Weird Bug...
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
I had the "Too many direct light styles on a face(?,?,?)" error on my compile, I did a search on the forums but I still don't have pretty clear what it's causing it, I have some lights near each other, and when one goes off, the other one goes on, could that be causing it?
Also, when I try to load the map I get this error:
miptex >= loadmodel->numtextures
btw:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 277/400 17728/25600 (69.3%)
planes 45292/65535 905840/1310700 (69.1%)
vertexes 21409/65535 256908/786420 (32.7%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9527/32767 381080/1310680 (29.1%)
faces 15934/65535 318680/1310700 (24.3%)
clipnodes 26864/32767 214912/262136 (82.0%)
leaves 6504/8192 182112/229376 (79.4%)
marksurfaces 23798/65535 47596/131070 (36.3%)
surfedges 72005/512000 288020/2048000 (14.1%)
edges 39353/256000 157412/1024000 (15.4%)
texdata [variable] 1836508/4194304 (43.8%)
lightdata [variable] 6475056/6291456 (102.9%)
visdata [variable] 206537/2097152 ( 9.8%)
entdata [variable] 65680/524288 (12.5%)
Thanks in advance.
Also, when I try to load the map I get this error:
miptex >= loadmodel->numtextures
btw:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 277/400 17728/25600 (69.3%)
planes 45292/65535 905840/1310700 (69.1%)
vertexes 21409/65535 256908/786420 (32.7%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 9527/32767 381080/1310680 (29.1%)
faces 15934/65535 318680/1310700 (24.3%)
clipnodes 26864/32767 214912/262136 (82.0%)
leaves 6504/8192 182112/229376 (79.4%)
marksurfaces 23798/65535 47596/131070 (36.3%)
surfedges 72005/512000 288020/2048000 (14.1%)
edges 39353/256000 157412/1024000 (15.4%)
texdata [variable] 1836508/4194304 (43.8%)
lightdata [variable] 6475056/6291456 (102.9%)
visdata [variable] 206537/2097152 ( 9.8%)
entdata [variable] 65680/524288 (12.5%)
Thanks in advance.
Comments
Also, light does bounce off surfaces so having your light entities a long way apart might not help. Just be aware of that.
<b>Edit - RPG_Jssmfulhud beat me to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> </b>