Look @ This Layout

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
<img src='http://www.members.optusnet.com.au/counter-strike/natural%20selection%20screens/layout.jpg' border='0' alt='user posted image'>

Ok i needs your opinion on this layout. Whats it missing, what it needs to get rid off, etc. thanks in advance

oh and im thinking about putting in another vent at MS.

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    edited September 2003
    1) Too many corridors. Build your maps out of lots of smaller rooms. Corridors build a labrynth effect, that takes away from simplicity.

    2) Vent from hive to MS = skulk rush heaven.

    3) Doesn't look like there are a lot of crucial nodes/chokepoints.

    Also, what does your layout DO!? Make a workable station, then break hallways and such until it becomes a workable gameplay map. For instance, common sense says long hallways, but vis and gameplay don't like that. So, what do we do? Add some collapsed girders and stuff, and maybe some open side rooms that you detour through. Things like that. Build a location first, and then make it a map.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    ok i have made a few changes. I had weldables in the first one but neglected to spot them out. they are the one near blue room and the one where i took away that vent from the bottom left hive. i am going to change the hallway structure around abit because i know how vis hates it so like you mentioned add some detail to it. maybe edited the image yourself and show me visually what you think would look good.
    <img src='http://www.members.optusnet.com.au/counter-strike/natural%20selection%20screens/layout2.jpg' border='0' alt='user posted image'>
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Unequal travel dist. between the Hives and MS. No good in that regard, and that can make or break a map.

    ~ DarkATi
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    The way from MS to the left hive... TOO SHORT!
    Otherwise it looks good, but maybe a few more little rooms.
    More res nodes also!
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    i would be SO lost in that labyrinth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Go in game and type dev_overview 1 in the console, look at layouts from the official map to give you an idea of how to create your own. As that is as you would say complicated.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited September 2003
    the max nodes is 10 or 9, i think is 9?
    remenber 30 secondes betwen anyhive at ms.
    change the hive near ms to more up and change the 2 rts to old hive place.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    how is this layout now:
    <img src='http://www.members.optusnet.com.au/counter-strike/natural%20selection%20screens/layout%20copy.jpg' border='0' alt='user posted image'>
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    Looks good, i could just picture the battle to secure blue room.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    it needs a complete restructuration. All hives should be at the same distance. Now watch left and upper hives. Left is really nea, upper hive is 1 minute away or more.

    btw i like the blue room.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    ok i made a few changes:
    >got rid of double res
    >moved marine start to previous double res
    >rearranged hallways
    <img src='http://www.members.optusnet.com.au/counter-strike/natural%20selection%20screens/layout3.jpg' border='0' alt='user posted image'>
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    looks good

    amckern
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