Bottomless Bottom

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited September 2003 in Mapping Forum
<div class="IPBDescription">a challenge for XP-Cagey</div> Rebuilding the mine level of ns_complex caused an evil error in the skulk and onos hull.
You just fall trough the bottom, and fall, and fall, all over purple marked grounds (big area).

As standing marine everything is fine.
Or when the brown part on the left side is a func_wall I dont have this problem at all.

the .bsp (no optplns) and 1.7p10 compile log is uploaded to a secret place for XP.

e1:
Reuploading with the .wad and a cutout of the map source.
Im compiling the cut out and maybe publish this for fun.

e2:
the widely cut out map did not show the error so no publishing, its still in the zip to see proportions.

any experiences?
111.jpg 79.4K

Comments

  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It's really hard to tell anything from the pic
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i actually had this happen once. it went away with out any changes to the area on teh next compile.
    mine wa on the top of an 8 sided pipe, you simply would fall though the area. its pretty coool except it destroys your plans for wlaking along like normal
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    I'm looking at the problem now -- this is a case of the known problem with CSG/BSP after the clip brushes have been created that I noted in the state of the tools post from the webbed tools thread. I haven't figured out where things are going wrong, but having another map that contains the bug will help test theories.

    Thanks Ollj.
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