Balance

MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
edited September 2003 in NS General Discussion
I have been playing NS since the day it came out in november last year, and I can't think of a time when people have sat back and agreed that the mod is balanced. There always seem to be several issues that people disagree with about balance and I am putting forward the suggestion here that perhaps balance can not be acheived because public play is so different to clan play.

When the game is balanced for a clan situation, the game is going to be unbalanced in public play because team play is simply not possible to the extent that it is possible in clan games (i.e. you cannot work with pre-planned strategies, you dont know where people are going to move, you cant designate people to drop res points, or to go lerk to back you up as fade, etc), and like it or not, there will always be the additional annoyance of idiots playing the game. When the game does become balanced for a clan situation, I suspect we will see more alien wins on publics because of the aliens resource system & their strength as single units. A good commander should be able to win public marine games, but in general I think we would see more alien wins and the community will once again scream "unbalanced!".

Flayra has recently posted a poll about the balance of NS and I don't see how he can expect accurate results when the people voting will be a mixture of clan players and your average joe public. My proposed solution to this would be to consider changing some key costs (Hive cost for example) between torney mode and public mode, to make it more balanced in a public game, where teamwork is still going to happen, but just not quite to the same degree as in a clan situation. We are never going to see balance if Flayra continues trying to acheive a balance that satisfies both public & clan players.

Comments

  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I think we can all agree there is a big difference between public/clan play. Thing is its harder to test public play than clan play.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    You're absolutely correct. Flayra will never be able to achieve balance that satisfies every player. Why? Because it simply doesn't exist in the RTS genre. Ever.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--PseudoKnight+Sep 11 2003, 10:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Sep 11 2003, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're absolutely correct. Flayra will never be able to achieve balance that satisfies every player. Why? Because it simply doesn't exist in the RTS genre. Ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, if you play something where the sides are completely equal, like Homeworld...

    Then the game is dependant on the other person's skill.
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    <!--QuoteBegin--Pjofsky+Sep 12 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Sep 12 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then the game is dependant on the other person's skill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How a game should be. It shouldn't be imbalanced in any other way than skill. I dunno if your post was for or against it... But I wanted to say that... Ahhhhhhhh... 6:20am, sleeeeep!
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--CaL_FiN+Sep 11 2003, 10:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Sep 11 2003, 10:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Pjofsky+Sep 12 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofsky @ Sep 12 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then the game is dependant on the other person's skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How a game should be. It shouldn't be imbalanced in any other way than skill. I dunno if your post was for or against it... But I wanted to say that... Ahhhhhhhh... 6:20am, sleeeeep! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's sort of both. I'm not sure if NS is supposed to be entirely skill-based, but it helps.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    edited September 2003
    NS is about more than skill because of the tactical side to it - good tactics can allow a clan to beat a more skilled clan than itself, and it is the tactical sideof NS which remains in unbalance. The main problem as I mentioned before is the hive cost. In clan games you see the 2nd hive before marines have adequate tech to fight against hive 2 aliens - but in public games, you (normally) dont have a gorge waiting to put the hive up on the 8 minute mark, your resource points are going to be more likely to get taken down & marines electrifying res points is going to make most public aliens just give up & leave them alone. I would suggest that the hive cost should stay at about 40 for public mode, but an increase to somewhere between 60 and 70 when tourney mode is on should help even things out.

    Edit: I was disturbed to see elec increase back to 30 in 2.01e, the res points have barely paid for themselves by the time hive2 is up at 30 res! 20 res was a much more reasonable price.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    So, I take it you guys want the marines to be just like the aliens to achieve a (pseudo)balance?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--PseudoKnight+Sep 11 2003, 10:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Sep 11 2003, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, I take it you guys want the marines to be just like the aliens to achieve a (pseudo)balance? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I certainly don't. That's the main flaw of NS:

    It can be different, unique, everything. But slightly unbalanced, always.

    I think they should leave it as it is with 2.01e or d. Or something in between--where Aliens win ever so slightly more on pubs, and Marines more on clan matches and the like.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    If they can get both pub and clan play to 60/40 either way then that would be EXCELLENT.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    it should be no more then a margin of 5%. The way it is now: 80/20 is ... disheartening to say the least <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. The patches aren't making much progress, as the main problem, the alien econ still has not been addressed. We can only hope...

    Please don't argue that the game is balanced -- As it stands now, it isn't. Clans of the same skill almost ALWAYS end up having two alien wins. Go look it up.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    This thread isnt about the balance of the game now, it is about it not being possible to acheive balance if we continue trying to make the game balanced for both public play and clan play. Would you agree that we should use different costs between tourney mode and public mode? Opinions please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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