[req]living Hitboexs

ParaseticLifeFormParaseticLifeForm Join Date: 2003-07-23 Member: 18384Members
cant u have moving hitboexes with nothin like clear models

Comments

  • The_Power_of_CheeseThe_Power_of_Cheese Join Date: 2003-09-08 Member: 20653Members
    i dont really think anyone would release something like that. seems more like a cheat to me then anything else. but i was wondering what progy i could use to see a models hitboxes?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--The_Power_of_Cheese+Sep 11 2003, 06:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_Power_of_Cheese @ Sep 11 2003, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont really think anyone would release something like that. seems more like a cheat to me then anything else. but i was wondering what progy i could use to see a models hitboxes? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Get HLMV here, screw with it a bit and you get to see hitboxes.

    <a href='http://www.swissquake.ch/chumbalum-soft/' target='_blank'>Click on "HLMV 1.25"</a>
  • The_Power_of_CheeseThe_Power_of_Cheese Join Date: 2003-09-08 Member: 20653Members
    thanks alot. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    I think he just means have invisible models. Not moved around hitboxes. Even if you move your hitboxes i dont think you could play with other ppl and have an advantage, i dont think it would let you play. You can have invisble models, just put a transparent skin color on them.
  • ArsoNArsoN Join Date: 2003-06-10 Member: 17177Members
    As far as i know, hotboxes are generated by the server, so no matter how much you change them, they'll be exactly the same in multiplayer. In NS it's worse though, apparently only hitboxes inside the objects hull register hits (hence all the discussions about Onos hit boxes of late).
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Actually I think he means to have the hitboxes rendered in-game, and the models transparent, so it would be easier to see where to shoot. This would require them to be modeled on :/
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    and would be a major hax0r
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    It'd just be the same as the low FPS CS models that filled out the hitboxes, actually.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--[DRS]Lt.S.Owen+Sep 12 2003, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([DRS]Lt.S.Owen @ Sep 12 2003, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and would be a major hax0r <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah...can you say "unfair advantage"? Because I can say "BANNED!!!1" lol
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