Balance
Mercior
Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
I have been playing NS since the day it came out in november last year, and I can't think of a time when people have sat back and agreed that the mod is balanced. There always seem to be several issues that people disagree with about balance and I am putting forward the suggestion here that perhaps balance can not be acheived because public play is so different to clan play.
When the game is balanced for a clan situation, the game is going to be unbalanced in public play because team play is simply not possible to the extent that it is possible in clan games (i.e. you cannot work with pre-planned strategies, you dont know where people are going to move, you cant designate people to drop res points, or to go lerk to back you up as fade, etc), and like it or not, there will always be the additional annoyance of idiots playing the game. When the game does become balanced for a clan situation, I suspect we will see more alien wins on publics because of the aliens resource system & their strength as single units. A good commander should be able to win public marine games, but in general I think we would see more alien wins and the community will once again scream "unbalanced!".
Flayra has recently posted a poll about the balance of NS and I don't see how he can expect accurate results when the people voting will be a mixture of clan players and your average joe public. My proposed solution to this would be to consider changing some key costs (Hive cost for example) between torney mode and public mode, to make it more balanced in a public game, where teamwork is still going to happen, but just not quite to the same degree as in a clan situation. We are never going to see balance if Flayra continues trying to acheive a balance that satisfies both public & clan players.
When the game is balanced for a clan situation, the game is going to be unbalanced in public play because team play is simply not possible to the extent that it is possible in clan games (i.e. you cannot work with pre-planned strategies, you dont know where people are going to move, you cant designate people to drop res points, or to go lerk to back you up as fade, etc), and like it or not, there will always be the additional annoyance of idiots playing the game. When the game does become balanced for a clan situation, I suspect we will see more alien wins on publics because of the aliens resource system & their strength as single units. A good commander should be able to win public marine games, but in general I think we would see more alien wins and the community will once again scream "unbalanced!".
Flayra has recently posted a poll about the balance of NS and I don't see how he can expect accurate results when the people voting will be a mixture of clan players and your average joe public. My proposed solution to this would be to consider changing some key costs (Hive cost for example) between torney mode and public mode, to make it more balanced in a public game, where teamwork is still going to happen, but just not quite to the same degree as in a clan situation. We are never going to see balance if Flayra continues trying to acheive a balance that satisfies both public & clan players.
Comments
Well, if you play something where the sides are completely equal, like Homeworld...
Then the game is dependant on the other person's skill.
How a game should be. It shouldn't be imbalanced in any other way than skill. I dunno if your post was for or against it... But I wanted to say that... Ahhhhhhhh... 6:20am, sleeeeep!
How a game should be. It shouldn't be imbalanced in any other way than skill. I dunno if your post was for or against it... But I wanted to say that... Ahhhhhhhh... 6:20am, sleeeeep! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's sort of both. I'm not sure if NS is supposed to be entirely skill-based, but it helps.
Edit: I was disturbed to see elec increase back to 30 in 2.01e, the res points have barely paid for themselves by the time hive2 is up at 30 res! 20 res was a much more reasonable price.
I certainly don't. That's the main flaw of NS:
It can be different, unique, everything. But slightly unbalanced, always.
I think they should leave it as it is with 2.01e or d. Or something in between--where Aliens win ever so slightly more on pubs, and Marines more on clan matches and the like.
Please don't argue that the game is balanced -- As it stands now, it isn't. Clans of the same skill almost ALWAYS end up having two alien wins. Go look it up.