Knife Model Problem.
wnn
Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
<div class="IPBDescription">I ahve a problem with the origin.</div> Hi...
I have a problem with a knife model i made, i used the normal animations,
just replaced the knife itself, and when i compiled it everything was ok,
but ingame its off screen, meaning i cant see it, only when i attack i see the hand model at the bottom
left of the screen... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Should i send u my .qc file ? or can u plz tell me how 2 tweak it ?
Thanks... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Nir.
I have a problem with a knife model i made, i used the normal animations,
just replaced the knife itself, and when i compiled it everything was ok,
but ingame its off screen, meaning i cant see it, only when i attack i see the hand model at the bottom
left of the screen... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Should i send u my .qc file ? or can u plz tell me how 2 tweak it ?
Thanks... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Nir.
Comments
Can u explain me excacly how to fix this plz ?
Maybe post a picture of the origin in the qc file or the qc file itself...
Thanks...
can u link me 2 ur decompiler please?
Also worth to be mentioned is that Kratisto's decompiler is included in Milkshape
[EDIT] After reading the first post, this should fix it, insert $origin 0 5 0 in your .qc file, under the $scale insert the origin info