Ns_agora..

kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
<div class="IPBDescription">Screenies and Layout</div> Hello!
Here is some pics of my new map...
It's almost done (87%)..But since i use new RAD settings (excuse my english) , i have to remake all the lighting in the map...
A low poly (150/300 "en moyenne", 450/580 max) and low entity (182 actually) map.

Here we go:

Hive tunnel (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora03.jpg' border='0' alt='user posted image'>

A room near the maintenance area (new lighting)
<img src='http://membres.lycos.fr/kawaak/agora04.jpg' border='0' alt='user posted image'>

A simple elevator (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora05.jpg' border='0' alt='user posted image'>

A room.. (old lighting.. was nice <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> )
<img src='http://membres.lycos.fr/kawaak/agora06.jpg' border='0' alt='user posted image'>

Big room near the Cargo area (old lighting)
<img src='http://membres.lycos.fr/kawaak/agora07.jpg' border='0' alt='user posted image'>

Big corridor to acces Cargo Hive (new lighting)
<img src='http://membres.lycos.fr/kawaak/agora08.jpg' border='0' alt='user posted image'>

Same 1
<img src='http://membres.lycos.fr/kawaak/agora09.jpg' border='0' alt='user posted image'>

And the layout..
<img src='http://membres.lycos.fr/kawaak/agora_plan.jpg' border='0' alt='user posted image'>

Any suggestion for the layout (dunno if i put a double ress or not.. actually it's not), and feedbacks are welcome.

PS:and thanks to Drunken Monkey for his help with the RAD settings.

Comments

  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    WOW!

    that is probably the best infestation/lighting combination i've seen in a custom map (the infested corridor by cargo is the best)... nice work Kawak. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    In fact the whole damn thing looks really atmospheric and creepy. The contrast is particularly well done, plenty of shadows for me to <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> in. I hope when you re-light the map using the new rad settings, it retains it's feel.

    The layout looks well balanced too. although i have a suspicion that you could set up a seige in the corner of either of the central res node rooms, and easily cover the other one... not necessarily a bad thing tho. It could also do with a few more vents perhaps.. ( vent heading west from the room just below cargo hive, going to the small room nearby would be useful)

    keep it up, please. I cant wait to play it (hell, it's good enough for official status if you ask me) if you finish it soon, let flayra know. you may still have time to get it in before the 2.1 release.
  • SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
    very nice map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    <!--QuoteBegin--SeraphyGoodness+Sep 16 2003, 02:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Sep 16 2003, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WOW!

    that is probably the best infestation/lighting combination i've seen in a custom map (the infested corridor by cargo is the best)... nice work Kawak. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    In fact the whole damn thing looks really atmospheric and creepy. The contrast is particularly well done, plenty of shadows for me to <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> in. I hope when you re-light the map using the new rad settings, it retains it's feel.

    The layout looks well balanced too. although i have a suspicion that you could set up a seige in the corner of either of the central res node rooms, and easily cover the other one... not necessarily a bad thing tho. It could also do with a few more vents perhaps.. ( vent heading west from the room just below cargo hive, going to the small room nearby would be useful)

    keep it up, please. I cant wait to play it (hell, it's good enough for official status if you ask me) if you finish it soon, let flayra know. you may still have time to get it in before the 2.1 release. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks seraphy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Dont worry about the new lighting, it's gonna be more contrasted with better colored lights effect.

    And yes, this time i gonna finish this map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    ps: the vents on the layout are not final..cause actually i dont know where to put them..Gonna think for it at the end.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    really nice work. I love the atmosphere. good job.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    You speak portuguese?
    por que ns_agora e pra chamar a atençao ao mapa, entre ja?
    wonderfull map.
    when u will release the map or the wads?
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    First off pics look really nice kawak. the architecture and lighting look great, BUT the layout looks rather large and maze like (To many pointless hallways and corridors), and the MS is way to far from the hives especially the tunnel hive.

    Heres a layout suggestion. this layout is more streamline and would probably play better (my opinion:P)

    *note* the room in the middle is a double res.
    <img src='http://members.cox.net/pavement1/agora_new.jpg' border='0' alt='user posted image'>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nice, if you add water in the tunnel hive it will look really good.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    bastastic.
    Just make the node infront of cargo a doubleres.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    This one absolutely excellent map kawakk. I absolutely LOVE that curved hallway and the use of infestation creeping around it. WOW

    ND
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    edited September 2003
    ....purdeh



    ....can i have?
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    edited September 2003
    Thx all! i'm glad that u like the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Moose, your layout "vision" looks interesting but...no <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (actually i like my marine start cause there is a window(breakable) who allows player to view incoming enemy from the long corridor (the other entrance is more alien rush friendly).

    Ollj, that's what i wanted to do before! This room seems perfect for a double ress (maybe a bit hard to defend)...but.. i'm not sure.. Maybe it's too close to Cargo hive (and like all the map with double ress, marines and aliens try generally to get there at the begining.. Dont know if this is good or not..).
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    I will say one thing, and one thing only:

    I wet myself.




    Soooooo sexxxxxy......
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Truly, those are some great pictures you got there. And yes, I also love the infestation part. As for the layout, keep it so, good job! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Kawak - Cargo hive looks very easy to siege. Set one siege up right ouside of it and camp the long, ventless tunnels leading to your siege.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    edited September 2003
    That's awesome, kawak! Really cool map. Hope it plays as good as it looks, and hope you got the lighting as you wanted. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I'm really looking forward to play this now.
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    edited September 2003
    <!--QuoteBegin--SentrySteve+Sep 16 2003, 08:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Sep 16 2003, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kawak - Cargo hive looks very easy to siege.  Set one siege up right ouside of it and camp the long, ventless tunnels leading to your siege. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, this room is especially made for the siege.. (all hive have their siege room.. sorry aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) The particularity of the cargo area is this big siege room and the big corridor between it and the hive (i hope this can be fun..).

    By the way, I dont know if I have to add a ress on this place.. or to change the 1 ress room outside cargo (like ollj's suggestion) in a double ress.

    EDIT: thanks Drunken.Monkey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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