for his help with the RAD settings.
Here is some pics of my new map...
It's almost done (87%)..But since i use new RAD settings (excuse my english) , i have to remake all the lighting in the map...
A low poly (150/300 "en moyenne", 450/580 max) and low entity (182 actually) map.
Here we go:
Hive tunnel (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora03.jpg' border='0' alt='user posted image'>
A room near the maintenance area (new lighting)
<img src='http://membres.lycos.fr/kawaak/agora04.jpg' border='0' alt='user posted image'>
A simple elevator (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora05.jpg' border='0' alt='user posted image'>
A room.. (old lighting.. was nice <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> )
<img src='http://membres.lycos.fr/kawaak/agora06.jpg' border='0' alt='user posted image'>
Big room near the Cargo area (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora07.jpg' border='0' alt='user posted image'>
Big corridor to acces Cargo Hive (new lighting)
<img src='http://membres.lycos.fr/kawaak/agora08.jpg' border='0' alt='user posted image'>
Same 1
<img src='http://membres.lycos.fr/kawaak/agora09.jpg' border='0' alt='user posted image'>
And the layout..
<img src='http://membres.lycos.fr/kawaak/agora_plan.jpg' border='0' alt='user posted image'>
Any suggestion for the layout (dunno if i put a double ress or not.. actually it's not), and feedbacks are welcome.
PS:and thanks to Drunken Monkey for his help with the RAD settings.
Comments
that is probably the best infestation/lighting combination i've seen in a custom map (the infested corridor by cargo is the best)... nice work Kawak. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In fact the whole damn thing looks really atmospheric and creepy. The contrast is particularly well done, plenty of shadows for me to <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> in. I hope when you re-light the map using the new rad settings, it retains it's feel.
The layout looks well balanced too. although i have a suspicion that you could set up a seige in the corner of either of the central res node rooms, and easily cover the other one... not necessarily a bad thing tho. It could also do with a few more vents perhaps.. ( vent heading west from the room just below cargo hive, going to the small room nearby would be useful)
keep it up, please. I cant wait to play it (hell, it's good enough for official status if you ask me) if you finish it soon, let flayra know. you may still have time to get it in before the 2.1 release.
that is probably the best infestation/lighting combination i've seen in a custom map (the infested corridor by cargo is the best)... nice work Kawak. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In fact the whole damn thing looks really atmospheric and creepy. The contrast is particularly well done, plenty of shadows for me to <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> in. I hope when you re-light the map using the new rad settings, it retains it's feel.
The layout looks well balanced too. although i have a suspicion that you could set up a seige in the corner of either of the central res node rooms, and easily cover the other one... not necessarily a bad thing tho. It could also do with a few more vents perhaps.. ( vent heading west from the room just below cargo hive, going to the small room nearby would be useful)
keep it up, please. I cant wait to play it (hell, it's good enough for official status if you ask me) if you finish it soon, let flayra know. you may still have time to get it in before the 2.1 release. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thanks seraphy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Dont worry about the new lighting, it's gonna be more contrasted with better colored lights effect.
And yes, this time i gonna finish this map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
ps: the vents on the layout are not final..cause actually i dont know where to put them..Gonna think for it at the end.
por que ns_agora e pra chamar a atençao ao mapa, entre ja?
wonderfull map.
when u will release the map or the wads?
Heres a layout suggestion. this layout is more streamline and would probably play better (my opinion:P)
*note* the room in the middle is a double res.
<img src='http://members.cox.net/pavement1/agora_new.jpg' border='0' alt='user posted image'>
Just make the node infront of cargo a doubleres.
ND
....can i have?
Moose, your layout "vision" looks interesting but...no <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (actually i like my marine start cause there is a window(breakable) who allows player to view incoming enemy from the long corridor (the other entrance is more alien rush friendly).
Ollj, that's what i wanted to do before! This room seems perfect for a double ress (maybe a bit hard to defend)...but.. i'm not sure.. Maybe it's too close to Cargo hive (and like all the map with double ress, marines and aliens try generally to get there at the begining.. Dont know if this is good or not..).
I wet myself.
Soooooo sexxxxxy......
I'm really looking forward to play this now.
Yeah, this room is especially made for the siege.. (all hive have their siege room.. sorry aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) The particularity of the cargo area is this big siege room and the big corridor between it and the hive (i hope this can be fun..).
By the way, I dont know if I have to add a ress on this place.. or to change the 1 ress room outside cargo (like ollj's suggestion) in a double ress.
EDIT: thanks Drunken.Monkey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->