Weird Bug...

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I had the "Too many direct light styles on a face(?,?,?)" error on my compile, I did a search on the forums but I still don't have pretty clear what it's causing it, I have some lights near each other, and when one goes off, the other one goes on, could that be causing it?

Also, when I try to load the map I get this error:

miptex >= loadmodel->numtextures

btw:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 277/400 17728/25600 (69.3%)
planes 45292/65535 905840/1310700 (69.1%)
vertexes 21409/65535 256908/786420 (32.7%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9527/32767 381080/1310680 (29.1%)
faces 15934/65535 318680/1310700 (24.3%)
clipnodes 26864/32767 214912/262136 (82.0%)
leaves 6504/8192 182112/229376 (79.4%)
marksurfaces 23798/65535 47596/131070 (36.3%)
surfedges 72005/512000 288020/2048000 (14.1%)
edges 39353/256000 157412/1024000 (15.4%)
texdata [variable] 1836508/4194304 (43.8%)
lightdata [variable] 6475056/6291456 (102.9%)
visdata [variable] 206537/2097152 ( 9.8%)
entdata [variable] 65680/524288 (12.5%)

Thanks in advance.

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    This happens if you have more than three dynamic lights placed in some location (more than three cast a light on one face).
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    edited September 2003
    Light styles are set in the properties of a light entity. A face can only have a few lights with dynamic properties set, such as Pulse, Fast Strobe, Flicker, then that's where your error is coming from. To fix it, use dynamic lights sparingly. They have the tendency to lag up slower computers and also increase the BSP file size significantly.

    Also, light does bounce off surfaces so having your light entities a long way apart might not help. Just be aware of that.

    <b>Edit - RPG_Jssmfulhud beat me to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> </b>
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